Racing Games Market Forecast to 2028 - COVID-19 Impact and Global Analysis By Size, Share & Trends, Drivers, Restraints, Opportunities, Manufacturer, Applications, And Segments

  • AMR-1062667
  • May 2021
  • Telecommunications and Wireless
  • 152 Pages
The Racing Games Market research report comprises of an overall in depth-analysis such as market drivers, opportunities, restraints, latest developments and trends, segmentation of the market, competitive analysis, global as well as regional analysis by showcasing how each of these factors can improve the further growth of the market on an overall perspective. The report also showcases the overall market value which includes the historic data (2018-2019) and forecast data (2020-2028) generated through the revenue (USD Mn)
 
Report Parameters Details of Parameter
Market Size xx Million
Based Year 2020
Forecast Period Covered 2020 – 2028
Units for value Revenue in USD million and CAGR from 2020 to 2028
Covered Segments Component, Types, Applications, End-Users, and more.
Companies Covered Electronic Arts Inc, Guillemot Corporation S.A, Logitech, Microsoft Corporation, Nintendo, Openwheeler, Raceroom EntertainmenT AG, SIMTECHPRO, Sparco SPA, The Codemasters Software Company Limited
Region Covered North America, Europe, Asia Pacific, Latin America, Middle East and Africa

COVID-19 Coverage
With the beginning of the COVID-19 pandemic in early 2020, all major economies around the world enforced severe lockdown restrictions to curb the spread of the virus. Apart from a few sectors such as healthcare and related essential services, most of the industries suffered tremendously due to inability to function in a normal fashion. Moreover, even some of the essential sectors suffered due to delays caused by supply chain disruptions and other travel complexities. However, with massive vaccination drives in most of the developed economies, some of the economies across the world experienced economic recovery from 2021. The Racing Games market is expected to gain momentum in such economies and probably recover some of the losses inflicted in the year 2020. With continued efforts towards curbing the virus in the developing economies, the Racing Games market is expected to attain Pre COVID-19 levels by mid-2022.

Racing Games Report’s Assessment
The research report is formulated such that it offers a deep understating on the market drivers that are assimilating the growth of the market, the market opportunities that are going to provide future growth factors for the market and the market restraints which showcase the reasons as to why the market can get hampered and dissimilated. All these factors are considered keeping in view the historic and forecast analysis which can enlighten the above mentioned factors.

Thereby at a glance a reader can understand all the factors and prospects of the Racing Games market and how it can assimilate and dissimilate based on each of the factors and figures mentioned in the report

Racing Games Market Competitive and Premeditated Analysis
In the Racing Games report major factors such latest tactical developments, competitors, research and development, participation of each region in the market and the competition among them, the latest news regarding company acquisitions and product launch, revenue of the competitors as well as the key offerings they provide all these factors are mentioned in the report with reasons to justify and understand them in depth.

The readers and purchaser of the Racing Games research report can gain a comprehensive understanding of the market competition, the revenue of each major players and their contribution towards the market, attractive proposition analysis is provided in the report which sub divides the segments with respect to the largest segment that has contributed to the market growth and the fastest growing segment based on the size of the market as well as its overall appeal.
 
Major Key Players for Global Racing Games Market:
The Racing Games market research report offers the company profile of major key players including progress trends, competitive landscape breakdown, and key in regions development status. Electronic Arts Inc, Guillemot Corporation S.A, Logitech, Microsoft Corporation, Nintendo, Openwheeler, Raceroom EntertainmenT AG, SIMTECHPRO, Sparco SPA, The Codemasters Software Company Limited

The Racing Games market report showcases vast potentials of growth and assimilation which is going to provide the industry numerous opportunities to grow and generate revenue by understanding the segments and which segment is a potential part to increase the disposable income in the present and upcoming years.

Racing Games Market Segmentation Analysis:
Each of the segment is explained in brief along with the revenue it generates for the market based on the historic and forecast data by highlighting the largest segment and the fastest growing segment with reasons to justify it.

The Global segmentation of the Racing Games market:
by Type
Client Type
Webgame Type
Application
Racing Simulators
PC
Mobile
Consoles

Regional Analysis of the Racing Games market:
The Racing Games market is dived based on different regions such as North America, Europe, Asia Pacific, Latin America and the Middle East and Africa. And the analysis of each region is provided by highlighting the largest contribution region, the fastest growing region and the factors that is keeping the market active in the other regions is also mentioned in depth. Each regional segment also comprises of the revenue each segment holds in a specific region with reasons to justify the values.

By Regions:
  • North America (U.S and Canada)
  • Europe (U.K., Germany and France)
  • Asia Pacific (China, India and Japan)
  • Latin America (Mexico and Brazil)
  • Middle East and Africa (GCC Countries and South Africa)
 


Major Factors Included and highlighted in the Racing Games report are as follows:
  • The overall market value along with historic and future data analysis.
  • The Growth drivers, opportunities and restraints are mention in detail.
  • The size of the entire Racing Games market on a global perspective.
  • The CAGR value of the overall market from 2020 to 2028.
  • COVID-19 impact on the Racing Games market and how it is coping up with the situation.
  • Major competitors and their contribution towards the market.
  • The segmentation analysis is included which provides a clear picture of the market bifurcation.
  • Tables and graphs that can easily been understood at a glance
  • Latest trends and news related to the Racing Games market is included in the report.
Key Analytical Areas:
The report aims to offer a complete solution to various businesses operating in the Racing Games market in making strategic decisions based on credible information and actionable insights. Thereby, the report covers various aspects of your requirements such as industry overview, market dynamics, regional analysis and competitive landscape. The report aims to provide insights to businesses in the Racing Games market for numerous purposes such as:

     1. Strategic Decision Making:
With the help of this report, key decision makers can quickly analyze and identify growth opportunities in terms of numerous segments across various geographical regions. Thereby, this report enables organizations to identify and make strategic investments in specific market segments in order to gain maximum return on investment.

     2. Actionable Insights:
The report offers a deep dive into how companies are leveraging market conditions to make the most in the Racing Games market. Thereby, the report offers numerous actionable insights into the best practices and key success factors relevant in the Racing Games market. Using the insights included in the report, businesses can make quick decisions to achieve success in business operations.

     3. Competitive Snapshot:
In addition, to detailed information on the companies operating in the Racing Games market, the report also includes a competitive snapshot of all the companies covered in the report. Thereby, this offers a visual representation of how all the companies stand comparatively based on their competencies, geographic presence, market hold, years of operations, employee and financial strength, among others.

Manufacturers and Segments

  • Electronic Arts Inc
  • Guillemot Corporation S.A
  • Logitech
  • Microsoft Corporation
  • Nintendo
  • Openwheeler
  • Raceroom EntertainmenT AG
  • SIMTECHPRO
  • Sparco SPA
  • The Codemasters Software Company Limited
  • Client Type
  • Webgame Type
  • Racing Simulators
  • PC
  • Mobile
  • Consoles

Have query on this report?

Make an Enquiry
1. Preface
     1.1. Report Scope and Description
     1.2. Research Methodology
          1.2.1. Phase I-Secondary Research
          1.2.2. Phase II-Primary Research
          1.2.3. Phase II-Expert Panel Review
          1.2.4. Assumptions
          1.2.5. Approach Adopted

2. Executive Summarysegment Form
     2.1. Global Racing Games Market Snapshot
          2.1.1. Global Racing Games Market By Type,2019
               2.1.1.1.Client Type
               2.1.1.2.Webgame Type
          2.1.2. Global Racing Games Market By Application,2019
               2.1.2.1.Racing Simulators
               2.1.2.2.PC
               2.1.2.3.Mobile
               2.1.2.4.Consoles
          2.1.3. Global Racing Games Market By End-use,2019
          2.1.4. Global Racing Games Market By Geography,2019

3. Global Racing Games Market Dynamics
     3.1. Market Overview
     3.2. Market Inclination Insights Analysis
     3.3. Drivers
     3.4. Challenges
     3.5. Future Prospects
     3.6. Impact Analysis of Drivers and Challenges During the Forecast Period, (2020-2028)

4. Global Racing Games Market Size (US$), By Type, 2018 – 2028 
     4.1. Overview
          4.1.1. Market Share Analysis By Type, 2019 vs.2028
          4.1.2. Attractive Investment Proposition By Type, 2020
     4.2. Global Racing Games Market Size (US$), By Type, 2018 – 2028

5. Global Racing Games Market Size (US$), By Application, 2018 – 2028 
     5.1. Overview
          5.1.1. Market Share Analysis By Application, 2019 vs.2028
          5.1.2. Attractive Investment Proposition By Application, 2020
     5.2. Global Racing Games Market Size (US$), By Application, 2018 – 2028

6. Global Racing Games Market Size (US$), By End-use, 2018 – 2028 
     6.1. Overview
          6.1.1. Market Share Analysis By End-use, 2019 vs.2028
          6.1.2. Attractive Investment Proposition By End-use, 2020
     6.2. Global Racing Games Market Size (US$), By End-use, 2018 – 2028

7. Global Racing Games Market Size (US$), By Geography, 2018 – 2028
     7.1. Overview
          7.1.1. Market Share Analysis by Geography, 2019 vs. 2028
          7.1.2. Attractive Investment Proposition by Geography, 2020
     7.2. North America Racing Games Market Analysis, 2018 – 2028 
          7.2.1. North America Racing Games Market Size (US$), By Country, 2018 – 2028 
               7.2.1.1. U.S.
               7.2.1.2. Canada
          7.2.2. North America Racing Games Market Size (US$), By Type, 2018 – 2028
          7.2.3. North America Racing Games Market Size (US$), By Application, 2018 – 2028
          7.2.4. North America Racing Games Market Size (US$), By End-use, 2018 – 2028
     7.3. Europe Racing Games Market Analysis, 2018 – 2028 
          7.3.1.  Europe Racing Games Market Size (US$), By Country, 2018 – 2028 
               7.3.1.1. U.K.
               7.3.1.2. Germany
               7.3.1.3. France
               7.3.1.4. Rest of Europe
          7.3.2. Europe Racing Games Market Size (US$), By Type, 2018 – 2028
          7.3.3. Europe Racing Games Market Size (US$), By Application, 2018 – 2028
          7.3.4. Europe Racing Games Market Size (US$), By End-use, 2018 – 2028
     7.4. Asia Pacific Racing Games Market Analysis , 2018 – 2028
          7.4.1.  Asia Pacific Racing Games Market Size (US$), By Country, 2018 – 2028 
               7.4.1.1. China
               7.4.1.2. Japan
               7.4.1.3. India
               7.4.1.4. Rest of Asia Pacific
          7.4.2. Asia Pacific Racing Games Market Size (US$), By Type, 2018 – 2028
          7.4.3. Asia Pacific Racing Games Market Size (US$), By Application, 2018 – 2028
          7.4.4. Asia Pacific Racing Games Market Size (US$), By End-use, 2018 – 2028
     7.5. Latin America Racing Games Market Analysis, 2018 – 2028 
          7.5.1.  Latin America Racing Games Market Size (US$), By Country, 2018 – 2028 
               7.5.1.1. Brazil
               7.5.1.2. Mexico
               7.5.1.3. Rest of Latin America
          7.5.2. Latin America Racing Games Market Size (US$), By Type, 2018 – 2028
          7.5.3. Latin America Racing Games Market Size (US$), By Application, 2018 – 2028
          7.5.4. Latin America Racing Games Market Size (US$), By End-use, 2018 – 2028
     7.6. Middle East & Africa (MEA) Racing Games Market Analysis, 2018 – 2028 
          7.6.1.  MEA Racing Games Market Size (US$), By Region, 2018 – 2028 
               7.6.1.1. GCC Countries
               7.6.1.2. South Africa
               7.6.1.3. Rest of MEA
          7.6.2. MEA Racing Games Market Size (US$), By Type, 2018 – 2028
          7.6.3. MEA Racing Games Market Size (US$), By Application, 2018 – 2028
          7.6.4. MEA Racing Games Market Size (US$), By End-use, 2018 – 2028

8. Company Profiles
     8.1. Competitive Analysis 
     8.2. Market Positioning of Key Vendors 
     8.3. Key Strategies adopted by the Leading Players
     8.4. Key Racing Games Providers
        8.4.1 Electronic Arts Inc
                8.4.1.1 Business Description
                8.4.1.2 Electronic Arts Inc Geographic Operations
                8.4.1.3 Electronic Arts Inc Financial Information
                8.4.1.4 Electronic Arts Inc Product Positions/Portfolio
                8.4.1.5 Electronic Arts Inc Key Developments
        8.4.2 Guillemot Corporation S.A
                8.4.2.1 Business Description
                8.4.2.2 Guillemot Corporation S.A Geographic Operations
                8.4.2.3 Guillemot Corporation S.A Financial Information
                8.4.2.4 Guillemot Corporation S.A Product Positions/Portfolio
                8.4.2.5 Guillemot Corporation S.A Key Developments
        8.4.3 Logitech
                8.4.3.1 Business Description
                8.4.3.2 Logitech Geographic Operations
                8.4.3.3 Logitech Financial Information
                8.4.3.4 Logitech Product Positions/Portfolio
                8.4.3.5 Logitech Key Developments
        8.4.4 Microsoft Corporation
                8.4.4.1 Business Description
                8.4.4.2 Microsoft Corporation Geographic Operations
                8.4.4.3 Microsoft Corporation Financial Information
                8.4.4.4 Microsoft Corporation Product Positions/Portfolio
                8.4.4.5 Microsoft Corporation Key Developments
        8.4.5 Nintendo
                8.4.5.1 Business Description
                8.4.5.2 Nintendo Geographic Operations
                8.4.5.3 Nintendo Financial Information
                8.4.5.4 Nintendo Product Positions/Portfolio
                8.4.5.5 Nintendo Key Developments
        8.4.6 Openwheeler
                8.4.6.1 Business Description
                8.4.6.2 Openwheeler Geographic Operations
                8.4.6.3 Openwheeler Financial Information
                8.4.6.4 Openwheeler Product Positions/Portfolio
                8.4.6.5 Openwheeler Key Developments
        8.4.7 Raceroom EntertainmenT AG
                8.4.7.1 Business Description
                8.4.7.2 Raceroom EntertainmenT AG Geographic Operations
                8.4.7.3 Raceroom EntertainmenT AG Financial Information
                8.4.7.4 Raceroom EntertainmenT AG Product Positions/Portfolio
                8.4.7.5 Raceroom EntertainmenT AG Key Developments
        8.4.8 SIMTECHPRO
                8.4.8.1 Business Description
                8.4.8.2 SIMTECHPRO Geographic Operations
                8.4.8.3 SIMTECHPRO Financial Information
                8.4.8.4 SIMTECHPRO Product Positions/Portfolio
                8.4.8.5 SIMTECHPRO Key Developments
        8.4.9 Sparco SPA
                8.4.9.1 Business Description
                8.4.9.2 Sparco SPA Geographic Operations
                8.4.9.3 Sparco SPA Financial Information
                8.4.9.4 Sparco SPA Product Positions/Portfolio
                8.4.9.5 Sparco SPA Key Developments
        8.4.10 The Codemasters Software Company Limited
                8.4.10.1 Business Description
                8.4.10.2 The Codemasters Software Company Limited Geographic Operations
                8.4.10.3 The Codemasters Software Company Limited Financial Information
                8.4.10.4 The Codemasters Software Company Limited Product Positions/Portfolio
                8.4.10.5 The Codemasters Software Company Limited Key Developments

LIST OF TABLES

TABLE 1 Market Snapshot: Global Racing Games Market 
TABLE 2 Impact Indicators 
TABLE 3 Impact Analysis of Drivers and Restraints 
TABLE 4 North America Racing Games Market Revenue, By Type, 2018 – 2028 (US$ Mn) 
TABLE 5 North America Racing Games Market Revenue, By Application, 2018 – 2028 (US$ Mn) 
TABLE 6 North America Racing Games Market Revenue, By End-use, 2018 – 2028 (US$ Mn) 
TABLE 7 Europe Racing Games Market Revenue, By Type, 2018 – 2028 (US$ Mn) 
TABLE 8 Europe Racing Games Market Revenue, By Application, 2018 – 2028 (US$ Mn) 
TABLE 9 Europe Racing Games Market Revenue, By End-use, 2018 – 2028 (US$ Mn) 
TABLE 10 Asia Pacific Racing Games Market Revenue, By Type, 2018 – 2028 (US$ Mn) 
TABLE 11 Asia Pacific Racing Games Market Revenue, By Application, 2018 – 2028 (US$ Mn) 
TABLE 12 Asia Pacific Racing Games Market Revenue, By End-use, 2018 – 2028 (US$ Mn) 
TABLE 13 Latin America Racing Games Market Revenue, By Type, 2018 – 2028 (US$ Mn) 
TABLE 14 Latin America Racing Games Market Revenue, By Application, 2018 – 2028 (US$ Mn) 
TABLE 15 Latin America Racing Games Market Revenue, By End-use, 2018 – 2028 (US$ Mn)
TABLE 16 MEA Racing Games Market Revenue, By Type, 2018 – 2028 (US$ Mn) 
TABLE 17 MEA Racing Games Market Revenue, By Application, 2018 – 2028 (US$ Mn) 
TABLE 18 MEA Racing Games Market Revenue, By End-use, 2018 – 2028 (US$ Mn)

LIST OF FIGURES

FIG. 1 Global Racing Games: Market Segmentation 
FIG. 2 Global Racing Games Market: Research Methodology 
FIG. 3 Top-Down and Bottom-up Approach 
FIG. 4 Global Racing Games Market, By Type, 2019 (US$ Mn) 
FIG. 5 Global Racing Games Market, By Application, 2019 (US$ Mn) 
FIG. 6 Global Racing Games Market, By End-use, 2019 (US$ Mn) 
FIG. 7 Global Racing Games Market, By Geography, 2019 (US$ Mn) 
FIG. 8 Global Racing Games Market Revenue and Growth, 2018 – 2028, (US$ Mn) (Y-o-Y %)
FIG. 9 Attractive Investment Proposition 
FIG. 10 Market Positioning of Key Racing Games Providers, 2019
FIG. 11 Global Racing Games Market Revenue Contribution, By Type, 2019 & 2028 (Value %) 
FIG. 12 Global Racing Games Market Revenue Contribution, By Application, 2019 & 2028 (Value %) 
FIG. 13 Global Racing Games Market Revenue Contribution, By End-use, 2019 & 2028 (Value %) 
FIG. 14 North America Racing Games Market Revenue, 2018 – 2028, (US$ Mn) 
FIG. 15 Europe Racing Games Market Revenue, 2018 – 2028, (US$ Mn) 
FIG. 16 Asia Pacific Racing Games Market Revenue, 2018 – 2028, (US$ Mn) 
FIG. 17 Latin America Racing Games Market Revenue, 2018 – 2028, (US$ Mn)
FIG. 18 MEA Racing Games Market Revenue, 2018 – 2028, (US$ Mn)

Key Takeaways:

1. Market value and estimate of the Racing Games market for the period from 2020 to 2028
2. Compounded annual growth rate (CAGR%) for individual segments in various regional markets for a period from 2020 to 2028
3. Value chain analysis
4. Market share study combined with competitive landscape of major players
5. Profiles of major market players covering overall business operations, geographic occurrence, product portfolio, financial status and news coverage 

List of Tables

TABLE  Market Snapshot: Global Racing Games Market
TABLE  Impact Pointers
TABLE  Impact Analysis of Drivers and Restraints
TABLE  North America Racing Games Market Value, By Segment1, 2018 – 2028
TABLE  North America Racing Games Market Value, By Segment2, 2018 – 2028
TABLE  North America Racing Games Market Value, By Country, 2018 – 2028
TABLE  Europe Racing Games Market Value, By Segment1, 2018 – 2028
TABLE  Europe Racing Games Market Value, By Segment2, 2018 – 2028
TABLE  Europe Racing Games Market Value, By Country, 2018 – 2028
TABLE  Asia Pacific Racing Games Market Value, By Segment1, 2018 – 2028
TABLE  Asia Pacific Racing Games Market Value, By Segment2, 2018 – 2028
TABLE  Asia Pacific Racing Games Market Value, By Country, 2018 – 2028
TABLE  Latin America Racing Games Market Value, By Segment1, 2018 – 2028
TABLE  Latin America Racing Games Market Value, By Segment2, 2018 – 2028
TABLE  Latin America Racing Games Market Value, By Country, 2018 – 2028
TABLE  MEA Racing Games Market Value, By Segment1, 2018 – 2028
TABLE  MEA Racing Games Market Value, By Segment2, 2018 – 2028
TABLE  MEA Racing Games Market Value, By Country, 2018 – 2028
TABLE  Electronic Arts Inc: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE  Guillemot Corporation S.A: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE  Logitech: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE  Microsoft Corporation: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE  Nintendo: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE  Openwheeler: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE  Raceroom EntertainmenT AG: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE  SIMTECHPRO: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE  Sparco SPA: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE  The Codemasters Software Company Limited: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
 

List of Figures

FIG.  Global Racing Games Market: Research Methodology
FIG.  Top-Down and Bottom Up Approach
FIG.  Global Racing Games Market, By Segment1, 2019 (US$ Mn)
FIG.  Global Racing Games Market, By Segment2, 2019 (US$ Mn)
FIG.  Global Racing Games Market, By Geography, 2019 (US$ Mn)
FIG.  Global Racing Games Market Value and Growth, 2018 – 2028, (US$ Mn) (Y-o-Y %)
FIG.  Attractive Investment Proposition
FIG.  Market Positioning of Key Racing Games Providers, 2016
FIG.  Global Racing Games Market Value Share, By Segment1, 2019 & 2028 (% Value)
FIG.  Global Webgame Type Market Value, 2018 – 2028, (US$ Mn)
FIG.  Global Market Value, 2018 – 2028, (US$ Mn)
FIG.  Global Racing Games Market Value Share, By Segment2, 2019 & 2028 (% Value)
FIG.  Global PC Market Value, 2018 – 2028, (US$ Mn)
FIG.  Global Mobile Market Value, 2018 – 2028, (US$ Mn)
FIG.  Global Consoles Market Value, 2018 – 2028, (US$ Mn)
FIG.  Global Market Value, 2018 – 2028, (US$ Mn)
FIG.  U.S. Racing Games Market Value, 2018 – 2028, (US$ Mn)
FIG.  Canada Racing Games Market Value, 2018 – 2028, (US$ Mn)
FIG.  UK Racing Games Market Value, 2018 – 2028, (US$ Mn)
FIG.  Germany Racing Games Market Value, 2018 – 2028, (US$ Mn)
FIG.  France Racing Games Market Value, 2018 – 2028, (US$ Mn)
FIG.  Rest of Europe Racing Games Market Value, 2018 – 2028, (US$ Mn)
FIG.  China Racing Games Market Value, 2018 – 2028, (US$ Mn)
FIG.  Japan Racing Games Market Value, 2018 – 2028, (US$ Mn)
FIG.  India Racing Games Market Value, 2018 – 2028, (US$ Mn)
FIG.  Rest of Asia Pacific Racing Games Market Value, 2018 – 2028, (US$ Mn)
FIG.  Mexico Racing Games Market Value, 2018 – 2028, (US$ Mn)
FIG.  Brazil Racing Games Market Value, 2018 – 2028, (US$ Mn)
FIG.  Rest of Latin America Racing Games Market Value, 2018 – 2028, (US$ Mn)
FIG.  GCC Countries Racing Games Market Value, 2018 – 2028, (US$ Mn)
FIG.  South Africa Racing Games Market Value, 2018 – 2028, (US$ Mn)
FIG.  Rest of MEA Racing Games Market Value, 2018 – 2028, (US$ Mn)