Automotive Gamification Market Forecast to 2028 - COVID-19 Impact and Global Analysis By Size, Share & Trends, Drivers, Restraints, Opportunities, Manufacturer, Applications, And Segments

  • AMR-1066306
  • May 2021
  • Automotive and Transportation
  • 123 Pages
The Automotive Gamification market research report provides an in-depth analysis of the currents trends, latest developments, scenario, market size, various drivers, restraints, and major players along with their profile details. Research report offers the historic data for year 2018 and 2019 and also provides the forecast data from year 2020 to 2028 which is based on revenue (USD Million). With the help of all these information research report helps the market participants to improve market positions. With the help of all these insights Automotive Gamification market research report recommends a business strategy for present market participants to strengthen their position in the market.
 
Report Parameters Details of Parameter
Market Size xx Million
Based Year 2020
Forecast Period Covered 2020 – 2028
Units for value Revenue in USD million and CAGR from 2020 to 2028
Covered Segments Component, Types, Applications, End-Users, and more.
Companies Covered Arcaris Inc, Bunchball Inc, Callidus Software Inc, Inglobe Technologies, Microsoft Corporation, Nissan, Playbasis, RE\'FLEKT GmbH, Robert Bosch GmbH, SAP SE
Region Covered North America, Europe, Asia Pacific, Latin America, Middle East and Africa

COVID-19 Impact Analysis
The analysis of covid-19 is based on the impact of the current pandemic situation on market scenarios. This includes impact of covid-19 outbreak on overall revenue, market segments as well as regional market. The report also puts light on detailed impact analysis by taking into consideration all the government policies imposed during the pandemic situation, temporary shutdown of manufacturing units, current state of supply chain and distributors, and its future impacts on the growth of overall market. The market study will assist user to understand the global demand and impose strategic business plans to compete with the peers.

Furthermore, the research report includes the detailed information about major players and provides the data regarding the current market scenario as well as upcoming market opportunities or challenges. Similarly, in segment report covers the types, and applications according to the countries and key regions. The research report consists the various drivers and restraints for Automotive Gamification market along with their effects over the forecast period. Similarly, according to the region Automotive Gamification market research report includes the study of opportunities available in the market situation.

The Automotive Gamification market research report provides the in-depth data analysis by using the various graphs, figures, charts, and tables. Furthermore, the report provides the different business challenges which are impacting market growth in all direction.

Major Key Players for Global Automotive Gamification Market:
The Automotive Gamification market research report offers the company profile of major key players including progress trends, competitive landscape breakdown, and key in regions development status. Arcaris Inc, Bunchball Inc, Callidus Software Inc, Inglobe Technologies, Microsoft Corporation, Nissan, Playbasis, RE\'FLEKT GmbH, Robert Bosch GmbH, SAP SE

Automotive Gamification Market Segmentation Analysis:
by Solution
Consumer driven
Enterprise driven
Applications
Sales
Marketing
Deployment Type
On-Premises
Cloud
Technology
Wearables
AR and VR
Biometrics and Gesture Recognition
Cloud-based Mobile and Web Applications
Gamification Used in Auto Shows and Expos

Global Automotive Gamification Market Segmentation by Regions:
In regional analysis, Automotive Gamification market research report provides the detailed analysis from various regions and also contains the detailed analysis of country. Along with market revenue, market value report also offers the forecast analysis for the following countries and regions. Global Automotive Gamification market report covers the various geographical regions such as North America, Asia-Pacific, Europe, Latin America, and Middle East & Africa. Also, various countries included are Canada, U.K., France, the U.S., Japan, China, India, and Germany and so on.

North America Region for Automotive Gamification Market: Value and Forecast
  • U.S.
  • Canada
 Europe Region for Automotive Gamification Market: Value and Forecast
  • UK
  • Germany
  • France
  • Rest of the Europe
 Asia Pacific Region for Automotive Gamification Market: Value and Forecast
  • China
  • Japan
  • India
  • Rest of the Asia Pacific
 Latin America Region for Automotive Gamification Market: Value and Forecast
  • Mexico
  • Brazil
  • Rest of the Latin America
 Middle East and Africa for Automotive Gamification Market: Value and Forecast
  • GCC Countries
  • South Africa
  • Rest of Middle East and Africa


Important Points Covered by Report:
  • To analyze the value of the Automotive Gamification market, according to the key region.
  • To study the Automotive Gamification market current trends, prospects and also their participation in the entire sector.
  • Report consists the in-depth information related to the region/countries, major key players, current trends and their analysis, product type, applications, and other background information
  • Report provides the detailed information about drivers, restraints and future scope of Automotive Gamification market.
  • Report covers the information about historic data analysis as well as forecast period analysis.

Global Automotive Gamification research report consist the information about overall sales and revenue during the historic and forecasted period of 2018 to 2028. Additionally, this report covers the inside and out factual examination and the market elements and requests which give an entire situation of the business.

Key Analytical Areas:
The report aims to offer a complete solution to various businesses operating in the Automotive Gamification market in making strategic decisions based on credible information and actionable insights. Thereby, the report covers various aspects of your requirements such as industry overview, market dynamics, regional analysis and competitive landscape. The report aims to provide insights to businesses in the Automotive Gamification market for numerous purposes such as:

    1. Strategic Decision Making:
With the help of this report, key decision makers can quickly analyze and identify growth opportunities in terms of numerous segments across various geographical regions. Thereby, this report enables organizations to identify and make strategic investments in specific market segments in order to gain maximum return on investment.

     2. Actionable Insights:
The report offers a deep dive into how companies are leveraging market conditions to make the most in the Automotive Gamification market. Thereby, the report offers numerous actionable insights into the best practices and key success factors relevant in the Automotive Gamification market. Using the insights included in the report, businesses can make quick decisions to achieve success in business operations.

     3. Competitive Snapshot:
In addition, to detailed information on the companies operating in the Automotive Gamification market, the report also includes a competitive snapshot of all the companies covered in the report. Thereby, this offers a visual representation of how all the companies stand comparatively based on their competencies, geographic presence, market hold, years of operations, employee and financial strength, among others.

Manufacturers and Segments

  • Arcaris Inc
  • Bunchball Inc
  • Callidus Software Inc
  • Inglobe Technologies
  • Microsoft Corporation
  • Nissan
  • Playbasis
  • RE'FLEKT GmbH
  • Robert Bosch GmbH
  • SAP SE
  • Consumer driven
  • Enterprise driven
  • Gamification Used in Auto Shows and Expos

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1. Preface
     1.1. Report Scope and Description
     1.2. Research Methodology
          1.2.1. Phase I-Secondary Research
          1.2.2. Phase II-Primary Research
          1.2.3. Phase II-Expert Panel Review
          1.2.4. Assumptions
          1.2.5. Approach Adopted

2. Executive Summarysegment Form
     2.1. Global Automotive Gamification Market Snapshot
          2.1.1. Global Automotive Gamification Market By Solution,2019
               2.1.1.1.Consumer driven
               2.1.1.2.Enterprise driven
          2.1.2. Global Automotive Gamification Market By Applications,2019
               2.1.2.1.Gamification Used in Auto Shows and Expos
          2.1.3. Global Automotive Gamification Market By End-use,2019
          2.1.4. Global Automotive Gamification Market By Geography,2019

3. Global Automotive Gamification Market Dynamics
     3.1. Market Overview
     3.2. Market Inclination Insights Analysis
     3.3. Drivers
     3.4. Challenges
     3.5. Future Prospects
     3.6. Impact Analysis of Drivers and Challenges During the Forecast Period, (2020-2028)

4. Global Automotive Gamification Market Size (US$), By Solution, 2018 – 2028 
     4.1. Overview
          4.1.1. Market Share Analysis By Solution, 2019 vs.2028
          4.1.2. Attractive Investment Proposition By Solution, 2020
     4.2. Global Automotive Gamification Market Size (US$), By Solution, 2018 – 2028

5. Global Automotive Gamification Market Size (US$), By Applications, 2018 – 2028 
     5.1. Overview
          5.1.1. Market Share Analysis By Applications, 2019 vs.2028
          5.1.2. Attractive Investment Proposition By Applications, 2020
     5.2. Global Automotive Gamification Market Size (US$), By Applications, 2018 – 2028

6. Global Automotive Gamification Market Size (US$), By End-use, 2018 – 2028 
     6.1. Overview
          6.1.1. Market Share Analysis By End-use, 2019 vs.2028
          6.1.2. Attractive Investment Proposition By End-use, 2020
     6.2. Global Automotive Gamification Market Size (US$), By End-use, 2018 – 2028

7. Global Automotive Gamification Market Size (US$), By Geography, 2018 – 2028
     7.1. Overview
          7.1.1. Market Share Analysis by Geography, 2019 vs. 2028
          7.1.2. Attractive Investment Proposition by Geography, 2020
     7.2. North America Automotive Gamification Market Analysis, 2018 – 2028 
          7.2.1. North America Automotive Gamification Market Size (US$), By Country, 2018 – 2028 
               7.2.1.1. U.S.
               7.2.1.2. Canada
          7.2.2. North America Automotive Gamification Market Size (US$), By Solution, 2018 – 2028
          7.2.3. North America Automotive Gamification Market Size (US$), By Applications, 2018 – 2028
          7.2.4. North America Automotive Gamification Market Size (US$), By End-use, 2018 – 2028
     7.3. Europe Automotive Gamification Market Analysis, 2018 – 2028 
          7.3.1.  Europe Automotive Gamification Market Size (US$), By Country, 2018 – 2028 
               7.3.1.1. U.K.
               7.3.1.2. Germany
               7.3.1.3. France
               7.3.1.4. Rest of Europe
          7.3.2. Europe Automotive Gamification Market Size (US$), By Solution, 2018 – 2028
          7.3.3. Europe Automotive Gamification Market Size (US$), By Applications, 2018 – 2028
          7.3.4. Europe Automotive Gamification Market Size (US$), By End-use, 2018 – 2028
     7.4. Asia Pacific Automotive Gamification Market Analysis , 2018 – 2028
          7.4.1.  Asia Pacific Automotive Gamification Market Size (US$), By Country, 2018 – 2028 
               7.4.1.1. China
               7.4.1.2. Japan
               7.4.1.3. India
               7.4.1.4. Rest of Asia Pacific
          7.4.2. Asia Pacific Automotive Gamification Market Size (US$), By Solution, 2018 – 2028
          7.4.3. Asia Pacific Automotive Gamification Market Size (US$), By Applications, 2018 – 2028
          7.4.4. Asia Pacific Automotive Gamification Market Size (US$), By End-use, 2018 – 2028
     7.5. Latin America Automotive Gamification Market Analysis, 2018 – 2028 
          7.5.1.  Latin America Automotive Gamification Market Size (US$), By Country, 2018 – 2028 
               7.5.1.1. Brazil
               7.5.1.2. Mexico
               7.5.1.3. Rest of Latin America
          7.5.2. Latin America Automotive Gamification Market Size (US$), By Solution, 2018 – 2028
          7.5.3. Latin America Automotive Gamification Market Size (US$), By Applications, 2018 – 2028
          7.5.4. Latin America Automotive Gamification Market Size (US$), By End-use, 2018 – 2028
     7.6. Middle East & Africa (MEA) Automotive Gamification Market Analysis, 2018 – 2028 
          7.6.1.  MEA Automotive Gamification Market Size (US$), By Region, 2018 – 2028 
               7.6.1.1. GCC Countries
               7.6.1.2. South Africa
               7.6.1.3. Rest of MEA
          7.6.2. MEA Automotive Gamification Market Size (US$), By Solution, 2018 – 2028
          7.6.3. MEA Automotive Gamification Market Size (US$), By Applications, 2018 – 2028
          7.6.4. MEA Automotive Gamification Market Size (US$), By End-use, 2018 – 2028

8. Company Profiles
     8.1. Competitive Analysis 
     8.2. Market Positioning of Key Vendors 
     8.3. Key Strategies adopted by the Leading Players
     8.4. Key Automotive Gamification Providers
        8.4.1 Arcaris Inc
                8.4.1.1 Business Description
                8.4.1.2 Arcaris Inc Geographic Operations
                8.4.1.3 Arcaris Inc Financial Information
                8.4.1.4 Arcaris Inc Product Positions/Portfolio
                8.4.1.5 Arcaris Inc Key Developments
        8.4.2 Bunchball Inc
                8.4.2.1 Business Description
                8.4.2.2 Bunchball Inc Geographic Operations
                8.4.2.3 Bunchball Inc Financial Information
                8.4.2.4 Bunchball Inc Product Positions/Portfolio
                8.4.2.5 Bunchball Inc Key Developments
        8.4.3 Callidus Software Inc
                8.4.3.1 Business Description
                8.4.3.2 Callidus Software Inc Geographic Operations
                8.4.3.3 Callidus Software Inc Financial Information
                8.4.3.4 Callidus Software Inc Product Positions/Portfolio
                8.4.3.5 Callidus Software Inc Key Developments
        8.4.4 Inglobe Technologies
                8.4.4.1 Business Description
                8.4.4.2 Inglobe Technologies Geographic Operations
                8.4.4.3 Inglobe Technologies Financial Information
                8.4.4.4 Inglobe Technologies Product Positions/Portfolio
                8.4.4.5 Inglobe Technologies Key Developments
        8.4.5 Microsoft Corporation
                8.4.5.1 Business Description
                8.4.5.2 Microsoft Corporation Geographic Operations
                8.4.5.3 Microsoft Corporation Financial Information
                8.4.5.4 Microsoft Corporation Product Positions/Portfolio
                8.4.5.5 Microsoft Corporation Key Developments
        8.4.6 Nissan
                8.4.6.1 Business Description
                8.4.6.2 Nissan Geographic Operations
                8.4.6.3 Nissan Financial Information
                8.4.6.4 Nissan Product Positions/Portfolio
                8.4.6.5 Nissan Key Developments
        8.4.7 Playbasis
                8.4.7.1 Business Description
                8.4.7.2 Playbasis Geographic Operations
                8.4.7.3 Playbasis Financial Information
                8.4.7.4 Playbasis Product Positions/Portfolio
                8.4.7.5 Playbasis Key Developments
        8.4.8 RE'FLEKT GmbH
                8.4.8.1 Business Description
                8.4.8.2 RE'FLEKT GmbH Geographic Operations
                8.4.8.3 RE'FLEKT GmbH Financial Information
                8.4.8.4 RE'FLEKT GmbH Product Positions/Portfolio
                8.4.8.5 RE'FLEKT GmbH Key Developments
        8.4.9 Robert Bosch GmbH
                8.4.9.1 Business Description
                8.4.9.2 Robert Bosch GmbH Geographic Operations
                8.4.9.3 Robert Bosch GmbH Financial Information
                8.4.9.4 Robert Bosch GmbH Product Positions/Portfolio
                8.4.9.5 Robert Bosch GmbH Key Developments
        8.4.10 SAP SE
                8.4.10.1 Business Description
                8.4.10.2 SAP SE Geographic Operations
                8.4.10.3 SAP SE Financial Information
                8.4.10.4 SAP SE Product Positions/Portfolio
                8.4.10.5 SAP SE Key Developments

LIST OF TABLES

TABLE 1 Market Snapshot: Global Automotive Gamification Market 
TABLE 2 Impact Indicators 
TABLE 3 Impact Analysis of Drivers and Restraints 
TABLE 4 North America Automotive Gamification Market Revenue, By Solution, 2018 – 2028 (US$ Mn) 
TABLE 5 North America Automotive Gamification Market Revenue, By Applications, 2018 – 2028 (US$ Mn) 
TABLE 6 North America Automotive Gamification Market Revenue, By End-use, 2018 – 2028 (US$ Mn) 
TABLE 7 Europe Automotive Gamification Market Revenue, By Solution, 2018 – 2028 (US$ Mn) 
TABLE 8 Europe Automotive Gamification Market Revenue, By Applications, 2018 – 2028 (US$ Mn) 
TABLE 9 Europe Automotive Gamification Market Revenue, By End-use, 2018 – 2028 (US$ Mn) 
TABLE 10 Asia Pacific Automotive Gamification Market Revenue, By Solution, 2018 – 2028 (US$ Mn) 
TABLE 11 Asia Pacific Automotive Gamification Market Revenue, By Applications, 2018 – 2028 (US$ Mn) 
TABLE 12 Asia Pacific Automotive Gamification Market Revenue, By End-use, 2018 – 2028 (US$ Mn) 
TABLE 13 Latin America Automotive Gamification Market Revenue, By Solution, 2018 – 2028 (US$ Mn) 
TABLE 14 Latin America Automotive Gamification Market Revenue, By Applications, 2018 – 2028 (US$ Mn) 
TABLE 15 Latin America Automotive Gamification Market Revenue, By End-use, 2018 – 2028 (US$ Mn)
TABLE 16 MEA Automotive Gamification Market Revenue, By Solution, 2018 – 2028 (US$ Mn) 
TABLE 17 MEA Automotive Gamification Market Revenue, By Applications, 2018 – 2028 (US$ Mn) 
TABLE 18 MEA Automotive Gamification Market Revenue, By End-use, 2018 – 2028 (US$ Mn)

LIST OF FIGURES

FIG. 1 Global Automotive Gamification: Market Segmentation 
FIG. 2 Global Automotive Gamification Market: Research Methodology 
FIG. 3 Top-Down and Bottom-up Approach 
FIG. 4 Global Automotive Gamification Market, By Solution, 2019 (US$ Mn) 
FIG. 5 Global Automotive Gamification Market, By Applications, 2019 (US$ Mn) 
FIG. 6 Global Automotive Gamification Market, By End-use, 2019 (US$ Mn) 
FIG. 7 Global Automotive Gamification Market, By Geography, 2019 (US$ Mn) 
FIG. 8 Global Automotive Gamification Market Revenue and Growth, 2018 – 2028, (US$ Mn) (Y-o-Y %)
FIG. 9 Attractive Investment Proposition 
FIG. 10 Market Positioning of Key Automotive Gamification Providers, 2019
FIG. 11 Global Automotive Gamification Market Revenue Contribution, By Solution, 2019 & 2028 (Value %) 
FIG. 12 Global Automotive Gamification Market Revenue Contribution, By Applications, 2019 & 2028 (Value %) 
FIG. 13 Global Automotive Gamification Market Revenue Contribution, By End-use, 2019 & 2028 (Value %) 
FIG. 14 North America Automotive Gamification Market Revenue, 2018 – 2028, (US$ Mn) 
FIG. 15 Europe Automotive Gamification Market Revenue, 2018 – 2028, (US$ Mn) 
FIG. 16 Asia Pacific Automotive Gamification Market Revenue, 2018 – 2028, (US$ Mn) 
FIG. 17 Latin America Automotive Gamification Market Revenue, 2018 – 2028, (US$ Mn)
FIG. 18 MEA Automotive Gamification Market Revenue, 2018 – 2028, (US$ Mn)

Key Takeaways:

1. Market value and estimate of the Automotive Gamification market for the period from 2020 to 2028
2. Compounded annual growth rate (CAGR%) for individual segments in various regional markets for a period from 2020 to 2028
3. Value chain analysis
4. Market share study combined with competitive landscape of major players
5. Profiles of major market players covering overall business operations, geographic occurrence, product portfolio, financial status and news coverage 

List of Tables

TABLE  Market Snapshot: Global Automotive Gamification Market
TABLE  Impact Pointers
TABLE  Impact Analysis of Drivers and Restraints
TABLE  North America Automotive Gamification Market Value, By Segment1, 2018 – 2028
TABLE  North America Automotive Gamification Market Value, By Segment2, 2018 – 2028
TABLE  North America Automotive Gamification Market Value, By Country, 2018 – 2028
TABLE  Europe Automotive Gamification Market Value, By Segment1, 2018 – 2028
TABLE  Europe Automotive Gamification Market Value, By Segment2, 2018 – 2028
TABLE  Europe Automotive Gamification Market Value, By Country, 2018 – 2028
TABLE  Asia Pacific Automotive Gamification Market Value, By Segment1, 2018 – 2028
TABLE  Asia Pacific Automotive Gamification Market Value, By Segment2, 2018 – 2028
TABLE  Asia Pacific Automotive Gamification Market Value, By Country, 2018 – 2028
TABLE  Latin America Automotive Gamification Market Value, By Segment1, 2018 – 2028
TABLE  Latin America Automotive Gamification Market Value, By Segment2, 2018 – 2028
TABLE  Latin America Automotive Gamification Market Value, By Country, 2018 – 2028
TABLE  MEA Automotive Gamification Market Value, By Segment1, 2018 – 2028
TABLE  MEA Automotive Gamification Market Value, By Segment2, 2018 – 2028
TABLE  MEA Automotive Gamification Market Value, By Country, 2018 – 2028
TABLE  Arcaris Inc: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE  Bunchball Inc: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE  Callidus Software Inc: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE  Inglobe Technologies: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE  Microsoft Corporation: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE  Nissan: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE  Playbasis: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE  RE'FLEKT GmbH: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE  Robert Bosch GmbH: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE  SAP SE: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
 

List of Figures

FIG.  Global Automotive Gamification Market: Research Methodology
FIG.  Top-Down and Bottom Up Approach
FIG.  Global Automotive Gamification Market, By Segment1, 2019 (US$ Mn)
FIG.  Global Automotive Gamification Market, By Segment2, 2019 (US$ Mn)
FIG.  Global Automotive Gamification Market, By Geography, 2019 (US$ Mn)
FIG.  Global Automotive Gamification Market Value and Growth, 2018 – 2028, (US$ Mn) (Y-o-Y %)
FIG.  Attractive Investment Proposition
FIG.  Market Positioning of Key Automotive Gamification Providers, 2016
FIG.  Global Automotive Gamification Market Value Share, By Segment1, 2019 & 2028 (% Value)
FIG.  Global Enterprise driven Market Value, 2018 – 2028, (US$ Mn)
FIG.  Global Market Value, 2018 – 2028, (US$ Mn)
FIG.  Global Automotive Gamification Market Value Share, By Segment2, 2019 & 2028 (% Value)
FIG.  Global Market Value, 2018 – 2028, (US$ Mn)
FIG.  U.S. Automotive Gamification Market Value, 2018 – 2028, (US$ Mn)
FIG.  Canada Automotive Gamification Market Value, 2018 – 2028, (US$ Mn)
FIG.  UK Automotive Gamification Market Value, 2018 – 2028, (US$ Mn)
FIG.  Germany Automotive Gamification Market Value, 2018 – 2028, (US$ Mn)
FIG.  France Automotive Gamification Market Value, 2018 – 2028, (US$ Mn)
FIG.  Rest of Europe Automotive Gamification Market Value, 2018 – 2028, (US$ Mn)
FIG.  China Automotive Gamification Market Value, 2018 – 2028, (US$ Mn)
FIG.  Japan Automotive Gamification Market Value, 2018 – 2028, (US$ Mn)
FIG.  India Automotive Gamification Market Value, 2018 – 2028, (US$ Mn)
FIG.  Rest of Asia Pacific Automotive Gamification Market Value, 2018 – 2028, (US$ Mn)
FIG.  Mexico Automotive Gamification Market Value, 2018 – 2028, (US$ Mn)
FIG.  Brazil Automotive Gamification Market Value, 2018 – 2028, (US$ Mn)
FIG.  Rest of Latin America Automotive Gamification Market Value, 2018 – 2028, (US$ Mn)
FIG.  GCC Countries Automotive Gamification Market Value, 2018 – 2028, (US$ Mn)
FIG.  South Africa Automotive Gamification Market Value, 2018 – 2028, (US$ Mn)
FIG.  Rest of MEA Automotive Gamification Market Value, 2018 – 2028, (US$ Mn)