Social VR Market Forecast to 2028 - COVID-19 Impact and Global Analysis By Size, Share & Trends, Drivers, Restraints, Opportunities, Manufacturer, Applications, And Segments

  • AMR-1062935
  • May 2021
  • Telecommunications and Wireless
  • 128 Pages
The Social VR market research report provides an in-depth analysis of the currents trends, latest developments, scenario, market size, various drivers, restraints, and major players along with their profile details. Research report offers the historic data for year 2018 and 2019 and also provides the forecast data from year 2020 to 2028 which is based on revenue (USD Million). With the help of all these information research report helps the market participants to improve market positions. With the help of all these insights Social VR market research report recommends a business strategy for present market participants to strengthen their position in the market.
 
Report Parameters Details of Parameter
Market Size xx Million
Based Year 2020
Forecast Period Covered 2020 – 2028
Units for value Revenue in USD million and CAGR from 2020 to 2028
Covered Segments Component, Types, Applications, End-Users, and more.
Companies Covered Vrideo, Padraft, Emergent VR, Altspace VR, Bigscreen, Inc., VRChat Inc., HTC Corporation, Facebook Technologies, LLC, Google LLC, Microsoft Corporation.
Region Covered North America, Europe, Asia Pacific, Latin America, Middle East and Africa

COVID-19 Impact Analysis
The analysis of covid-19 is based on the impact of the current pandemic situation on market scenarios. This includes impact of covid-19 outbreak on overall revenue, market segments as well as regional market. The report also puts light on detailed impact analysis by taking into consideration all the government policies imposed during the pandemic situation, temporary shutdown of manufacturing units, current state of supply chain and distributors, and its future impacts on the growth of overall market. The market study will assist user to understand the global demand and impose strategic business plans to compete with the peers.

Furthermore, the research report includes the detailed information about major players and provides the data regarding the current market scenario as well as upcoming market opportunities or challenges. Similarly, in segment report covers the types, and applications according to the countries and key regions. The research report consists the various drivers and restraints for Social VR market along with their effects over the forecast period. Similarly, according to the region Social VR market research report includes the study of opportunities available in the market situation.

The Social VR market research report provides the in-depth data analysis by using the various graphs, figures, charts, and tables. Furthermore, the report provides the different business challenges which are impacting market growth in all direction.

Major Key Players for Global Social VR Market:
The Social VR market research report offers the company profile of major key players including progress trends, competitive landscape breakdown, and key in regions development status. Vrideo, Padraft, Emergent VR, Altspace VR, Bigscreen, Inc., VRChat Inc., HTC Corporation, Facebook Technologies, LLC, Google LLC, Microsoft Corporation.

Social VR Market Segmentation Analysis:
By Component
Hardware
Software/Application
Services
End-user
Commercial
Residential
Government

Global Social VR Market Segmentation by Regions:
In regional analysis, Social VR market research report provides the detailed analysis from various regions and also contains the detailed analysis of country. Along with market revenue, market value report also offers the forecast analysis for the following countries and regions. Global Social VR market report covers the various geographical regions such as North America, Asia-Pacific, Europe, Latin America, and Middle East & Africa. Also, various countries included are Canada, U.K., France, the U.S., Japan, China, India, and Germany and so on.

North America Region for Social VR Market: Value and Forecast
  • U.S.
  • Canada
 Europe Region for Social VR Market: Value and Forecast
  • UK
  • Germany
  • France
  • Rest of the Europe
 Asia Pacific Region for Social VR Market: Value and Forecast
  • China
  • Japan
  • India
  • Rest of the Asia Pacific
 Latin America Region for Social VR Market: Value and Forecast
  • Mexico
  • Brazil
  • Rest of the Latin America
 Middle East and Africa for Social VR Market: Value and Forecast
  • GCC Countries
  • South Africa
  • Rest of Middle East and Africa


Important Points Covered by Report:
  • To analyze the value of the Social VR market, according to the key region.
  • To study the Social VR market current trends, prospects and also their participation in the entire sector.
  • Report consists the in-depth information related to the region/countries, major key players, current trends and their analysis, product type, applications, and other background information
  • Report provides the detailed information about drivers, restraints and future scope of Social VR market.
  • Report covers the information about historic data analysis as well as forecast period analysis.

Global Social VR research report consist the information about overall sales and revenue during the historic and forecasted period of 2018 to 2028. Additionally, this report covers the inside and out factual examination and the market elements and requests which give an entire situation of the business.

Key Analytical Areas:
The report aims to offer a complete solution to various businesses operating in the Social VR market in making strategic decisions based on credible information and actionable insights. Thereby, the report covers various aspects of your requirements such as industry overview, market dynamics, regional analysis and competitive landscape. The report aims to provide insights to businesses in the Social VR market for numerous purposes such as:

    1. Strategic Decision Making:
With the help of this report, key decision makers can quickly analyze and identify growth opportunities in terms of numerous segments across various geographical regions. Thereby, this report enables organizations to identify and make strategic investments in specific market segments in order to gain maximum return on investment.

     2. Actionable Insights:
The report offers a deep dive into how companies are leveraging market conditions to make the most in the Social VR market. Thereby, the report offers numerous actionable insights into the best practices and key success factors relevant in the Social VR market. Using the insights included in the report, businesses can make quick decisions to achieve success in business operations.

     3. Competitive Snapshot:
In addition, to detailed information on the companies operating in the Social VR market, the report also includes a competitive snapshot of all the companies covered in the report. Thereby, this offers a visual representation of how all the companies stand comparatively based on their competencies, geographic presence, market hold, years of operations, employee and financial strength, among others.

Manufacturers and Segments

  • Vrideo
  • Padraft
  • Emergent VR
  • Altspace VR
  • Bigscreen, Inc.
  • VRChat Inc.
  • HTC Corporation
  • Facebook Technologies, LLC
  • Google LLC
  • Microsoft Corporation.
  • Hardware
  • Software/Application
  • Services
  • Commercial
  • Residential
  • Government

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1. Preface
     1.1. Report Scope and Description
     1.2. Research Methodology
          1.2.1. Phase I-Secondary Research
          1.2.2. Phase II-Primary Research
          1.2.3. Phase II-Expert Panel Review
          1.2.4. Assumptions
          1.2.5. Approach Adopted

2. Executive Summarysegment Form
     2.1. Global Social VR Market Snapshot
          2.1.1. Global Social VR Market By Component,2019
               2.1.1.1.Hardware
               2.1.1.2.Software/End-user
               2.1.1.3.Services
          2.1.2. Global Social VR Market By End-user,2019
               2.1.2.1.Commercial
               2.1.2.2.Residential
               2.1.2.3.Government
          2.1.3. Global Social VR Market By End-use,2019
          2.1.4. Global Social VR Market By Geography,2019

3. Global Social VR Market Dynamics
     3.1. Market Overview
     3.2. Market Inclination Insights Analysis
     3.3. Drivers
     3.4. Challenges
     3.5. Future Prospects
     3.6. Impact Analysis of Drivers and Challenges During the Forecast Period, (2020-2028)

4. Global Social VR Market Size (US$), By Component, 2018 – 2028 
     4.1. Overview
          4.1.1. Market Share Analysis By Component, 2019 vs.2028
          4.1.2. Attractive Investment Proposition By Component, 2020
     4.2. Global Social VR Market Size (US$), By Component, 2018 – 2028

5. Global Social VR Market Size (US$), By End-user, 2018 – 2028 
     5.1. Overview
          5.1.1. Market Share Analysis By End-user, 2019 vs.2028
          5.1.2. Attractive Investment Proposition By End-user, 2020
     5.2. Global Social VR Market Size (US$), By End-user, 2018 – 2028

6. Global Social VR Market Size (US$), By End-use, 2018 – 2028 
     6.1. Overview
          6.1.1. Market Share Analysis By End-use, 2019 vs.2028
          6.1.2. Attractive Investment Proposition By End-use, 2020
     6.2. Global Social VR Market Size (US$), By End-use, 2018 – 2028

7. Global Social VR Market Size (US$), By Geography, 2018 – 2028
     7.1. Overview
          7.1.1. Market Share Analysis by Geography, 2019 vs. 2028
          7.1.2. Attractive Investment Proposition by Geography, 2020
     7.2. North America Social VR Market Analysis, 2018 – 2028 
          7.2.1. North America Social VR Market Size (US$), By Country, 2018 – 2028 
               7.2.1.1. U.S.
               7.2.1.2. Canada
          7.2.2. North America Social VR Market Size (US$), By Component, 2018 – 2028
          7.2.3. North America Social VR Market Size (US$), By End-user, 2018 – 2028
          7.2.4. North America Social VR Market Size (US$), By End-use, 2018 – 2028
     7.3. Europe Social VR Market Analysis, 2018 – 2028 
          7.3.1.  Europe Social VR Market Size (US$), By Country, 2018 – 2028 
               7.3.1.1. U.K.
               7.3.1.2. Germany
               7.3.1.3. France
               7.3.1.4. Rest of Europe
          7.3.2. Europe Social VR Market Size (US$), By Component, 2018 – 2028
          7.3.3. Europe Social VR Market Size (US$), By End-user, 2018 – 2028
          7.3.4. Europe Social VR Market Size (US$), By End-use, 2018 – 2028
     7.4. Asia Pacific Social VR Market Analysis , 2018 – 2028
          7.4.1.  Asia Pacific Social VR Market Size (US$), By Country, 2018 – 2028 
               7.4.1.1. China
               7.4.1.2. Japan
               7.4.1.3. India
               7.4.1.4. Rest of Asia Pacific
          7.4.2. Asia Pacific Social VR Market Size (US$), By Component, 2018 – 2028
          7.4.3. Asia Pacific Social VR Market Size (US$), By End-user, 2018 – 2028
          7.4.4. Asia Pacific Social VR Market Size (US$), By End-use, 2018 – 2028
     7.5. Latin America Social VR Market Analysis, 2018 – 2028 
          7.5.1.  Latin America Social VR Market Size (US$), By Country, 2018 – 2028 
               7.5.1.1. Brazil
               7.5.1.2. Mexico
               7.5.1.3. Rest of Latin America
          7.5.2. Latin America Social VR Market Size (US$), By Component, 2018 – 2028
          7.5.3. Latin America Social VR Market Size (US$), By End-user, 2018 – 2028
          7.5.4. Latin America Social VR Market Size (US$), By End-use, 2018 – 2028
     7.6. Middle East & Africa (MEA) Social VR Market Analysis, 2018 – 2028 
          7.6.1.  MEA Social VR Market Size (US$), By Region, 2018 – 2028 
               7.6.1.1. GCC Countries
               7.6.1.2. South Africa
               7.6.1.3. Rest of MEA
          7.6.2. MEA Social VR Market Size (US$), By Component, 2018 – 2028
          7.6.3. MEA Social VR Market Size (US$), By End-user, 2018 – 2028
          7.6.4. MEA Social VR Market Size (US$), By End-use, 2018 – 2028

8. Company Profiles
     8.1. Competitive Analysis 
     8.2. Market Positioning of Key Vendors 
     8.3. Key Strategies adopted by the Leading Players
     8.4. Key Social VR Providers
        8.4.1 Vrideo
                8.4.1.1 Business Description
                8.4.1.2 Vrideo Geographic Operations
                8.4.1.3 Vrideo Financial Information
                8.4.1.4 Vrideo Product Positions/Portfolio
                8.4.1.5 Vrideo Key Developments
        8.4.2 Padraft
                8.4.2.1 Business Description
                8.4.2.2 Padraft Geographic Operations
                8.4.2.3 Padraft Financial Information
                8.4.2.4 Padraft Product Positions/Portfolio
                8.4.2.5 Padraft Key Developments
        8.4.3 Emergent VR
                8.4.3.1 Business Description
                8.4.3.2 Emergent VR Geographic Operations
                8.4.3.3 Emergent VR Financial Information
                8.4.3.4 Emergent VR Product Positions/Portfolio
                8.4.3.5 Emergent VR Key Developments
        8.4.4 Altspace VR
                8.4.4.1 Business Description
                8.4.4.2 Altspace VR Geographic Operations
                8.4.4.3 Altspace VR Financial Information
                8.4.4.4 Altspace VR Product Positions/Portfolio
                8.4.4.5 Altspace VR Key Developments
        8.4.5 Bigscreen, Inc.
                8.4.5.1 Business Description
                8.4.5.2 Bigscreen, Inc. Geographic Operations
                8.4.5.3 Bigscreen, Inc. Financial Information
                8.4.5.4 Bigscreen, Inc. Product Positions/Portfolio
                8.4.5.5 Bigscreen, Inc. Key Developments
        8.4.6 VRChat Inc.
                8.4.6.1 Business Description
                8.4.6.2 VRChat Inc. Geographic Operations
                8.4.6.3 VRChat Inc. Financial Information
                8.4.6.4 VRChat Inc. Product Positions/Portfolio
                8.4.6.5 VRChat Inc. Key Developments
        8.4.7 HTC Corporation
                8.4.7.1 Business Description
                8.4.7.2 HTC Corporation Geographic Operations
                8.4.7.3 HTC Corporation Financial Information
                8.4.7.4 HTC Corporation Product Positions/Portfolio
                8.4.7.5 HTC Corporation Key Developments
        8.4.8 Facebook Technologies, LLC
                8.4.8.1 Business Description
                8.4.8.2 Facebook Technologies, LLC Geographic Operations
                8.4.8.3 Facebook Technologies, LLC Financial Information
                8.4.8.4 Facebook Technologies, LLC Product Positions/Portfolio
                8.4.8.5 Facebook Technologies, LLC Key Developments
        8.4.9 Google LLC
                8.4.9.1 Business Description
                8.4.9.2 Google LLC Geographic Operations
                8.4.9.3 Google LLC Financial Information
                8.4.9.4 Google LLC Product Positions/Portfolio
                8.4.9.5 Google LLC Key Developments
        8.4.10 Microsoft Corporation.
                8.4.10.1 Business Description
                8.4.10.2 Microsoft Corporation. Geographic Operations
                8.4.10.3 Microsoft Corporation. Financial Information
                8.4.10.4 Microsoft Corporation. Product Positions/Portfolio
                8.4.10.5 Microsoft Corporation. Key Developments

LIST OF TABLES

TABLE 1 Market Snapshot: Global Social VR Market 
TABLE 2 Impact Indicators 
TABLE 3 Impact Analysis of Drivers and Restraints 
TABLE 4 North America Social VR Market Revenue, By Component, 2018 – 2028 (US$ Mn) 
TABLE 5 North America Social VR Market Revenue, By End-user, 2018 – 2028 (US$ Mn) 
TABLE 6 North America Social VR Market Revenue, By End-use, 2018 – 2028 (US$ Mn) 
TABLE 7 Europe Social VR Market Revenue, By Component, 2018 – 2028 (US$ Mn) 
TABLE 8 Europe Social VR Market Revenue, By End-user, 2018 – 2028 (US$ Mn) 
TABLE 9 Europe Social VR Market Revenue, By End-use, 2018 – 2028 (US$ Mn) 
TABLE 10 Asia Pacific Social VR Market Revenue, By Component, 2018 – 2028 (US$ Mn) 
TABLE 11 Asia Pacific Social VR Market Revenue, By End-user, 2018 – 2028 (US$ Mn) 
TABLE 12 Asia Pacific Social VR Market Revenue, By End-use, 2018 – 2028 (US$ Mn) 
TABLE 13 Latin America Social VR Market Revenue, By Component, 2018 – 2028 (US$ Mn) 
TABLE 14 Latin America Social VR Market Revenue, By End-user, 2018 – 2028 (US$ Mn) 
TABLE 15 Latin America Social VR Market Revenue, By End-use, 2018 – 2028 (US$ Mn)
TABLE 16 MEA Social VR Market Revenue, By Component, 2018 – 2028 (US$ Mn) 
TABLE 17 MEA Social VR Market Revenue, By End-user, 2018 – 2028 (US$ Mn) 
TABLE 18 MEA Social VR Market Revenue, By End-use, 2018 – 2028 (US$ Mn)

LIST OF FIGURES

FIG. 1 Global Social VR: Market Segmentation 
FIG. 2 Global Social VR Market: Research Methodology 
FIG. 3 Top-Down and Bottom-up Approach 
FIG. 4 Global Social VR Market, By Component, 2019 (US$ Mn) 
FIG. 5 Global Social VR Market, By End-user, 2019 (US$ Mn) 
FIG. 6 Global Social VR Market, By End-use, 2019 (US$ Mn) 
FIG. 7 Global Social VR Market, By Geography, 2019 (US$ Mn) 
FIG. 8 Global Social VR Market Revenue and Growth, 2018 – 2028, (US$ Mn) (Y-o-Y %)
FIG. 9 Attractive Investment Proposition 
FIG. 10 Market Positioning of Key Social VR Providers, 2019
FIG. 11 Global Social VR Market Revenue Contribution, By Component, 2019 & 2028 (Value %) 
FIG. 12 Global Social VR Market Revenue Contribution, By End-user, 2019 & 2028 (Value %) 
FIG. 13 Global Social VR Market Revenue Contribution, By End-use, 2019 & 2028 (Value %) 
FIG. 14 North America Social VR Market Revenue, 2018 – 2028, (US$ Mn) 
FIG. 15 Europe Social VR Market Revenue, 2018 – 2028, (US$ Mn) 
FIG. 16 Asia Pacific Social VR Market Revenue, 2018 – 2028, (US$ Mn) 
FIG. 17 Latin America Social VR Market Revenue, 2018 – 2028, (US$ Mn)
FIG. 18 MEA Social VR Market Revenue, 2018 – 2028, (US$ Mn)

Key Takeaways:

1. Market value and estimate of the Social VR market for the period from 2020 to 2028
2. Compounded annual growth rate (CAGR%) for individual segments in various regional markets for a period from 2020 to 2028
3. Value chain analysis
4. Market share study combined with competitive landscape of major players
5. Profiles of major market players covering overall business operations, geographic occurrence, product portfolio, financial status and news coverage 

List of Tables

TABLE  Market Snapshot: Global Social VR Market
TABLE  Impact Pointers
TABLE  Impact Analysis of Drivers and Restraints
TABLE  North America Social VR Market Value, By Segment1, 2018 – 2028
TABLE  North America Social VR Market Value, By Segment2, 2018 – 2028
TABLE  North America Social VR Market Value, By Country, 2018 – 2028
TABLE  Europe Social VR Market Value, By Segment1, 2018 – 2028
TABLE  Europe Social VR Market Value, By Segment2, 2018 – 2028
TABLE  Europe Social VR Market Value, By Country, 2018 – 2028
TABLE  Asia Pacific Social VR Market Value, By Segment1, 2018 – 2028
TABLE  Asia Pacific Social VR Market Value, By Segment2, 2018 – 2028
TABLE  Asia Pacific Social VR Market Value, By Country, 2018 – 2028
TABLE  Latin America Social VR Market Value, By Segment1, 2018 – 2028
TABLE  Latin America Social VR Market Value, By Segment2, 2018 – 2028
TABLE  Latin America Social VR Market Value, By Country, 2018 – 2028
TABLE  MEA Social VR Market Value, By Segment1, 2018 – 2028
TABLE  MEA Social VR Market Value, By Segment2, 2018 – 2028
TABLE  MEA Social VR Market Value, By Country, 2018 – 2028
TABLE  Vrideo: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE  Padraft: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE  Emergent VR: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE  Altspace VR: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE  Bigscreen, Inc.: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE  VRChat Inc.: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE  HTC Corporation: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE  Facebook Technologies, LLC: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE  Google LLC: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE  Microsoft Corporation.: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
 

List of Figures

FIG.  Global Social VR Market: Research Methodology
FIG.  Top-Down and Bottom Up Approach
FIG.  Global Social VR Market, By Segment1, 2019 (US$ Mn)
FIG.  Global Social VR Market, By Segment2, 2019 (US$ Mn)
FIG.  Global Social VR Market, By Geography, 2019 (US$ Mn)
FIG.  Global Social VR Market Value and Growth, 2018 – 2028, (US$ Mn) (Y-o-Y %)
FIG.  Attractive Investment Proposition
FIG.  Market Positioning of Key Social VR Providers, 2016
FIG.  Global Social VR Market Value Share, By Segment1, 2019 & 2028 (% Value)
FIG.  Global Software/Application Market Value, 2018 – 2028, (US$ Mn)
FIG.  Global Services Market Value, 2018 – 2028, (US$ Mn)
FIG.  Global Market Value, 2018 – 2028, (US$ Mn)
FIG.  Global Social VR Market Value Share, By Segment2, 2019 & 2028 (% Value)
FIG.  Global Residential Market Value, 2018 – 2028, (US$ Mn)
FIG.  Global Government Market Value, 2018 – 2028, (US$ Mn)
FIG.  Global Market Value, 2018 – 2028, (US$ Mn)
FIG.  U.S. Social VR Market Value, 2018 – 2028, (US$ Mn)
FIG.  Canada Social VR Market Value, 2018 – 2028, (US$ Mn)
FIG.  UK Social VR Market Value, 2018 – 2028, (US$ Mn)
FIG.  Germany Social VR Market Value, 2018 – 2028, (US$ Mn)
FIG.  France Social VR Market Value, 2018 – 2028, (US$ Mn)
FIG.  Rest of Europe Social VR Market Value, 2018 – 2028, (US$ Mn)
FIG.  China Social VR Market Value, 2018 – 2028, (US$ Mn)
FIG.  Japan Social VR Market Value, 2018 – 2028, (US$ Mn)
FIG.  India Social VR Market Value, 2018 – 2028, (US$ Mn)
FIG.  Rest of Asia Pacific Social VR Market Value, 2018 – 2028, (US$ Mn)
FIG.  Mexico Social VR Market Value, 2018 – 2028, (US$ Mn)
FIG.  Brazil Social VR Market Value, 2018 – 2028, (US$ Mn)
FIG.  Rest of Latin America Social VR Market Value, 2018 – 2028, (US$ Mn)
FIG.  GCC Countries Social VR Market Value, 2018 – 2028, (US$ Mn)
FIG.  South Africa Social VR Market Value, 2018 – 2028, (US$ Mn)
FIG.  Rest of MEA Social VR Market Value, 2018 – 2028, (US$ Mn)