Augmented Reality Market by Offering (Hardware (Sensor, Displays & Projectors, Cameras), Software), Device Type (Head-mounted, Head-up), Application (Enterprise, Consumer, Commercial, Healthcare, Automotive), and Region - Global Forecast to 2024

Abstract
Apex Market Research has published a new report titled ”Global Augmented Reality Market share, forecast data, In-Depth Analysis, and Forecast, 2020-2027”. According to the report, The global Augmented Reality market is estimated to grow from USD 10.7 billion in 2019 to USD 72.7 billion by 2024, at a CAGR of 46.6%. The report offers in-depth insights, revenue details, and other vital information regarding the global Augmented Reality market and the various trends, drivers, restraints, opportunities, and threats in the target market till 2027.

Attractive Opportunities in the Augmented Reality market

The report covers an in depth description, competitive scenario, wide product portfolio of key vendors and business strategy adopted by competitors along with their SWOT analysis, revenue, sales and Porter's Five Forces Analysis.
Global Augmented Reality market report offers in-depth insights, revenue details, and other vital information regarding the global Augmented Reality market, and the various trends, drivers, restraints, opportunities, and threats in the target market till year 2027. Hence, it covers the impact of these drivers and restraints on demand for this market during the forecast period.
It provides historical data along with future forecast as well as detailed analysis of market on a global, regional and country level. Important market data of this market is projected in the form of tables, graphics, and pictures. On a regional basis, the market is categorized into five regions that include North America, Europe, Asia Pacific, Latin America, and Middle & East Africa. It analyzes complete scenario of each and every region along with highest shareholder of Augmented Reality market. The major players operating into Augmented Reality Market include: Google
Inc. (US)
PTC
Inc. (US)
Microsoft Corporation (US)
Seiko Epson (Japan)
Lenovo (China)
Wikitude Gmbh (Austria)
Vuzix (US)
Daqri Llc (US)
Magic Leap
Inc. (US)
Zugara
Inc. (US)
Blippar (UK)
Upskill (US)
and Maxst (South Korea). Other players operating in augmented reality market include Atheer
Inc.(US)
Pristine
Inc.(US)
Marxent Labs
Llc.(US)
Inglobe Technologies (Italy)
Meta Company(US)
Augment (France)
Niantic (US)
Sixense Entertainment(US)
Intel Corporation(US)
Apple Inc.(US)
Infinity Augmented Reality
Inc. (Israel)
Facebook Corporation (US)
Samsung Electronics Co. Ltd. (South Korea)
Realwear (US)
Dynabook Americas
Inc.(US)
and Optinvent (France) Scope Of the Report
Report Parameters Details of Parameter
Market Size 2020-2027
Based Year 2019
Forecast Period Covered 2020-2027
Units for value USD, Thousand, USD Million,
Covered Segments Offering, Device Type, Application, and Geography
Region Covered North America (the United States, Canada, and Mexico)
Europe (Germany, UK, France, Italy, and Russia, etc.)
Asia-Pacific (China, Japan, ASEAN, India, and Korea)
The Middle East and Africa (UAE, Egypt, South Africa, Saudi Arabia)
South America (Brazil, Chile, Peru, and Argentina)
This research report categorizes the Augmented Reality market to forecast revenues and analyze trends in each of the following submarkets:

Augmented reality market segmentation

  • By Offering
    • Hardware
      • Display & Projectors
      • Cameras
      • Semiconductor Component
      • Sensors
      • Position/Room Tracker
      • Others
    • Software
  • By Device Type
    • Head-mounted Displays
    • Head-up Displays
  • By Application
    • Consumer
    • Aerospace & Defense
    • Healthcare
    • Enterprise
    • Commercial
    • Automotive
    • Energy
    • Others
By geography, this market has been segregated into five regions with revenue and growth rate of Augmented Reality from 2020 to 2027,
There are 13 chapters to put on view for Augmented Reality Market:
Chapter 1: Market Overview, Drivers, Restraints and Opportunities, Segmentation overview Chapter 2: Market competition by Manufacturers Chapter 3: Production by Regions Chapter 4: Consumption by Regions Chapter 5: Production, By Types, Revenue and Market share by Types Chapter 6: Consumption, By Applications, Market share (%) and Growth Rate by Applications Chapter 7: Complete profiling and analysis of Manufacturers Chapter 8: Manufacturing cost analysis, Raw materials analysis, Region-wise manufacturing expenses Chapter 9: Industrial Chain, Sourcing Strategy and Downstream Buyers Chapter 10: Marketing Strategy Analysis, Distributors/Traders Chapter 11: Market Effect Factors Analysis Chapter 12: Market Forecast Chapter 13: Augmented Reality Research Findings and Conclusion, Appendix, methodology and data source Data type include capacity, production, market share, price, revenue, cost, gross, gross margin, growth rate, consumption, import, export have been determined using secondary sources and verified primary sources. Industry chain, manufacturing process, cost structure, marketing channel are also analyzed in this report. Industry Chain Analysis Raw Material and Suppliers Equipment and Suppliers Manufacturing Process Manufacturing Cost Structure Manufacturing Plants Distribution Analysis Available Customizations We can also provide customized report as per company's specific needs. We can also provide the customized separate regional or country-level reports, for the specific region as per client requirement.
Chapter 1 Industry Overview 1.1 Augmented Reality Market Overview 1.1.1 Augmented Reality Product Scope 1.1.2 Market Status and Outlook 1.2 Global Augmented Reality Market Size and Analysis by Regions (2015-2019) 1.2.1 North America Augmented Reality Market Status and Outlook 1.2.2 EU Augmented Reality Market Status and Outlook 1.2.3 Japan Augmented Reality Market Status and Outlook 1.2.4 China Augmented Reality Market Status and Outlook 1.2.5 India Augmented Reality Market Status and Outlook 1.2.6 Southeast Asia Augmented Reality Market Status and Outlook 1.3 Global Augmented Reality Market Segment Augmented reality market segmentation
1.3.1 Introduction
1.3.1.1 Market Estimates And Forecast 2015-2027
1.3.2 By Offering
1.3.3 Hardware
1.3.3.1 Display & Projectors
1.3.3.2 Cameras
1.3.3.3 Semiconductor Component
1.3.3.4 Sensors
1.3.3.5 Position/Room Tracker
1.3.3.6 Others
1.3.3.7 Market Estimates And Forecast By Country, 2015-2027
1.3.3.6 Software
1.3.3.7 Market Estimates And Forecast By Country, 2015-2027
1.3.4 By Device Type
1.3.4.1 Head-mounted Displays
1.3.4.2 Head-up Displays
1.3.4.3 Market Estimates And Forecast By Country, 2015-2027
1.3.5 By Application
1.3.5.1 Consumer
1.3.5.2 Aerospace & Defense
1.3.5.3 Healthcare
1.3.5.4 Enterprise
1.3.5.5 Commercial
1.3.5.6 Automotive
1.3.5.7 Energy
1.3.5.8 Others
1.3.5.9 Market Estimates And Forecast By Country, 2015-2027
Chapter 2 Global Augmented Reality Competition Analysis by Players 2.1 Global Augmented Reality Market Size (Million USD) by Players (2015-2019) 2.2 Competitive Status and Trend 2.2.1 Market Concentration Rate 2.2.2 Product/Service Differences 2.2.3 New Entrants 2.2.4 The Technology Trends in Future Chapter 3 Company (Top Players) Profiles and Key Data 3.1 Google 3.1.1 Company Profile 3.1.2 Main Business/Business Overview 3.1.3 Products, Services and Solutions 3.1.4 Google, Augmented Reality Revenue (Million USD) (2015-2019) 3.1.5 Recent Developments 3.2 Inc. (US) 3.2.1 Company Profile 3.2.2 Main Business/Business Overview 3.2.3 Products, Services and Solutions 3.2.4 Inc. (US), Augmented Reality Revenue (Million USD) (2015-2019) 3.2.5 Recent Developments 3.3 PTC 3.3.1 Company Profile 3.3.2 Main Business/Business Overview 3.3.3 Products, Services and Solutions 3.3.4 PTC, Augmented Reality Revenue (Million USD) (2015-2019) 3.3.5 Recent Developments 3.4 Inc. (US) 3.4.1 Company Profile 3.4.2 Main Business/Business Overview 3.4.3 Products, Services and Solutions 3.4.4 Inc. (US), Augmented Reality Revenue (Million USD) (2015-2019) 3.4.5 Recent Developments 3.5 Microsoft Corporation (US) 3.5.1 Company Profile 3.5.2 Main Business/Business Overview 3.5.3 Products, Services and Solutions 3.5.4 Microsoft Corporation (US), Augmented Reality Revenue (Million USD)(2015-2019) 3.5.5 Recent Developments 3.6 Seiko Epson (Japan) 3.6.1 Company Profile 3.6.2 Main Business/Business Overview 3.6.3 Products, Services and Solutions 3.6.4 Seiko Epson (Japan), Augmented Reality Revenue (Million USD)(2015-2019) 3.6.5 Recent Developments 3.7 Lenovo (China) 3.7.1 Company Profile 3.7.2 Main Business/Business Overview 3.7.3 Products, Services and Solutions 3.7.4 Lenovo (China), Augmented Reality Revenue (Million USD)(2015-2019) 3.7.5 Recent Developments 3.8 Wikitude Gmbh (Austria) 3.8.1 Company Profile 3.8.2 Main Business/Business Overview 3.8.3 Products, Services and Solutions 3.8.4 Wikitude Gmbh (Austria), Augmented Reality Revenue (Million USD) (2015-2019) 3.8.5 Recent Developments 3.9 Vuzix (US) 3.9.1 Company Profile 3.9.2 Main Business/Business Overview 3.9.3 Products, Services and Solutions 3.9.4 Vuzix (US), Augmented Reality Revenue (Million USD) (2015-2019) 3.9.5 Recent Developments 3.10 Daqri Llc (US) 3.10.1 Company Profile 3.10.2 Main Business/Business Overview 3.10.3 Products, Services and Solutions 3.10.4 Daqri Llc (US), Augmented Reality Revenue (Million USD) (2015-2019) 3.10.5 Recent Developments Chapter 4 Global Augmented Reality Market Size Type (2015-2019) 4.1 Global Augmented Reality Market Size by Type (2015-2019) Chapter 5 Global Augmented Reality Market Size Application (2015-2019) 5.1 Global Augmented Reality Market Size by Application (2015-2019) 5.2 Potential Application of Augmented Reality in Future 5.3 Top Consumer / End Users of Augmented Reality Chapter 6 North America Augmented Reality Development Status and Outlook 6.1 North America Augmented Reality Market Size (2015-2019) 6.2 North America Augmented Reality Market Size by Application (2015-2019) Chapter 7 EU Augmented Reality Development Status and Outlook 7.1 EU Augmented Reality Market Size (2015-2019) 7.2 EU Augmented Reality Market Size by Application (2015-2019) Chapter 8 Japan Augmented Reality Development Status and Outlook 8.1 Japan Augmented Reality Market Size (2015-2019) 8.2 Japan Augmented Reality Market Size by Application (2015-2019) Chapter 9 China Augmented Reality Development Status and Outlook 9.1 China Augmented Reality Market Size and Forecast (2015-2019) 9.2 China Augmented Reality Market Size by Application (2015-2019) Chapter 10 India Augmented Reality Development Status and Outlook 10.1 India Augmented Reality Market Size and Forecast (2015-2019) 10.2 India Augmented Reality Market Size by Application (2015-2019) Chapter 11 Southeast Asia Augmented Reality Development Status and Outlook 11.1 Southeast Asia Augmented Reality Market Size and Forecast (2015-2019) 11.2 Southeast Asia Augmented Reality Market Size by Application (2015-2019) Chapter 12 Market Forecast by Regions and Application (2020-2027) 12.1 Global Augmented Reality Market Size (Million USD) by Regions (2020-2027) 12.1. North America Augmented Reality Revenue and Growth Rate (2020-2027) 12.1.2 EU Augmented Reality Revenue and Growth Rate (2020-2027) 12.1.3 China Augmented Reality Revenue and Growth Rate (2020-2027) 12.1.4 Japan Augmented Reality Revenue and Growth Rate (2020-2027) 12.1.5 Southeast Asia Augmented Reality Revenue and Growth Rate (2020-2027) 12.1.6 India Augmented Reality Revenue and Growth Rate (2020-2027) 12.2 Global Augmented Reality Market Size by Application (2020-2027) Chapter 13 Augmented Reality Market Dynamics 13.1 Augmented Reality Market Opportunities 13.2 Augmented Reality Challenge and Risk 13.2.1 Competition from Opponents 13.2.2 Downside Risks of Economy 13.3 Augmented Reality Market Constraints and Threat 13.3.1 Threat from Substitute 13.3.2 Government Policy 13.3.3 Technology Risks 13.4 Augmented Reality Market Driving Force 13.4.1 Growing Demand from Emerging Markets 13.4.2 Potential Application Chapter 14 Market Effect Factors Analysis 14.1 Technology Progress/Risk 14.1.1 Substitutes 14.1.2 Technology Progress in Related Industry 14.2 Consumer Needs Trend/Customer Preference 14.3 External Environmental Change 14.3.1 Economic Fluctuations 14.3.2 Other Risk Factors Chapter 15 Research Finding /Conclusion Chapter 16 Methodology and Data Source 16.1 Methodology/Research Approach 16.1.1 Research Programs/Design 16.1.2 Market Size Estimation 16.1.3 Market Breakdown and Data Triangulation 16.2 Data Source 16.2.1 Secondary Sources 16.2.2 Primary Sources 16.3 Disclaimer 16.4 Author List
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