Abstract
Apex Market Research has published a new report titled ”Global Connected Toys Market share, forecast data, In-Depth Analysis, and Forecast, 2020-2027”. According to the report, The global Connected Toys market is estimated to grow from USD 5.7 billion in 2019 to USD 13.8 billion by 2024, at a CAGR of 19.3%. The report offers in-depth insights, revenue details, and other vital information regarding the global Connected Toys market and the various trends, drivers, restraints, opportunities, and threats in the target market till 2027.
Attractive Opportunities in the Connected Toys market
The report covers an in depth description, competitive scenario, wide product portfolio of key vendors and business strategy adopted by competitors along with their SWOT analysis, revenue, sales and Porter's Five Forces Analysis.
Global Connected Toys market report offers in-depth insights, revenue details, and other vital information regarding the global Connected Toys market, and the various trends, drivers, restraints, opportunities, and threats in the target market till year 2027. Hence, it covers the impact of these drivers and restraints on demand for this market during the forecast period.
It provides historical data along with future forecast as well as detailed analysis of market on a global, regional and country level. Important market data of this market is projected in the form of tables, graphics, and pictures. On a regional basis, the market is categorized into five regions that include North America, Europe, Asia Pacific, Latin America, and Middle & East Africa. It analyzes complete scenario of each and every region along with highest shareholder of Connected Toys market.
The major players operating into Connected Toys Market include:
Mattel (US)
Hasbro (US)
LEGO Group (Denmark)
Sphero (US)
Sony (Japan)
PLAYMOBIL (Germany)
BANDAI NAMCO (Japan)
K\'NEX (US)
Konami (Japan)
Wonder Workshop (US)
PlayFusion (UK)
Anki (US)
WowWee (Hong Kong)
DXTR Labs (Denmark)
and Leka (France)
Scope Of the Report
Report Parameters |
Details of Parameter |
Market Size |
2020-2027 |
Based Year |
2019 |
Forecast Period Covered |
2020-2027 |
Units for value |
Value (USD) |
Covered Segments |
Interacting Devices, Age Groups, and Regions |
Region Covered |
North America (the United States, Canada, and Mexico)
Europe (Germany, UK, France, Italy, and Russia, etc.)
Asia-Pacific (China, Japan, ASEAN, India, and Korea)
The Middle East and Africa (UAE, Egypt, South Africa, Saudi Arabia)
South America (Brazil, Chile, Peru, and Argentina)
|
This research report categorizes the Connected Toys market to forecast revenues and analyze trends in each of the following submarkets:
By Interacting Device
- Smartphone-connected Devices
- App-connected Drones
- Console-connected Toys
- Tablet-connected Toys
Connected Toys Market By Age Group
- 2–5 Years
- 6–8 Years
- 9–12 Years
- Teenagers
By geography, this market has been segregated into five regions with revenue and growth rate of Connected Toys from 2020 to 2027,
There are 13 chapters to put on view for Connected Toys Market:
Chapter 1: Market Overview, Drivers, Restraints and Opportunities, Segmentation overview
Chapter 2: Market competition by Manufacturers
Chapter 3: Production by Regions
Chapter 4: Consumption by Regions
Chapter 5: Production, By Types, Revenue and Market share by Types
Chapter 6: Consumption, By Applications, Market share (%) and Growth Rate by Applications
Chapter 7: Complete profiling and analysis of Manufacturers
Chapter 8: Manufacturing cost analysis, Raw materials analysis, Region-wise manufacturing expenses
Chapter 9: Industrial Chain, Sourcing Strategy and Downstream Buyers
Chapter 10: Marketing Strategy Analysis, Distributors/Traders
Chapter 11: Market Effect Factors Analysis
Chapter 12: Market Forecast
Chapter 13: Connected Toys Research Findings and Conclusion, Appendix, methodology and data source
Data type include capacity, production, market share, price, revenue, cost, gross, gross margin, growth rate, consumption, import, export have been determined using secondary sources and verified primary sources. Industry chain, manufacturing process, cost structure, marketing channel are also analyzed in this report.
Industry Chain Analysis
Raw Material and Suppliers
Equipment and Suppliers
Manufacturing Process
Manufacturing Cost Structure
Manufacturing Plants Distribution Analysis
Available Customizations
We can also provide customized report as per company's specific needs. We can also provide the customized separate regional or country-level reports, for the specific region as per client requirement.
Chapter 1 Industry Overview
1.1 Connected Toys Market Overview
1.1.1 Connected Toys Product Scope
1.1.2 Market Status and Outlook
1.2 Global Connected Toys Market Size and Analysis by Regions (2015-2019)
1.2.1 North America Connected Toys Market Status and Outlook
1.2.2 EU Connected Toys Market Status and Outlook
1.2.3 Japan Connected Toys Market Status and Outlook
1.2.4 China Connected Toys Market Status and Outlook
1.2.5 India Connected Toys Market Status and Outlook
1.2.6 Southeast Asia Connected Toys Market Status and Outlook
1.3 Global Connected Toys Market Segment By Interacting Device
1.3.1 Introduction
1.3.1.1 Market Estimates And Forecast 2015-2027
1.3.1 Smartphone-connected Devices
1.3.1.1 Market Estimates And Forecast By Country, 2015-2027
1.3.2 App-connected Drones
1.3.2.1 Market Estimates And Forecast By Country, 2015-2027
1.3.3 Console-connected Toys
1.3.3.1 Market Estimates And Forecast By Country, 2015-2027
1.3.4 Tablet-connected Toys
1.3.4.1 Market Estimates And Forecast By Country, 2015-2027
1.4 Global Connected Toys Market Segment Connected Toys Market By Age Group
1.4.1 Introduction
1.4.1.1 Market Estimates And Forecast 2015-2027
1.4.1 2â5 Years
1.4.1.1 Market Estimates And Forecast By Country, 2015-2027
1.4.2 6â8 Years
1.4.2.1 Market Estimates And Forecast By Country, 2015-2027
1.4.3 9â12 Years
1.4.3.1 Market Estimates And Forecast By Country, 2015-2027
1.4.4 Teenagers
1.4.4.1 Market Estimates And Forecast By Country, 2015-2027
Chapter 2 Global Connected Toys Competition Analysis by Players
2.1 Global Connected Toys Market Size (Million USD) by Players (2015-2019)
2.2 Competitive Status and Trend
2.2.1 Market Concentration Rate
2.2.2 Product/Service Differences
2.2.3 New Entrants
2.2.4 The Technology Trends in Future
Chapter 3 Company (Top Players) Profiles and Key Data
3.1 Mattel (US)
3.1.1 Company Profile
3.1.2 Main Business/Business Overview
3.1.3 Products, Services and Solutions
3.1.4 Mattel (US), Connected Toys Revenue (Million USD) (2015-2019)
3.1.5 Recent Developments
3.2 Hasbro (US)
3.2.1 Company Profile
3.2.2 Main Business/Business Overview
3.2.3 Products, Services and Solutions
3.2.4 Hasbro (US), Connected Toys Revenue (Million USD) (2015-2019)
3.2.5 Recent Developments
3.3 LEGO Group (Denmark)
3.3.1 Company Profile
3.3.2 Main Business/Business Overview
3.3.3 Products, Services and Solutions
3.3.4 LEGO Group (Denmark), Connected Toys Revenue (Million USD) (2015-2019)
3.3.5 Recent Developments
3.4 Sphero (US)
3.4.1 Company Profile
3.4.2 Main Business/Business Overview
3.4.3 Products, Services and Solutions
3.4.4 Sphero (US), Connected Toys Revenue (Million USD) (2015-2019)
3.4.5 Recent Developments
3.5 Sony (Japan)
3.5.1 Company Profile
3.5.2 Main Business/Business Overview
3.5.3 Products, Services and Solutions
3.5.4 Sony (Japan), Connected Toys Revenue (Million USD)(2015-2019)
3.5.5 Recent Developments
3.6 PLAYMOBIL (Germany)
3.6.1 Company Profile
3.6.2 Main Business/Business Overview
3.6.3 Products, Services and Solutions
3.6.4 PLAYMOBIL (Germany), Connected Toys Revenue (Million USD)(2015-2019)
3.6.5 Recent Developments
3.7 BANDAI NAMCO (Japan)
3.7.1 Company Profile
3.7.2 Main Business/Business Overview
3.7.3 Products, Services and Solutions
3.7.4 BANDAI NAMCO (Japan), Connected Toys Revenue (Million USD)(2015-2019)
3.7.5 Recent Developments
3.8 K\'NEX (US)
3.8.1 Company Profile
3.8.2 Main Business/Business Overview
3.8.3 Products, Services and Solutions
3.8.4 K\'NEX (US), Connected Toys Revenue (Million USD) (2015-2019)
3.8.5 Recent Developments
3.9 Konami (Japan)
3.9.1 Company Profile
3.9.2 Main Business/Business Overview
3.9.3 Products, Services and Solutions
3.9.4 Konami (Japan), Connected Toys Revenue (Million USD) (2015-2019)
3.9.5 Recent Developments
3.10 Wonder Workshop (US)
3.10.1 Company Profile
3.10.2 Main Business/Business Overview
3.10.3 Products, Services and Solutions
3.10.4 Wonder Workshop (US), Connected Toys Revenue (Million USD) (2015-2019)
3.10.5 Recent Developments
Chapter 4 Global Connected Toys Market Size Type (2015-2019)
4.1 Global Connected Toys Market Size by Type (2015-2019)
Chapter 5 Global Connected Toys Market Size Application (2015-2019)
5.1 Global Connected Toys Market Size by Application (2015-2019)
5.2 Potential Application of Connected Toys in Future
5.3 Top Consumer / End Users of Connected Toys
Chapter 6 North America Connected Toys Development Status and Outlook
6.1 North America Connected Toys Market Size (2015-2019)
6.2 North America Connected Toys Market Size by Application (2015-2019)
Chapter 7 EU Connected Toys Development Status and Outlook
7.1 EU Connected Toys Market Size (2015-2019)
7.2 EU Connected Toys Market Size by Application (2015-2019)
Chapter 8 Japan Connected Toys Development Status and Outlook
8.1 Japan Connected Toys Market Size (2015-2019)
8.2 Japan Connected Toys Market Size by Application (2015-2019)
Chapter 9 China Connected Toys Development Status and Outlook
9.1 China Connected Toys Market Size and Forecast (2015-2019)
9.2 China Connected Toys Market Size by Application (2015-2019)
Chapter 10 India Connected Toys Development Status and Outlook
10.1 India Connected Toys Market Size and Forecast (2015-2019)
10.2 India Connected Toys Market Size by Application (2015-2019)
Chapter 11 Southeast Asia Connected Toys Development Status and Outlook
11.1 Southeast Asia Connected Toys Market Size and Forecast (2015-2019)
11.2 Southeast Asia Connected Toys Market Size by Application (2015-2019)
Chapter 12 Market Forecast by Regions and Application (2020-2027)
12.1 Global Connected Toys Market Size (Million USD) by Regions (2020-2027)
12.1. North America Connected Toys Revenue and Growth Rate (2020-2027)
12.1.2 EU Connected Toys Revenue and Growth Rate (2020-2027)
12.1.3 China Connected Toys Revenue and Growth Rate (2020-2027)
12.1.4 Japan Connected Toys Revenue and Growth Rate (2020-2027)
12.1.5 Southeast Asia Connected Toys Revenue and Growth Rate (2020-2027)
12.1.6 India Connected Toys Revenue and Growth Rate (2020-2027)
12.2 Global Connected Toys Market Size by Application (2020-2027)
Chapter 13 Connected Toys Market Dynamics
13.1 Connected Toys Market Opportunities
13.2 Connected Toys Challenge and Risk
13.2.1 Competition from Opponents
13.2.2 Downside Risks of Economy
13.3 Connected Toys Market Constraints and Threat
13.3.1 Threat from Substitute
13.3.2 Government Policy
13.3.3 Technology Risks
13.4 Connected Toys Market Driving Force
13.4.1 Growing Demand from Emerging Markets
13.4.2 Potential Application
Chapter 14 Market Effect Factors Analysis
14.1 Technology Progress/Risk
14.1.1 Substitutes
14.1.2 Technology Progress in Related Industry
14.2 Consumer Needs Trend/Customer Preference
14.3 External Environmental Change
14.3.1 Economic Fluctuations
14.3.2 Other Risk Factors
Chapter 15 Research Finding /Conclusion
Chapter 16 Methodology and Data Source
16.1 Methodology/Research Approach
16.1.1 Research Programs/Design
16.1.2 Market Size Estimation
16.1.3 Market Breakdown and Data Triangulation
16.2 Data Source
16.2.1 Secondary Sources
16.2.2 Primary Sources
16.3 Disclaimer
16.4 Author List