Global PC VR Headsets Market By Product Type (3DOF Motion Tracking Type, 6DOF Motion Tracking Type) And By End-Users/Application (Entertainment, Marketing) Global Market Share, Forecast Data, In-Depth Analysis, And Detailed Overview, and Forecast, 2013 - 2026

  • AMR-983945
  • April 2021
  • Consumer Goods and Retailing
  • 119 Pages

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The global PC VR Headsets market research report provides complete study and detail analysis of the market. This study includes forecast analysis of the market which is based on global and regional level, whereas the research reports the provides forecast data from 2020-2028 and historic of 2018 and 2019. All the values are based on revenue USD Million. Moreover, the market research report describes various segments of the PC VR Headsets market based on its types, applications and end-use industry. The applications of the market are explained in different industry verticals with reference to major countries across the globe. Along with this, the research report also covers all the major players that are operating in the global PC VR Headsets market. These major players of the market are further studied and analyzed based on various parameters, such as annual market revenue, annual sales of the company, marketing strategy, historic growth and shipment volumes. Based on all the company’s insights, the market research analyst also suggests business strategy and marketing plans for improving the market position of existing participants of PC VR Headsets market.

Apart from this, the market research report also covers drivers and restraints for the global PC VR Headsets market and their impact on the demand and supply during the forecast period. Along with this, the research report also provides PC VR Headsets market trends and opportunities that are based on regional and global level. Furthermore, the market research report also provides the major distributors and manufacturers that are operating in all the key region across the world. The researched data provided in the report is widely used by various industry players to strengthen their distribution channel and improve the geographical reach. In addition, the report also covers all the major players of the global PC VR Headsets market and its key offerings and solutions. The report also provides recent mergers and acquisitions of these key players.

XYZ Market Strategic Analysis:
In 2019, the global XYZ market was valued at US$ xx Mn, and it is expected to reach at US$ xx Mn at a CAGR of xx% during 2020-2028.

The data which is provided in the market research report is analyzed and evaluated with the help of various marketing tools, such as SWOT analysis, Poster’s Five Force analysis, PESTEL analysis, value chain analysis, player positioning analysis and market share analysis. Therefore, this analysis tools helps the analyst to evaluate the PC VR Headsets market based on various parameters such as capital investments, impact of consumer’s preferences, economies of scale, manufacturing rights and patents, existing distribution channels, switching costs, government regulations and brand loyalty. 
 
Report Parameters Details of Parameter
Market Size xx Million
Based Year 2019
Forecast Period Covered 2019 – 2028
Units for value Revenue in USD million and CAGR from 2020 to 2028
Covered Segments Component, Types, Applications, End-Users, and more.
Product Type 3DOF Motion Tracking Type, 6DOF Motion Tracking Type, 9DOF Motion Tracking Type
Applications Entertainment, Marketing, Education, Others
Region Covered North America, Europe, Asia Pacific, Latin America, Middle East and Africa
Companies Covered Oculus, Sony, HTC, Avegant, Razer, ANTVR, DPVR, Samsung, Google, Carl Zeiss, Stomer Player, FiresVR, Vrvana, VIRGlass

PC VR Headsets Market Segment Analysis:
The PC VR Headsets market research report segments the market based on its types, applications and end-use industry. All the segments of the market are analyzed and evaluated based on current and future trends of the market. The data for the segments and its categories is provided from 2018 to 2028. 

PC VR Headsets Market, by Type: 3DOF Motion Tracking Type, 6DOF Motion Tracking Type, 9DOF Motion Tracking Type

PC VR Headsets Market, by Application: Entertainment, Marketing, Education, Others

Major Key Players for Global PC VR Headsets Market:
The PC VR Headsets market research report offers the company profile of major key players including progress trends, competitive landscape breakdown, and key in regions development status. Oculus, Sony, HTC, Avegant, Razer, ANTVR, DPVR, Samsung, Google, Carl Zeiss, Stomer Player, FiresVR, Vrvana, VIRGlass

Geographic Coverage for PC VR Headsets Market:
The market research report on global PC VR Headsets market offers complete analysis across various regions across the world. The PC VR Headsets market is distributed into various regions such as North America, Europe, Asia Pacific, Latin America and Middle East and Africa. The global leading market share as per the region is evaluated after considering PC VR Headsets market revenue, sales, shares, recent developments, innovations and growth rates. This section of regional analysis provides widespread evaluation of the industry from various countries and regions.

North America PC VR Headsets Market Value and Forecast
  • US
  • Canada

Europe PC VR Headsets Market Value and Forecast
  • UK
  • Germany
  • France
  •  Rest of Europe

Asia Pacific PC VR Headsets Market Value and Forecast
  • China
  • Japan
  • India
  • Rest of Asia Pacific

Latin America PC VR Headsets Market Value and Forecast
  • Mexico
  • Brazil
  • Rest of Latin America

Middle East and Africa PC VR Headsets Market Value and Forecast
  • GCC Countries
  • South Africa
  • Rest of Middle East and Africa



Key highlights of the PC VR Headsets market report:
  • The report provides key trends of the global PC VR Headsets market
  • The report also covers consumer preferences and current industry growth
  • Key products or solutions offered by the main players in the PC VR Headsets industry
  • The report covers all the recent developments of the PC VR Headsets market and helps to provide current industry updates
  • The report covers a detailed look over the global PC VR Headsets Industry and provides with significant actionable insights
  • The PC VR Headsets market estimation from 2020-2028 and historical data for 2018 and 2019
  • The market study also provides data on changing market dynamics, market intelligence, current and future market trends
  • The report also analyses the microeconomic and macroeconomic factors that are affecting the global PC VR Headsets market
  • In-depth analysis of the market’s competitive landscape and detailed information about the vendors
  • The report also offers key market drivers, restrains, trends and opportunities with present and future impact on the market
  • Detailed information about the major players or manufacturers of the global PC VR Headsets market
  • Comprehensive analysis of the PC VR Headsets market segments based on its types, applications and end-use industry

Key Analytical Areas:
The report aims to offer a complete solution to various businesses operating in the PC VR Headsets market in making strategic decisions based on credible information and actionable insights. Thereby, the report covers various aspects of your requirements such as industry overview, market dynamics, regional analysis and competitive landscape. The report aims to provide insights to businesses in the PC VR Headsets market for numerous purposes such as:

     1. Strategic Decision Making:
With the help of this report, key decision makers can quickly analyze and identify growth opportunities in terms of numerous segments across various geographical regions. Thereby, this report enables organizations to identify and make strategic investments in specific market segments in order to gain maximum return on investment.

      2.  Actionable Insights:
The report offers a deep dive into how companies are leveraging market conditions to make the most in the PC VR Headsets market. Thereby, the report offers numerous actionable insights into the best practices and key success factors relevant in the PC VR Headsets market. Using the insights included in the report, businesses can make quick decisions to achieve success in business operations.

      3. Competitive Snapshot:
In addition, to detailed information on the companies operating in the PC VR Headsets market, the report also includes a competitive snapshot of all the companies covered in the report. Thereby, this offers a visual representation of how all the companies stand comparatively based on their competencies, geographic presence, market hold, years of operations, employee and financial strength, among others.

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1. Preface
     1.1. Report Scope and Description
     1.2. Research Methodology
          1.2.1. Phase I-Secondary Research
          1.2.2. Phase II-Primary Research
          1.2.3. Phase II-Expert Panel Review
          1.2.4. Assumptions
          1.2.5. Approach Adopted

2. Executive Summary
     2.1. Global PC VR Headsets Market Snapshot
          2.1.1. Global PC VR Headsets Market By Type,2019
               2.1.1.1.3DOF Motion Tracking Type
               2.1.1.2.6DOF Motion Tracking Type
               2.1.1.3.9DOF Motion Tracking Type
          2.1.2. Global PC VR Headsets Market By Application,2019
               2.1.2.1.Entertainment
               2.1.2.2.Marketing
               2.1.2.3.Education
               2.1.2.4.Others
          2.1.3. Global PC VR Headsets Market By End-use,2019
          2.1.4. Global PC VR Headsets Market By Geography,2019

3. Global PC VR Headsets Market Dynamics
     3.1. Market Overview
     3.2. Market Inclination Insights Analysis
     3.3. Drivers
     3.4. Challenges
     3.5. Future Prospects
     3.6. Impact Analysis of Drivers and Challenges During the Forecast Period, (2020-2028)

4. Global PC VR Headsets Market Size (US$), By Type, 2018 – 2028 
     4.1. Overview
          4.1.1. Market Share Analysis By Type, 2019 vs.2028
          4.1.2. Attractive Investment Proposition By Type, 2020
     4.2. Global PC VR Headsets Market Size (US$), By Type, 2018 – 2028

5. Global PC VR Headsets Market Size (US$), By Application, 2018 – 2028 
     5.1. Overview
          5.1.1. Market Share Analysis By Application, 2019 vs.2028
          5.1.2. Attractive Investment Proposition By Application, 2020
     5.2. Global PC VR Headsets Market Size (US$), By Application, 2018 – 2028

6. Global PC VR Headsets Market Size (US$), By End-use, 2018 – 2028 
     6.1. Overview
          6.1.1. Market Share Analysis By End-use, 2019 vs.2028
          6.1.2. Attractive Investment Proposition By End-use, 2020
     6.2. Global PC VR Headsets Market Size (US$), By End-use, 2018 – 2028

7. Global PC VR Headsets Market Size (US$), By Geography, 2018 – 2028
     7.1. Overview
          7.1.1. Market Share Analysis by Geography, 2019 vs. 2028
          7.1.2. Attractive Investment Proposition by Geography, 2020
     7.2. North America PC VR Headsets Market Analysis, 2018 – 2028 
          7.2.1. North America PC VR Headsets Market Size (US$), By Country, 2018 – 2028 
               7.2.1.1. U.S.
               7.2.1.2. Canada
          7.2.2. North America PC VR Headsets Market Size (US$), By Type, 2018 – 2028
          7.2.3. North America PC VR Headsets Market Size (US$), By Application, 2018 – 2028
          7.2.4. North America PC VR Headsets Market Size (US$), By End-use, 2018 – 2028
     7.3. Europe PC VR Headsets Market Analysis, 2018 – 2028 
          7.3.1.  Europe PC VR Headsets Market Size (US$), By Country, 2018 – 2028 
               7.3.1.1. U.K.
               7.3.1.2. Germany
               7.3.1.3. France
               7.3.1.4. Rest of Europe
          7.3.2. Europe PC VR Headsets Market Size (US$), By Type, 2018 – 2028
          7.3.3. Europe PC VR Headsets Market Size (US$), By Application, 2018 – 2028
          7.3.4. Europe PC VR Headsets Market Size (US$), By End-use, 2018 – 2028
     7.4. Asia Pacific PC VR Headsets Market Analysis , 2018 – 2028
          7.4.1.  Asia Pacific PC VR Headsets Market Size (US$), By Country, 2018 – 2028 
               7.4.1.1. China
               7.4.1.2. Japan
               7.4.1.3. India
               7.4.1.4. Rest of Asia Pacific
          7.4.2. Asia Pacific PC VR Headsets Market Size (US$), By Type, 2018 – 2028
          7.4.3. Asia Pacific PC VR Headsets Market Size (US$), By Application, 2018 – 2028
          7.4.4. Asia Pacific PC VR Headsets Market Size (US$), By End-use, 2018 – 2028
     7.5. Latin America PC VR Headsets Market Analysis, 2018 – 2028 
          7.5.1.  Latin America PC VR Headsets Market Size (US$), By Country, 2018 – 2028 
               7.5.1.1. Brazil
               7.5.1.2. Mexico
               7.5.1.3. Rest of Latin America
          7.5.2. Latin America PC VR Headsets Market Size (US$), By Type, 2018 – 2028
          7.5.3. Latin America PC VR Headsets Market Size (US$), By Application, 2018 – 2028
          7.5.4. Latin America PC VR Headsets Market Size (US$), By End-use, 2018 – 2028
     7.6. Middle East & Africa (MEA) PC VR Headsets Market Analysis, 2018 – 2028 
          7.6.1.  MEA PC VR Headsets Market Size (US$), By Region, 2018 – 2028 
               7.6.1.1. GCC Countries
               7.6.1.2. South Africa
               7.6.1.3. Rest of MEA
          7.6.2. MEA PC VR Headsets Market Size (US$), By Type, 2018 – 2028
          7.6.3. MEA PC VR Headsets Market Size (US$), By Application, 2018 – 2028
          7.6.4. MEA PC VR Headsets Market Size (US$), By End-use, 2018 – 2028

8. Company Profiles
     8.1. Competitive Analysis 
     8.2. Market Positioning of Key Vendors 
     8.3. Key Strategies adopted by the Leading Players
     8.4. Key PC VR Headsets Providers
        8.4.1 Oculus
                8.1.1 Business Description
                8.1.2 Oculus Geographic Operations
                8.1.3 Oculus Financial Information
                8.1.4 Oculus Product Positions/Portfolio
                8.1.5 Oculus Key Developments
        8.4.2 Sony
                8.2.1 Business Description
                8.2.2 Sony Geographic Operations
                8.2.3 Sony Financial Information
                8.2.4 Sony Product Positions/Portfolio
                8.2.5 Sony Key Developments
        8.4.3 HTC
                8.3.1 Business Description
                8.3.2 HTC Geographic Operations
                8.3.3 HTC Financial Information
                8.3.4 HTC Product Positions/Portfolio
                8.3.5 HTC Key Developments
        8.4.4 Avegant
                8.4.1 Business Description
                8.4.2 Avegant Geographic Operations
                8.4.3 Avegant Financial Information
                8.4.4 Avegant Product Positions/Portfolio
                8.4.5 Avegant Key Developments
        8.4.5 Razer
                8.5.1 Business Description
                8.5.2 Razer Geographic Operations
                8.5.3 Razer Financial Information
                8.5.4 Razer Product Positions/Portfolio
                8.5.5 Razer Key Developments
        8.4.6 ANTVR
                8.6.1 Business Description
                8.6.2 ANTVR Geographic Operations
                8.6.3 ANTVR Financial Information
                8.6.4 ANTVR Product Positions/Portfolio
                8.6.5 ANTVR Key Developments
        8.4.7 DPVR
                8.7.1 Business Description
                8.7.2 DPVR Geographic Operations
                8.7.3 DPVR Financial Information
                8.7.4 DPVR Product Positions/Portfolio
                8.7.5 DPVR Key Developments
        8.4.8 Samsung
                8.8.1 Business Description
                8.8.2 Samsung Geographic Operations
                8.8.3 Samsung Financial Information
                8.8.4 Samsung Product Positions/Portfolio
                8.8.5 Samsung Key Developments
        8.4.9 Google
                8.9.1 Business Description
                8.9.2 Google Geographic Operations
                8.9.3 Google Financial Information
                8.9.4 Google Product Positions/Portfolio
                8.9.5 Google Key Developments
        8.4.10 Carl Zeiss
                8.10.1 Business Description
                8.10.2 Carl Zeiss Geographic Operations
                8.10.3 Carl Zeiss Financial Information
                8.10.4 Carl Zeiss Product Positions/Portfolio
                8.10.5 Carl Zeiss Key Developments
        8.4.11 Stomer Player
                8.11.1 Business Description
                8.11.2 Stomer Player Geographic Operations
                8.11.3 Stomer Player Financial Information
                8.11.4 Stomer Player Product Positions/Portfolio
                8.11.5 Stomer Player Key Developments
        8.4.12 FiresVR
                8.12.1 Business Description
                8.12.2 FiresVR Geographic Operations
                8.12.3 FiresVR Financial Information
                8.12.4 FiresVR Product Positions/Portfolio
                8.12.5 FiresVR Key Developments
        8.4.13 Vrvana
                8.13.1 Business Description
                8.13.2 Vrvana Geographic Operations
                8.13.3 Vrvana Financial Information
                8.13.4 Vrvana Product Positions/Portfolio
                8.13.5 Vrvana Key Developments
        8.4.14 VIRGlass
                8.14.1 Business Description
                8.14.2 VIRGlass Geographic Operations
                8.14.3 VIRGlass Financial Information
                8.14.4 VIRGlass Product Positions/Portfolio
                8.14.5 VIRGlass Key Developments

LIST OF TABLES

TABLE 1 Market Snapshot: Global PC VR Headsets Market 
TABLE 2 Impact Indicators 
TABLE 3 Impact Analysis of Drivers and Restraints 
TABLE 4 North America PC VR Headsets Market Revenue, By Type, 2018 – 2028 (US$ Mn) 
TABLE 5 North America PC VR Headsets Market Revenue, By Application, 2018 – 2028 (US$ Mn) 
TABLE 6 North America PC VR Headsets Market Revenue, By End-use, 2018 – 2028 (US$ Mn) 
TABLE 7 Europe PC VR Headsets Market Revenue, By Type, 2018 – 2028 (US$ Mn) 
TABLE 8 Europe PC VR Headsets Market Revenue, By Application, 2018 – 2028 (US$ Mn) 
TABLE 9 Europe PC VR Headsets Market Revenue, By End-use, 2018 – 2028 (US$ Mn) 
TABLE 10 Asia Pacific PC VR Headsets Market Revenue, By Type, 2018 – 2028 (US$ Mn) 
TABLE 11 Asia Pacific PC VR Headsets Market Revenue, By Application, 2018 – 2028 (US$ Mn) 
TABLE 12 Asia Pacific PC VR Headsets Market Revenue, By End-use, 2018 – 2028 (US$ Mn) 
TABLE 13 Latin America PC VR Headsets Market Revenue, By Type, 2018 – 2028 (US$ Mn) 
TABLE 14 Latin America PC VR Headsets Market Revenue, By Application, 2018 – 2028 (US$ Mn) 
TABLE 15 Latin America PC VR Headsets Market Revenue, By End-use, 2018 – 2028 (US$ Mn)
TABLE 16 MEA PC VR Headsets Market Revenue, By Type, 2018 – 2028 (US$ Mn) 
TABLE 17 MEA PC VR Headsets Market Revenue, By Application, 2018 – 2028 (US$ Mn) 
TABLE 18 MEA PC VR Headsets Market Revenue, By End-use, 2018 – 2028 (US$ Mn)

LIST OF FIGURES

FIG. 1 Global PC VR Headsets: Market Segmentation 
FIG. 2 Global PC VR Headsets Market: Research Methodology 
FIG. 3 Top-Down and Bottom-up Approach 
FIG. 4 Global PC VR Headsets Market, By Type, 2019 (US$ Mn) 
FIG. 5 Global PC VR Headsets Market, By Application, 2019 (US$ Mn) 
FIG. 6 Global PC VR Headsets Market, By End-use, 2019 (US$ Mn) 
FIG. 7 Global PC VR Headsets Market, By Geography, 2019 (US$ Mn) 
FIG. 8 Global PC VR Headsets Market Revenue and Growth, 2018 – 2028, (US$ Mn) (Y-o-Y %)
FIG. 9 Attractive Investment Proposition 
FIG. 10 Market Positioning of Key PC VR Headsets Providers, 2019
FIG. 11 Global PC VR Headsets Market Revenue Contribution, By Type, 2019 & 2028 (Value %) 
FIG. 12 Global PC VR Headsets Market Revenue Contribution, By Application, 2019 & 2028 (Value %) 
FIG. 13 Global PC VR Headsets Market Revenue Contribution, By End-use, 2019 & 2028 (Value %) 
FIG. 14 North America PC VR Headsets Market Revenue, 2018 – 2028, (US$ Mn) 
FIG. 15 Europe PC VR Headsets Market Revenue, 2018 – 2028, (US$ Mn) 
FIG. 16 Asia Pacific PC VR Headsets Market Revenue, 2018 – 2028, (US$ Mn) 
FIG. 17 Latin America PC VR Headsets Market Revenue, 2018 – 2028, (US$ Mn)
FIG. 18 MEA PC VR Headsets Market Revenue, 2018 – 2028, (US$ Mn)

Key Takeaways:

1. Market value and estimate of the PC VR Headsets market for the period from 2020 to 2028
2. Compounded annual growth rate (CAGR%) for individual segments in various regional markets for a period from 2020 to 2028
3. Value chain analysis
4. Market share study combined with competitive landscape of major players
5. Profiles of major market players covering overall business operations, geographic occurrence, product portfolio, financial status and news coverage 

List of Tables

TABLE  Market Snapshot: Global PC VR Headsets Market
TABLE  Impact Pointers
TABLE  Impact Analysis of Drivers and Restraints
TABLE  North America PC VR Headsets Market Value, By Segment1, 2018 – 2028
TABLE  North America PC VR Headsets Market Value, By Segment2, 2018 – 2028
TABLE  North America PC VR Headsets Market Value, By Country, 2018 – 2028
TABLE  Europe PC VR Headsets Market Value, By Segment1, 2018 – 2028
TABLE  Europe PC VR Headsets Market Value, By Segment2, 2018 – 2028
TABLE  Europe PC VR Headsets Market Value, By Country, 2018 – 2028
TABLE  Asia Pacific PC VR Headsets Market Value, By Segment1, 2018 – 2028
TABLE  Asia Pacific PC VR Headsets Market Value, By Segment2, 2018 – 2028
TABLE  Asia Pacific PC VR Headsets Market Value, By Country, 2018 – 2028
TABLE  Latin America PC VR Headsets Market Value, By Segment1, 2018 – 2028
TABLE  Latin America PC VR Headsets Market Value, By Segment2, 2018 – 2028
TABLE  Latin America PC VR Headsets Market Value, By Country, 2018 – 2028
TABLE  MEA PC VR Headsets Market Value, By Segment1, 2018 – 2028
TABLE  MEA PC VR Headsets Market Value, By Segment2, 2018 – 2028
TABLE  MEA PC VR Headsets Market Value, By Country, 2018 – 2028
TABLE  Oculus: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE  Sony: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE  HTC: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE  Avegant: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE  Razer: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE  ANTVR: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE  DPVR: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE  Samsung: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE  Google: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE  Carl Zeiss: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE  Stomer Player: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE  FiresVR: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE  Vrvana: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE  VIRGlass: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
 

List of Figures

FIG.  Global PC VR Headsets Market: Research Methodology
FIG.  Top-Down and Bottom Up Approach
FIG.  Global PC VR Headsets Market, By Segment1, 2019 (US$ Mn)
FIG.  Global PC VR Headsets Market, By Segment2, 2019 (US$ Mn)
FIG.  Global PC VR Headsets Market, By Geography, 2019 (US$ Mn)
FIG.  Global PC VR Headsets Market Value and Growth, 2018 – 2028, (US$ Mn) (Y-o-Y %)
FIG.  Attractive Investment Proposition
FIG.  Market Positioning of Key PC VR Headsets Providers, 2016
FIG.  Global PC VR Headsets Market Value Share, By Segment1, 2019 & 2028 (% Value)
FIG.  Global 3DOF Motion Tracking Type Market Value, 2018 – 2028, (US$ Mn)
FIG.  Global 6DOF Motion Tracking Type Market Value, 2018 – 2028, (US$ Mn)
FIG.  Global 9DOF Motion Tracking Type Market Value, 2018 – 2028, (US$ Mn)
FIG.  Global PC VR Headsets Market Value Share, By Segment2, 2019 & 2028 (% Value)
FIG.  Global Entertainment Market Value, 2018 – 2028, (US$ Mn)
FIG.  Global Marketing Market Value, 2018 – 2028, (US$ Mn)
FIG.  Global Education Market Value, 2018 – 2028, (US$ Mn)
FIG.  Global Others Market Value, 2018 – 2028, (US$ Mn)
FIG.  U.S. PC VR Headsets Market Value, 2018 – 2028, (US$ Mn)
FIG.  Canada PC VR Headsets Market Value, 2018 – 2028, (US$ Mn)
FIG.  UK PC VR Headsets Market Value, 2018 – 2028, (US$ Mn)
FIG.  Germany PC VR Headsets Market Value, 2018 – 2028, (US$ Mn)
FIG.  France PC VR Headsets Market Value, 2018 – 2028, (US$ Mn)
FIG.  Rest of Europe PC VR Headsets Market Value, 2018 – 2028, (US$ Mn)
FIG.  China PC VR Headsets Market Value, 2018 – 2028, (US$ Mn)
FIG.  Japan PC VR Headsets Market Value, 2018 – 2028, (US$ Mn)
FIG.  India PC VR Headsets Market Value, 2018 – 2028, (US$ Mn)
FIG.  Rest of Asia Pacific PC VR Headsets Market Value, 2018 – 2028, (US$ Mn)
FIG.  Mexico PC VR Headsets Market Value, 2018 – 2028, (US$ Mn)
FIG.  Brazil PC VR Headsets Market Value, 2018 – 2028, (US$ Mn)
FIG.  Rest of Latin America PC VR Headsets Market Value, 2018 – 2028, (US$ Mn)
FIG.  GCC Countries PC VR Headsets Market Value, 2018 – 2028, (US$ Mn)
FIG.  South Africa PC VR Headsets Market Value, 2018 – 2028, (US$ Mn)
FIG.  Rest of MEA PC VR Headsets Market Value, 2018 – 2028, (US$ Mn)