Player Tracking Market by Component, Solution (Wearables, Opticals, Application-Based), End User (Individual Sports, Team Sports), Application (Fitness Tracking, Performance Tracking, Fraud Detection, Player Safety), and Region - Global Forecast to 2023

Abstract
Apex Market Research has published a new report titled ”Global Player Tracking Market share, forecast data, In-Depth Analysis, and Forecast, 2020-2027”. According to the report, The global Player Tracking market is estimated to grow from USD 2.1 billion in 2018 to USD 7.3 billion by 2023, at a CAGR of 27.8%. The report offers in-depth insights, revenue details, and other vital information regarding the global Player Tracking market and the various trends, drivers, restraints, opportunities, and threats in the target market till 2027.

Attractive Opportunities in the Player Tracking market

The report covers an in depth description, competitive scenario, wide product portfolio of key vendors and business strategy adopted by competitors along with their SWOT analysis, revenue, sales and Porter's Five Forces Analysis.
Global Player Tracking market report offers in-depth insights, revenue details, and other vital information regarding the global Player Tracking market, and the various trends, drivers, restraints, opportunities, and threats in the target market till year 2027. Hence, it covers the impact of these drivers and restraints on demand for this market during the forecast period.
It provides historical data along with future forecast as well as detailed analysis of market on a global, regional and country level. Important market data of this market is projected in the form of tables, graphics, and pictures. On a regional basis, the market is categorized into five regions that include North America, Europe, Asia Pacific, Latin America, and Middle & East Africa. It analyzes complete scenario of each and every region along with highest shareholder of Player Tracking market. The major players operating into Player Tracking Market include: It includes 15 major vendors
namely
Catapult (Australia)
STATSports (UK)
Zebra Technologies (US)
ChyronHego Corporation (US)
Polar (Finland)
STATS LLC (US)
JOHAN Sports (Netherlands)
Sonda Sports (Poland)
Xampion (Finland)
Kinexon (Germany)
Advanced Sports Analytics (US)
Sports Performance Tracking (Australia)
Q-Track (US)
PlayGineering (Latvia)
and Exelio (Italy). Scope Of the Report
Report Parameters Details of Parameter
Market Size 2020-2027
Based Year 2019
Forecast Period Covered 2020-2027
Units for value Value (USD) and Volume (kT)
Covered Segments Components (Solution, and Services), End Users, Applications, and Regions
Region Covered North America (the United States, Canada, and Mexico)
Europe (Germany, UK, France, Italy, and Russia, etc.)
Asia-Pacific (China, Japan, ASEAN, India, and Korea)
The Middle East and Africa (UAE, Egypt, South Africa, Saudi Arabia)
South America (Brazil, Chile, Peru, and Argentina)
This research report categorizes the Player Tracking market to forecast revenues and analyze trends in each of the following submarkets:

On the basis of Components, the player tracking market has been segmented as follows:

  • Solution
  • Wearables
  • Optical
  • Application-Based
  • Services

On the basis of End User, the player tracking market has been segmented as follows:

  • Individual Sport
  • Team Sports

On the basis of Application, the player tracking market has been segmented as follows:

  • Fitness
  • Performance
  • Behavior
  • Player Safety
By geography, this market has been segregated into five regions with revenue and growth rate of Player Tracking from 2020 to 2027,
There are 13 chapters to put on view for Player Tracking Market:
Chapter 1: Market Overview, Drivers, Restraints and Opportunities, Segmentation overview Chapter 2: Market competition by Manufacturers Chapter 3: Production by Regions Chapter 4: Consumption by Regions Chapter 5: Production, By Types, Revenue and Market share by Types Chapter 6: Consumption, By Applications, Market share (%) and Growth Rate by Applications Chapter 7: Complete profiling and analysis of Manufacturers Chapter 8: Manufacturing cost analysis, Raw materials analysis, Region-wise manufacturing expenses Chapter 9: Industrial Chain, Sourcing Strategy and Downstream Buyers Chapter 10: Marketing Strategy Analysis, Distributors/Traders Chapter 11: Market Effect Factors Analysis Chapter 12: Market Forecast Chapter 13: Player Tracking Research Findings and Conclusion, Appendix, methodology and data source Data type include capacity, production, market share, price, revenue, cost, gross, gross margin, growth rate, consumption, import, export have been determined using secondary sources and verified primary sources. Industry chain, manufacturing process, cost structure, marketing channel are also analyzed in this report. Industry Chain Analysis Raw Material and Suppliers Equipment and Suppliers Manufacturing Process Manufacturing Cost Structure Manufacturing Plants Distribution Analysis Available Customizations We can also provide customized report as per company's specific needs. We can also provide the customized separate regional or country-level reports, for the specific region as per client requirement.
Chapter 1 Industry Overview 1.1 Player Tracking Market Overview 1.1.1 Player Tracking Product Scope 1.1.2 Market Status and Outlook 1.2 Global Player Tracking Market Size and Analysis by Regions (2015-2019) 1.2.1 North America Player Tracking Market Status and Outlook 1.2.2 EU Player Tracking Market Status and Outlook 1.2.3 Japan Player Tracking Market Status and Outlook 1.2.4 China Player Tracking Market Status and Outlook 1.2.5 India Player Tracking Market Status and Outlook 1.2.6 Southeast Asia Player Tracking Market Status and Outlook 1.3 Global Player Tracking Market Segment On the basis of Components, the player tracking market has been segmented as follows:
1.3.1 Introduction
1.3.1.1 Market Estimates And Forecast 2015-2027
1.3.1 Solution
1.3.1.1 Market Estimates And Forecast By Country, 2015-2027
1.3.2 Wearables
1.3.2.1 Market Estimates And Forecast By Country, 2015-2027
1.3.3 Optical
1.3.3.1 Market Estimates And Forecast By Country, 2015-2027
1.3.4 Application-Based
1.3.4.1 Market Estimates And Forecast By Country, 2015-2027
1.3.5 Services
1.3.5.1 Market Estimates And Forecast By Country, 2015-2027
1.4 Global Player Tracking Market Segment On the basis of End User, the player tracking market has been segmented as follows:
1.4.1 Introduction
1.4.1.1 Market Estimates And Forecast 2015-2027
1.4.1 Individual Sport
1.4.1.1 Market Estimates And Forecast By Country, 2015-2027
1.4.2 Team Sports
1.4.2.1 Market Estimates And Forecast By Country, 2015-2027
1.5 Global Player Tracking Market Segment On the basis of Application, the player tracking market has been segmented as follows:
1.5.1 Introduction
1.5.1.1 Market Estimates And Forecast 2015-2027
1.5.1 Fitness
1.5.1.1 Market Estimates And Forecast By Country, 2015-2027
1.5.2 Performance
1.5.2.1 Market Estimates And Forecast By Country, 2015-2027
1.5.3 Behavior
1.5.3.1 Market Estimates And Forecast By Country, 2015-2027
1.5.4 Player Safety
1.5.4.1 Market Estimates And Forecast By Country, 2015-2027
Chapter 2 Global Player Tracking Competition Analysis by Players 2.1 Global Player Tracking Market Size (Million USD) by Players (2015-2019) 2.2 Competitive Status and Trend 2.2.1 Market Concentration Rate 2.2.2 Product/Service Differences 2.2.3 New Entrants 2.2.4 The Technology Trends in Future Chapter 3 Company (Top Players) Profiles and Key Data 3.1 It includes 15 major vendors 3.1.1 Company Profile 3.1.2 Main Business/Business Overview 3.1.3 Products, Services and Solutions 3.1.4 It includes 15 major vendors, Player Tracking Revenue (Million USD) (2015-2019) 3.1.5 Recent Developments 3.2 namely 3.2.1 Company Profile 3.2.2 Main Business/Business Overview 3.2.3 Products, Services and Solutions 3.2.4 namely, Player Tracking Revenue (Million USD) (2015-2019) 3.2.5 Recent Developments 3.3 Catapult (Australia) 3.3.1 Company Profile 3.3.2 Main Business/Business Overview 3.3.3 Products, Services and Solutions 3.3.4 Catapult (Australia), Player Tracking Revenue (Million USD) (2015-2019) 3.3.5 Recent Developments 3.4 STATSports (UK) 3.4.1 Company Profile 3.4.2 Main Business/Business Overview 3.4.3 Products, Services and Solutions 3.4.4 STATSports (UK), Player Tracking Revenue (Million USD) (2015-2019) 3.4.5 Recent Developments 3.5 Zebra Technologies (US) 3.5.1 Company Profile 3.5.2 Main Business/Business Overview 3.5.3 Products, Services and Solutions 3.5.4 Zebra Technologies (US), Player Tracking Revenue (Million USD)(2015-2019) 3.5.5 Recent Developments 3.6 ChyronHego Corporation (US) 3.6.1 Company Profile 3.6.2 Main Business/Business Overview 3.6.3 Products, Services and Solutions 3.6.4 ChyronHego Corporation (US), Player Tracking Revenue (Million USD)(2015-2019) 3.6.5 Recent Developments 3.7 Polar (Finland) 3.7.1 Company Profile 3.7.2 Main Business/Business Overview 3.7.3 Products, Services and Solutions 3.7.4 Polar (Finland), Player Tracking Revenue (Million USD)(2015-2019) 3.7.5 Recent Developments 3.8 STATS LLC (US) 3.8.1 Company Profile 3.8.2 Main Business/Business Overview 3.8.3 Products, Services and Solutions 3.8.4 STATS LLC (US), Player Tracking Revenue (Million USD) (2015-2019) 3.8.5 Recent Developments 3.9 JOHAN Sports (Netherlands) 3.9.1 Company Profile 3.9.2 Main Business/Business Overview 3.9.3 Products, Services and Solutions 3.9.4 JOHAN Sports (Netherlands), Player Tracking Revenue (Million USD) (2015-2019) 3.9.5 Recent Developments 3.10 Sonda Sports (Poland) 3.10.1 Company Profile 3.10.2 Main Business/Business Overview 3.10.3 Products, Services and Solutions 3.10.4 Sonda Sports (Poland), Player Tracking Revenue (Million USD) (2015-2019) 3.10.5 Recent Developments Chapter 4 Global Player Tracking Market Size Type (2015-2019) 4.1 Global Player Tracking Market Size by Type (2015-2019) Chapter 5 Global Player Tracking Market Size Application (2015-2019) 5.1 Global Player Tracking Market Size by Application (2015-2019) 5.2 Potential Application of Player Tracking in Future 5.3 Top Consumer / End Users of Player Tracking Chapter 6 North America Player Tracking Development Status and Outlook 6.1 North America Player Tracking Market Size (2015-2019) 6.2 North America Player Tracking Market Size by Application (2015-2019) Chapter 7 EU Player Tracking Development Status and Outlook 7.1 EU Player Tracking Market Size (2015-2019) 7.2 EU Player Tracking Market Size by Application (2015-2019) Chapter 8 Japan Player Tracking Development Status and Outlook 8.1 Japan Player Tracking Market Size (2015-2019) 8.2 Japan Player Tracking Market Size by Application (2015-2019) Chapter 9 China Player Tracking Development Status and Outlook 9.1 China Player Tracking Market Size and Forecast (2015-2019) 9.2 China Player Tracking Market Size by Application (2015-2019) Chapter 10 India Player Tracking Development Status and Outlook 10.1 India Player Tracking Market Size and Forecast (2015-2019) 10.2 India Player Tracking Market Size by Application (2015-2019) Chapter 11 Southeast Asia Player Tracking Development Status and Outlook 11.1 Southeast Asia Player Tracking Market Size and Forecast (2015-2019) 11.2 Southeast Asia Player Tracking Market Size by Application (2015-2019) Chapter 12 Market Forecast by Regions and Application (2020-2027) 12.1 Global Player Tracking Market Size (Million USD) by Regions (2020-2027) 12.1. North America Player Tracking Revenue and Growth Rate (2020-2027) 12.1.2 EU Player Tracking Revenue and Growth Rate (2020-2027) 12.1.3 China Player Tracking Revenue and Growth Rate (2020-2027) 12.1.4 Japan Player Tracking Revenue and Growth Rate (2020-2027) 12.1.5 Southeast Asia Player Tracking Revenue and Growth Rate (2020-2027) 12.1.6 India Player Tracking Revenue and Growth Rate (2020-2027) 12.2 Global Player Tracking Market Size by Application (2020-2027) Chapter 13 Player Tracking Market Dynamics 13.1 Player Tracking Market Opportunities 13.2 Player Tracking Challenge and Risk 13.2.1 Competition from Opponents 13.2.2 Downside Risks of Economy 13.3 Player Tracking Market Constraints and Threat 13.3.1 Threat from Substitute 13.3.2 Government Policy 13.3.3 Technology Risks 13.4 Player Tracking Market Driving Force 13.4.1 Growing Demand from Emerging Markets 13.4.2 Potential Application Chapter 14 Market Effect Factors Analysis 14.1 Technology Progress/Risk 14.1.1 Substitutes 14.1.2 Technology Progress in Related Industry 14.2 Consumer Needs Trend/Customer Preference 14.3 External Environmental Change 14.3.1 Economic Fluctuations 14.3.2 Other Risk Factors Chapter 15 Research Finding /Conclusion Chapter 16 Methodology and Data Source 16.1 Methodology/Research Approach 16.1.1 Research Programs/Design 16.1.2 Market Size Estimation 16.1.3 Market Breakdown and Data Triangulation 16.2 Data Source 16.2.1 Secondary Sources 16.2.2 Primary Sources 16.3 Disclaimer 16.4 Author List
1788

1719

OUR CLIENT