Global Toys and Games Market By Product Type (Games and Puzzles, Infant and Preschool) And By End-Users/Application (Girls, Boys) Global Market Share, Forecast Data, In-Depth Analysis, And Detailed Overview, and Forecast, 2013 - 2026

Abstract Global Toys and Games Market is accounted for xx USD million in 2019 and is expected to reach xx USD million by 2026 growing at a CAGR of xx% during the forecast period. The report offers in-depth insights, revenue details, and other vital information regarding the global Toys and Games market and the various trends, drivers, restraints, opportunities, and threats in the target market till 2026. Toys and Games Market report covers size, share and forecast (value and volume) by regions, top players, product types and applications, with historical data along with forecast from 2019 to 2026; The report covers an in depth description, competitive scenario, wide product portfolio of key vendors and business strategy adopted by competitors along with their SWOT analysis, revenue, sales and Porter's Five Forces Analysis. By geography, this market has been segregated into five regions with revenue and growth rate of Toys and Games from 2013 to 2026, • North America (U.S., Canada, Mexico) • Europe (U.K., France, Germany, Spain, Italy, Central & Eastern Europe, CIS) • Asia Pacific (China, Japan, South Korea, ASEAN, India, Rest of Asia Pacific) • Latin America (Brazil, Rest of L.A.) • Middle East And Africa(Turkey, GCC, Rest of Middle East) The major players operating into Toys and Games Market include: Dream International Limited (Hong Kong) Hasbro, Inc. (US) Integrity Toys, Inc. (US) JAKKS Pacific Inc. (US) Kids II, Inc. (US) K'NEX Brands, L.P. (US) Konami Corporation (Japan) LeapFrog Enterprises, Inc. (US) LEGO Group (Denmark) Mattel, Inc. (US) Fisher-Price, Inc. (US) MEGA Brands, Inc. (Canada) MGA Entertainment, Inc. (US) NAMCO BANDAI Holdings Inc. (Japan) Playmates Toys, Inc. (US) Ravensburger AG (Germany) Sanrio Company Ltd. (Japan) Tarata Toys Ltd. (New Zealand) TOMY Company Ltd. (Japan) Toy Quest (US) VTech Holdings Limited (Hong Kong) This report segments the Global Toys and Games Market as follows: Global Toys and Games Market: Type Segment Analysis Games and Puzzles Infant and Preschool Activity and Construction Toys Dolls and Action Figures Vehicle Toys and Ride-Ons Soft/Plush Toys Others Global Toys and Games Market: Application Segment Analysis Girls Boys There are 13 chapters to put on view for Toys and Games Market: Chapter 1: Market Overview, Drivers, Restraints and Opportunities, Segmentation overview Chapter 2: Market competition by Manufacturers Chapter 3: Production by Regions Chapter 4: Consumption by Regions Chapter 5: Production, By Types, Revenue and Market share by Types Chapter 6: Consumption, By Applications, Market share (%) and Growth Rate by Applications Chapter 7: Complete profiling and analysis of Manufacturers Chapter 8: Manufacturing cost analysis, Raw materials analysis, Region-wise manufacturing expenses Chapter 9: Industrial Chain, Sourcing Strategy and Downstream Buyers Chapter 10: Marketing Strategy Analysis, Distributors/Traders Chapter 11: Market Effect Factors Analysis Chapter 12: Market Forecast Chapter 13: Toys and Games Research Findings and Conclusion, Appendix, methodology and data source Data type include capacity, production, market share, price, revenue, cost, gross, gross margin, growth rate, consumption, import, export have been determined using secondary sources and verified primary sources. Industry chain, manufacturing process, cost structure, marketing channel are also analyzed in this report. Industry Chain Analysis Raw Material and Suppliers Equipment and Suppliers Manufacturing Process Manufacturing Cost Structure Manufacturing Plants Distribution Analysis Available Customizations We can also provide customized report as per company's specific needs. We can also provide the customized separate regional or country-level reports, for the specific region as per client requirement.
Chapter 1 Industry Overview 1.1 Toys and Games Market Overview 1.1.1 Toys and Games Product Scope 1.1.2 Market Status and Outlook 1.2 Global Toys and Games Market Size and Analysis by Regions (2014-2019) 1.2.1 North America Toys and Games Market Status and Outlook 1.2.2 EU Toys and Games Market Status and Outlook 1.2.3 Japan Toys and Games Market Status and Outlook 1.2.4 China Toys and Games Market Status and Outlook 1.2.5 India Toys and Games Market Status and Outlook 1.2.6 Southeast Asia Toys and Games Market Status and Outlook 1.3 Global Toys and Games Market Segment by Types (2014-2025) 1.3.1 Global Toys and Games Revenue and Growth Rate Comparison by Types (2014-2025) 1.3.2 Global Toys and Games Revenue Market Share by Types in 2018 1.3.3 Games and Puzzles 1.3.4 Infant and Preschool 1.3.5 Activity and Construction Toys Others 1.4 Toys and Games Market by End Users/Application 1.4.1 Global Toys and Games Revenue (USD Mn) Comparison by Applications (2014-2025) 1.4.1 Girls 1.4.2 Boys 1.4.3 Application 3 Others Chapter 2 Global Toys and Games Competition Analysis by Players 2.1 Global Toys and Games Market Size (Million USD) by Players (2014-2019) 2.2 Competitive Status and Trend 2.2.1 Market Concentration Rate 2.2.2 Product/Service Differences 2.2.3 New Entrants 2.2.4 The Technology Trends in Future Chapter 3 Company (Top Players) Profiles and Key Data 3.1 Dream International Limited (Hong Kong) 3.1.1 Company Profile 3.1.2 Main Business/Business Overview 3.1.3 Products, Services and Solutions 3.1.4 Dream International Limited (Hong Kong), Toys and Games Revenue (Million USD) (2014-2019) 3.1.5 Recent Developments 3.2 Hasbro, Inc. (US) 3.2.1 Company Profile 3.2.2 Main Business/Business Overview 3.2.3 Products, Services and Solutions 3.2.4 Hasbro, Inc. (US), Toys and Games Revenue (Million USD) (2014-2019) 3.2.5 Recent Developments 3.3 Integrity Toys, Inc. (US) 3.3.1 Company Profile 3.3.2 Main Business/Business Overview 3.3.3 Products, Services and Solutions 3.3.4 Integrity Toys, Inc. (US), Toys and Games Revenue (Million USD) (2014-2019) 3.3.5 Recent Developments 3.4 JAKKS Pacific Inc. (US) 3.4.1 Company Profile 3.4.2 Main Business/Business Overview 3.4.3 Products, Services and Solutions 3.4.4 JAKKS Pacific Inc. (US), Toys and Games Revenue (Million USD) (2014-2019) 3.4.5 Recent Developments 3.5 Kids II, Inc. (US) 3.5.1 Company Profile 3.5.2 Main Business/Business Overview 3.5.3 Products, Services and Solutions 3.5.4 Kids II, Inc. (US), Toys and Games Revenue (Million USD)(2014-2019) 3.5.5 Recent Developments 3.6 K'NEX Brands, L.P. (US) 3.6.1 Company Profile 3.6.2 Main Business/Business Overview 3.6.3 Products, Services and Solutions 3.6.4 K'NEX Brands, L.P. (US), Toys and Games Revenue (Million USD)(2014-2019) 3.6.5 Recent Developments 3.7 Konami Corporation (Japan) 3.7.1 Company Profile 3.7.2 Main Business/Business Overview 3.7.3 Products, Services and Solutions 3.7.4 Konami Corporation (Japan), Toys and Games Revenue (Million USD)(2014-2019) 3.7.5 Recent Developments 3.8 LeapFrog Enterprises, Inc. (US) 3.8.1 Company Profile 3.8.2 Main Business/Business Overview 3.8.3 Products, Services and Solutions 3.8.4 LeapFrog Enterprises, Inc. (US), Toys and Games Revenue (Million USD) (2014-2019) 3.8.5 Recent Developments 3.9 LEGO Group (Denmark) 3.9.1 Company Profile 3.9.2 Main Business/Business Overview 3.9.3 Products, Services and Solutions 3.9.4 LEGO Group (Denmark), Toys and Games Revenue (Million USD) (2014-2019) 3.9.5 Recent Developments 3.10 Mattel, Inc. (US) 3.10.1 Company Profile 3.10.2 Main Business/Business Overview 3.10.3 Products, Services and Solutions 3.10.4 Mattel, Inc. (US), Toys and Games Revenue (Million USD) (2014-2019) 3.10.5 Recent Developments Chapter 4 Global Toys and Games Market Size Type (2014-2019) 4.1 Global Toys and Games Market Size by Type (2014-2019) Chapter 5 Global Toys and Games Market Size Application (2014-2019) 5.1 Global Toys and Games Market Size by Application (2014-2019) 5.2 Potential Application of Toys and Games in Future 5.3 Top Consumer / End Users of Toys and Games Chapter 6 North America Toys and Games Development Status and Outlook 6.1 North America Toys and Games Market Size (2014-2019) 6.2 North America Toys and Games Market Size by Application (2014-2019) Chapter 7 EU Toys and Games Development Status and Outlook 7.1 EU Toys and Games Market Size (2014-2019) 7.2 EU Toys and Games Market Size by Application (2014-2019) Chapter 8 Japan Toys and Games Development Status and Outlook 8.1 Japan Toys and Games Market Size (2014-2019) 8.2 Japan Toys and Games Market Size by Application (2014-2019) Chapter 9 China Toys and Games Development Status and Outlook 9.1 China Toys and Games Market Size and Forecast (2014-2019) 9.2 China Toys and Games Market Size by Application (2014-2019) Chapter 10 India Toys and Games Development Status and Outlook 10.1 India Toys and Games Market Size and Forecast (2014-2019) 10.2 India Toys and Games Market Size by Application (2014-2019) Chapter 11 Southeast Asia Toys and Games Development Status and Outlook 11.1 Southeast Asia Toys and Games Market Size and Forecast (2014-2019) 11.2 Southeast Asia Toys and Games Market Size by Application (2014-2019) Chapter 12 Market Forecast by Regions and Application (2019-2025) 12.1 Global Toys and Games Market Size (Million USD) by Regions (2019-2025) 12.1. North America Toys and Games Revenue and Growth Rate (2019-2025) 12.1.2 EU Toys and Games Revenue and Growth Rate (2019-2025) 12.1.3 China Toys and Games Revenue and Growth Rate (2019-2025) 12.1.4 Japan Toys and Games Revenue and Growth Rate (2019-2025) 12.1.5 Southeast Asia Toys and Games Revenue and Growth Rate (2019-2025) 12.1.6 India Toys and Games Revenue and Growth Rate (2019-2025) 12.2 Global Toys and Games Market Size by Application (2019-2025) Chapter 13 Toys and Games Market Dynamics 13.1 Toys and Games Market Opportunities 13.2 Toys and Games Challenge and Risk 13.2.1 Competition from Opponents 13.2.2 Downside Risks of Economy 13.3 Toys and Games Market Constraints and Threat 13.3.1 Threat from Substitute 13.3.2 Government Policy 13.3.3 Technology Risks 13.4 Toys and Games Market Driving Force 13.4.1 Growing Demand from Emerging Markets 13.4.2 Potential Application Chapter 14 Market Effect Factors Analysis 14.1 Technology Progress/Risk 14.1.1 Substitutes 14.1.2 Technology Progress in Related Industry 14.2 Consumer Needs Trend/Customer Preference 14.3 External Environmental Change 14.3.1 Economic Fluctuations 14.3.2 Other Risk Factors Chapter 15 Research Finding /Conclusion Chapter 16 Methodology and Data Source 16.1 Methodology/Research Approach 16.1.1 Research Programs/Design 16.1.2 Market Size Estimation 16.1.3 Market Breakdown and Data Triangulation 16.2 Data Source 16.2.1 Secondary Sources 16.2.2 Primary Sources 16.3 Disclaimer 16.4 Author List
1862

4046

OUR CLIENT