Connected Toys Market by Interacting Device (Smartphone-Connected Toys, App-Connected Drones, Console-Connected Toys, and Tablet-Connected Toys), Age Group (25 Years, 68 Years, 912 Years, and Teenagers), Region - Global Forecast to 2024

Abstract
Apex Market Research has published a new report titled ”Global Connected Toys Market share, forecast data, In-Depth Analysis, and Forecast, 2020-2027”. According to the report, The global Connected Toys market is estimated to grow from USD 5.7 billion in 2019 to USD 13.8 billion by 2024, at a CAGR of 19.3%. The report offers in-depth insights, revenue details, and other vital information regarding the global Connected Toys market and the various trends, drivers, restraints, opportunities, and threats in the target market till 2027.

Attractive Opportunities in the Connected Toys market

The report covers an in depth description, competitive scenario, wide product portfolio of key vendors and business strategy adopted by competitors along with their SWOT analysis, revenue, sales and Porter's Five Forces Analysis.
Global Connected Toys market report offers in-depth insights, revenue details, and other vital information regarding the global Connected Toys market, and the various trends, drivers, restraints, opportunities, and threats in the target market till year 2027. Hence, it covers the impact of these drivers and restraints on demand for this market during the forecast period.
It provides historical data along with future forecast as well as detailed analysis of market on a global, regional and country level. Important market data of this market is projected in the form of tables, graphics, and pictures. On a regional basis, the market is categorized into five regions that include North America, Europe, Asia Pacific, Latin America, and Middle & East Africa. It analyzes complete scenario of each and every region along with highest shareholder of Connected Toys market. The major players operating into Connected Toys Market include: Mattel (US)
Hasbro (US)
LEGO Group (Denmark)
Sphero (US)
Sony (Japan)
PLAYMOBIL (Germany)
BANDAI NAMCO (Japan)
K\'NEX (US)
Konami (Japan)
Wonder Workshop (US)
PlayFusion (UK)
Anki (US)
WowWee (Hong Kong)
DXTR Labs (Denmark)
and Leka (France) Scope Of the Report
Report Parameters Details of Parameter
Market Size 2020-2027
Based Year 2019
Forecast Period Covered 2020-2027
Units for value Value (USD)
Covered Segments Interacting Devices, Age Groups, and Regions
Region Covered North America (the United States, Canada, and Mexico)
Europe (Germany, UK, France, Italy, and Russia, etc.)
Asia-Pacific (China, Japan, ASEAN, India, and Korea)
The Middle East and Africa (UAE, Egypt, South Africa, Saudi Arabia)
South America (Brazil, Chile, Peru, and Argentina)
This research report categorizes the Connected Toys market to forecast revenues and analyze trends in each of the following submarkets:

By Interacting Device

  • Smartphone-connected Devices
  • App-connected Drones
  • Console-connected Toys
  • Tablet-connected Toys

Connected Toys Market By Age Group

  • 2–5 Years
  • 6–8 Years
  • 9–12 Years
  • Teenagers
By geography, this market has been segregated into five regions with revenue and growth rate of Connected Toys from 2020 to 2027,
There are 13 chapters to put on view for Connected Toys Market:
Chapter 1: Market Overview, Drivers, Restraints and Opportunities, Segmentation overview Chapter 2: Market competition by Manufacturers Chapter 3: Production by Regions Chapter 4: Consumption by Regions Chapter 5: Production, By Types, Revenue and Market share by Types Chapter 6: Consumption, By Applications, Market share (%) and Growth Rate by Applications Chapter 7: Complete profiling and analysis of Manufacturers Chapter 8: Manufacturing cost analysis, Raw materials analysis, Region-wise manufacturing expenses Chapter 9: Industrial Chain, Sourcing Strategy and Downstream Buyers Chapter 10: Marketing Strategy Analysis, Distributors/Traders Chapter 11: Market Effect Factors Analysis Chapter 12: Market Forecast Chapter 13: Connected Toys Research Findings and Conclusion, Appendix, methodology and data source Data type include capacity, production, market share, price, revenue, cost, gross, gross margin, growth rate, consumption, import, export have been determined using secondary sources and verified primary sources. Industry chain, manufacturing process, cost structure, marketing channel are also analyzed in this report. Industry Chain Analysis Raw Material and Suppliers Equipment and Suppliers Manufacturing Process Manufacturing Cost Structure Manufacturing Plants Distribution Analysis Available Customizations We can also provide customized report as per company's specific needs. We can also provide the customized separate regional or country-level reports, for the specific region as per client requirement.
Chapter 1 Industry Overview 1.1 Connected Toys Market Overview 1.1.1 Connected Toys Product Scope 1.1.2 Market Status and Outlook 1.2 Global Connected Toys Market Size and Analysis by Regions (2015-2019) 1.2.1 North America Connected Toys Market Status and Outlook 1.2.2 EU Connected Toys Market Status and Outlook 1.2.3 Japan Connected Toys Market Status and Outlook 1.2.4 China Connected Toys Market Status and Outlook 1.2.5 India Connected Toys Market Status and Outlook 1.2.6 Southeast Asia Connected Toys Market Status and Outlook 1.3 Global Connected Toys Market Segment By Interacting Device
1.3.1 Introduction
1.3.1.1 Market Estimates And Forecast 2015-2027
1.3.1 Smartphone-connected Devices
1.3.1.1 Market Estimates And Forecast By Country, 2015-2027
1.3.2 App-connected Drones
1.3.2.1 Market Estimates And Forecast By Country, 2015-2027
1.3.3 Console-connected Toys
1.3.3.1 Market Estimates And Forecast By Country, 2015-2027
1.3.4 Tablet-connected Toys
1.3.4.1 Market Estimates And Forecast By Country, 2015-2027
1.4 Global Connected Toys Market Segment Connected Toys Market By Age Group
1.4.1 Introduction
1.4.1.1 Market Estimates And Forecast 2015-2027
1.4.1 2–5 Years
1.4.1.1 Market Estimates And Forecast By Country, 2015-2027
1.4.2 6–8 Years
1.4.2.1 Market Estimates And Forecast By Country, 2015-2027
1.4.3 9–12 Years
1.4.3.1 Market Estimates And Forecast By Country, 2015-2027
1.4.4 Teenagers
1.4.4.1 Market Estimates And Forecast By Country, 2015-2027
Chapter 2 Global Connected Toys Competition Analysis by Players 2.1 Global Connected Toys Market Size (Million USD) by Players (2015-2019) 2.2 Competitive Status and Trend 2.2.1 Market Concentration Rate 2.2.2 Product/Service Differences 2.2.3 New Entrants 2.2.4 The Technology Trends in Future Chapter 3 Company (Top Players) Profiles and Key Data 3.1 Mattel (US) 3.1.1 Company Profile 3.1.2 Main Business/Business Overview 3.1.3 Products, Services and Solutions 3.1.4 Mattel (US), Connected Toys Revenue (Million USD) (2015-2019) 3.1.5 Recent Developments 3.2 Hasbro (US) 3.2.1 Company Profile 3.2.2 Main Business/Business Overview 3.2.3 Products, Services and Solutions 3.2.4 Hasbro (US), Connected Toys Revenue (Million USD) (2015-2019) 3.2.5 Recent Developments 3.3 LEGO Group (Denmark) 3.3.1 Company Profile 3.3.2 Main Business/Business Overview 3.3.3 Products, Services and Solutions 3.3.4 LEGO Group (Denmark), Connected Toys Revenue (Million USD) (2015-2019) 3.3.5 Recent Developments 3.4 Sphero (US) 3.4.1 Company Profile 3.4.2 Main Business/Business Overview 3.4.3 Products, Services and Solutions 3.4.4 Sphero (US), Connected Toys Revenue (Million USD) (2015-2019) 3.4.5 Recent Developments 3.5 Sony (Japan) 3.5.1 Company Profile 3.5.2 Main Business/Business Overview 3.5.3 Products, Services and Solutions 3.5.4 Sony (Japan), Connected Toys Revenue (Million USD)(2015-2019) 3.5.5 Recent Developments 3.6 PLAYMOBIL (Germany) 3.6.1 Company Profile 3.6.2 Main Business/Business Overview 3.6.3 Products, Services and Solutions 3.6.4 PLAYMOBIL (Germany), Connected Toys Revenue (Million USD)(2015-2019) 3.6.5 Recent Developments 3.7 BANDAI NAMCO (Japan) 3.7.1 Company Profile 3.7.2 Main Business/Business Overview 3.7.3 Products, Services and Solutions 3.7.4 BANDAI NAMCO (Japan), Connected Toys Revenue (Million USD)(2015-2019) 3.7.5 Recent Developments 3.8 K\'NEX (US) 3.8.1 Company Profile 3.8.2 Main Business/Business Overview 3.8.3 Products, Services and Solutions 3.8.4 K\'NEX (US), Connected Toys Revenue (Million USD) (2015-2019) 3.8.5 Recent Developments 3.9 Konami (Japan) 3.9.1 Company Profile 3.9.2 Main Business/Business Overview 3.9.3 Products, Services and Solutions 3.9.4 Konami (Japan), Connected Toys Revenue (Million USD) (2015-2019) 3.9.5 Recent Developments 3.10 Wonder Workshop (US) 3.10.1 Company Profile 3.10.2 Main Business/Business Overview 3.10.3 Products, Services and Solutions 3.10.4 Wonder Workshop (US), Connected Toys Revenue (Million USD) (2015-2019) 3.10.5 Recent Developments Chapter 4 Global Connected Toys Market Size Type (2015-2019) 4.1 Global Connected Toys Market Size by Type (2015-2019) Chapter 5 Global Connected Toys Market Size Application (2015-2019) 5.1 Global Connected Toys Market Size by Application (2015-2019) 5.2 Potential Application of Connected Toys in Future 5.3 Top Consumer / End Users of Connected Toys Chapter 6 North America Connected Toys Development Status and Outlook 6.1 North America Connected Toys Market Size (2015-2019) 6.2 North America Connected Toys Market Size by Application (2015-2019) Chapter 7 EU Connected Toys Development Status and Outlook 7.1 EU Connected Toys Market Size (2015-2019) 7.2 EU Connected Toys Market Size by Application (2015-2019) Chapter 8 Japan Connected Toys Development Status and Outlook 8.1 Japan Connected Toys Market Size (2015-2019) 8.2 Japan Connected Toys Market Size by Application (2015-2019) Chapter 9 China Connected Toys Development Status and Outlook 9.1 China Connected Toys Market Size and Forecast (2015-2019) 9.2 China Connected Toys Market Size by Application (2015-2019) Chapter 10 India Connected Toys Development Status and Outlook 10.1 India Connected Toys Market Size and Forecast (2015-2019) 10.2 India Connected Toys Market Size by Application (2015-2019) Chapter 11 Southeast Asia Connected Toys Development Status and Outlook 11.1 Southeast Asia Connected Toys Market Size and Forecast (2015-2019) 11.2 Southeast Asia Connected Toys Market Size by Application (2015-2019) Chapter 12 Market Forecast by Regions and Application (2020-2027) 12.1 Global Connected Toys Market Size (Million USD) by Regions (2020-2027) 12.1. North America Connected Toys Revenue and Growth Rate (2020-2027) 12.1.2 EU Connected Toys Revenue and Growth Rate (2020-2027) 12.1.3 China Connected Toys Revenue and Growth Rate (2020-2027) 12.1.4 Japan Connected Toys Revenue and Growth Rate (2020-2027) 12.1.5 Southeast Asia Connected Toys Revenue and Growth Rate (2020-2027) 12.1.6 India Connected Toys Revenue and Growth Rate (2020-2027) 12.2 Global Connected Toys Market Size by Application (2020-2027) Chapter 13 Connected Toys Market Dynamics 13.1 Connected Toys Market Opportunities 13.2 Connected Toys Challenge and Risk 13.2.1 Competition from Opponents 13.2.2 Downside Risks of Economy 13.3 Connected Toys Market Constraints and Threat 13.3.1 Threat from Substitute 13.3.2 Government Policy 13.3.3 Technology Risks 13.4 Connected Toys Market Driving Force 13.4.1 Growing Demand from Emerging Markets 13.4.2 Potential Application Chapter 14 Market Effect Factors Analysis 14.1 Technology Progress/Risk 14.1.1 Substitutes 14.1.2 Technology Progress in Related Industry 14.2 Consumer Needs Trend/Customer Preference 14.3 External Environmental Change 14.3.1 Economic Fluctuations 14.3.2 Other Risk Factors Chapter 15 Research Finding /Conclusion Chapter 16 Methodology and Data Source 16.1 Methodology/Research Approach 16.1.1 Research Programs/Design 16.1.2 Market Size Estimation 16.1.3 Market Breakdown and Data Triangulation 16.2 Data Source 16.2.1 Secondary Sources 16.2.2 Primary Sources 16.3 Disclaimer 16.4 Author List
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