Sports Technology Market by Technology (Device, Smart Stadium, Esports, Sports Analytics), Sports (Soccer, Baseball, Basketball, Ice Hockey, American Football/ Rugby, Tennis, Cricket, Golf, Esports), and Geography - Global Forecast to 2024

Abstract
Apex Market Research has published a new report titled ”Global Sports Technology Market share, forecast data, In-Depth Analysis, and Forecast, 2020-2027”. According to the report, The global Sports Technology market is estimated to grow from USD 8.9 billion in 2018 to USD 31.1 billion by 2024, at a CAGR of 20.63%. The report offers in-depth insights, revenue details, and other vital information regarding the global Sports Technology market and the various trends, drivers, restraints, opportunities, and threats in the target market till 2027.

Attractive Opportunities in the Sports Technology market

The report covers an in depth description, competitive scenario, wide product portfolio of key vendors and business strategy adopted by competitors along with their SWOT analysis, revenue, sales and Porter's Five Forces Analysis.
Global Sports Technology market report offers in-depth insights, revenue details, and other vital information regarding the global Sports Technology market, and the various trends, drivers, restraints, opportunities, and threats in the target market till year 2027. Hence, it covers the impact of these drivers and restraints on demand for this market during the forecast period.
It provides historical data along with future forecast as well as detailed analysis of market on a global, regional and country level. Important market data of this market is projected in the form of tables, graphics, and pictures. On a regional basis, the market is categorized into five regions that include North America, Europe, Asia Pacific, Latin America, and Middle & East Africa. It analyzes complete scenario of each and every region along with highest shareholder of Sports Technology market. The major players operating into Sports Technology Market include: IBM (US)
Ericsson (Sweden)
Cisco (US)
  Fujitsu (Japan)
SAP (Germany)
Oracle (US)
NEC (Japan)
LG (South Korea)
Sharp (Japan)
Samsung (South Korea)
Fitbit (US)
Apple (US)
Garmin (US)
Sony (Japan)
Panasonic (Japan)
Modern Times Group (Sweden)
Activision Blizzard (US)
Tencent (China)
and CJ Corporation (South Korea). Scope Of the Report
Report Parameters Details of Parameter
Market Size 2020-2027
Based Year 2019
Forecast Period Covered 2020-2027
Units for value Value (USD) in million and billion
Covered Segments Technology, sports, and region
Region Covered North America (the United States, Canada, and Mexico)
Europe (Germany, UK, France, Italy, and Russia, etc.)
Asia-Pacific (China, Japan, ASEAN, India, and Korea)
The Middle East and Africa (UAE, Egypt, South Africa, Saudi Arabia)
South America (Brazil, Chile, Peru, and Argentina)
This research report categorizes the Sports Technology market to forecast revenues and analyze trends in each of the following submarkets:

By Technology

  • Device
  • Smart Stadium
  • Esports
  • Sports Analytics

By Sports:

  • Soccer
  • Baseball
  • Basketball
  • Ice Hockey
  • American Football/Rugby
  • Tennis
  • Cricket
  • Golf
  • Esports
  • Others (Soccer, Swimming, Cycling)
By geography, this market has been segregated into five regions with revenue and growth rate of Sports Technology from 2020 to 2027,
There are 13 chapters to put on view for Sports Technology Market:
Chapter 1: Market Overview, Drivers, Restraints and Opportunities, Segmentation overview Chapter 2: Market competition by Manufacturers Chapter 3: Production by Regions Chapter 4: Consumption by Regions Chapter 5: Production, By Types, Revenue and Market share by Types Chapter 6: Consumption, By Applications, Market share (%) and Growth Rate by Applications Chapter 7: Complete profiling and analysis of Manufacturers Chapter 8: Manufacturing cost analysis, Raw materials analysis, Region-wise manufacturing expenses Chapter 9: Industrial Chain, Sourcing Strategy and Downstream Buyers Chapter 10: Marketing Strategy Analysis, Distributors/Traders Chapter 11: Market Effect Factors Analysis Chapter 12: Market Forecast Chapter 13: Sports Technology Research Findings and Conclusion, Appendix, methodology and data source Data type include capacity, production, market share, price, revenue, cost, gross, gross margin, growth rate, consumption, import, export have been determined using secondary sources and verified primary sources. Industry chain, manufacturing process, cost structure, marketing channel are also analyzed in this report. Industry Chain Analysis Raw Material and Suppliers Equipment and Suppliers Manufacturing Process Manufacturing Cost Structure Manufacturing Plants Distribution Analysis Available Customizations We can also provide customized report as per company's specific needs. We can also provide the customized separate regional or country-level reports, for the specific region as per client requirement.
Chapter 1 Industry Overview 1.1 Sports Technology Market Overview 1.1.1 Sports Technology Product Scope 1.1.2 Market Status and Outlook 1.2 Global Sports Technology Market Size and Analysis by Regions (2015-2019) 1.2.1 North America Sports Technology Market Status and Outlook 1.2.2 EU Sports Technology Market Status and Outlook 1.2.3 Japan Sports Technology Market Status and Outlook 1.2.4 China Sports Technology Market Status and Outlook 1.2.5 India Sports Technology Market Status and Outlook 1.2.6 Southeast Asia Sports Technology Market Status and Outlook 1.3 Global Sports Technology Market Segment By Technology
1.3.1 Introduction
1.3.1.1 Market Estimates And Forecast 2015-2027
1.3.1 Device
1.3.1.1 Market Estimates And Forecast By Country, 2015-2027
1.3.2 Smart Stadium
1.3.2.1 Market Estimates And Forecast By Country, 2015-2027
1.3.3 Esports
1.3.3.1 Market Estimates And Forecast By Country, 2015-2027
1.3.4 Sports Analytics
1.3.4.1 Market Estimates And Forecast By Country, 2015-2027
1.4 Global Sports Technology Market Segment By Sports:
1.4.1 Introduction
1.4.1.1 Market Estimates And Forecast 2015-2027
1.4.1 Soccer
1.4.1.1 Market Estimates And Forecast By Country, 2015-2027
1.4.2 Baseball
1.4.2.1 Market Estimates And Forecast By Country, 2015-2027
1.4.3 Basketball
1.4.3.1 Market Estimates And Forecast By Country, 2015-2027
1.4.4 Ice Hockey
1.4.4.1 Market Estimates And Forecast By Country, 2015-2027
1.4.5 American Football/Rugby
1.4.5.1 Market Estimates And Forecast By Country, 2015-2027
1.4.6 Tennis
1.4.6.1 Market Estimates And Forecast By Country, 2015-2027
1.4.7 Cricket
1.4.7.1 Market Estimates And Forecast By Country, 2015-2027
1.4.8 Golf
1.4.8.1 Market Estimates And Forecast By Country, 2015-2027
1.4.9 Esports
1.4.9.1 Market Estimates And Forecast By Country, 2015-2027
1.4.10 Others (Soccer, Swimming, Cycling)
1.4.10.1 Market Estimates And Forecast By Country, 2015-2027
Chapter 2 Global Sports Technology Competition Analysis by Players 2.1 Global Sports Technology Market Size (Million USD) by Players (2015-2019) 2.2 Competitive Status and Trend 2.2.1 Market Concentration Rate 2.2.2 Product/Service Differences 2.2.3 New Entrants 2.2.4 The Technology Trends in Future Chapter 3 Company (Top Players) Profiles and Key Data 3.1 IBM (US) 3.1.1 Company Profile 3.1.2 Main Business/Business Overview 3.1.3 Products, Services and Solutions 3.1.4 IBM (US), Sports Technology Revenue (Million USD) (2015-2019) 3.1.5 Recent Developments 3.2 Ericsson (Sweden) 3.2.1 Company Profile 3.2.2 Main Business/Business Overview 3.2.3 Products, Services and Solutions 3.2.4 Ericsson (Sweden), Sports Technology Revenue (Million USD) (2015-2019) 3.2.5 Recent Developments 3.3 Cisco (US) 3.3.1 Company Profile 3.3.2 Main Business/Business Overview 3.3.3 Products, Services and Solutions 3.3.4 Cisco (US), Sports Technology Revenue (Million USD) (2015-2019) 3.3.5 Recent Developments 3.4   Fujitsu (Japan) 3.4.1 Company Profile 3.4.2 Main Business/Business Overview 3.4.3 Products, Services and Solutions 3.4.4   Fujitsu (Japan), Sports Technology Revenue (Million USD) (2015-2019) 3.4.5 Recent Developments 3.5 SAP (Germany) 3.5.1 Company Profile 3.5.2 Main Business/Business Overview 3.5.3 Products, Services and Solutions 3.5.4 SAP (Germany), Sports Technology Revenue (Million USD)(2015-2019) 3.5.5 Recent Developments 3.6 Oracle (US) 3.6.1 Company Profile 3.6.2 Main Business/Business Overview 3.6.3 Products, Services and Solutions 3.6.4 Oracle (US), Sports Technology Revenue (Million USD)(2015-2019) 3.6.5 Recent Developments 3.7 NEC (Japan) 3.7.1 Company Profile 3.7.2 Main Business/Business Overview 3.7.3 Products, Services and Solutions 3.7.4 NEC (Japan), Sports Technology Revenue (Million USD)(2015-2019) 3.7.5 Recent Developments 3.8 LG (South Korea) 3.8.1 Company Profile 3.8.2 Main Business/Business Overview 3.8.3 Products, Services and Solutions 3.8.4 LG (South Korea), Sports Technology Revenue (Million USD) (2015-2019) 3.8.5 Recent Developments 3.9 Sharp (Japan) 3.9.1 Company Profile 3.9.2 Main Business/Business Overview 3.9.3 Products, Services and Solutions 3.9.4 Sharp (Japan), Sports Technology Revenue (Million USD) (2015-2019) 3.9.5 Recent Developments 3.10 Samsung (South Korea) 3.10.1 Company Profile 3.10.2 Main Business/Business Overview 3.10.3 Products, Services and Solutions 3.10.4 Samsung (South Korea), Sports Technology Revenue (Million USD) (2015-2019) 3.10.5 Recent Developments Chapter 4 Global Sports Technology Market Size Type (2015-2019) 4.1 Global Sports Technology Market Size by Type (2015-2019) Chapter 5 Global Sports Technology Market Size Application (2015-2019) 5.1 Global Sports Technology Market Size by Application (2015-2019) 5.2 Potential Application of Sports Technology in Future 5.3 Top Consumer / End Users of Sports Technology Chapter 6 North America Sports Technology Development Status and Outlook 6.1 North America Sports Technology Market Size (2015-2019) 6.2 North America Sports Technology Market Size by Application (2015-2019) Chapter 7 EU Sports Technology Development Status and Outlook 7.1 EU Sports Technology Market Size (2015-2019) 7.2 EU Sports Technology Market Size by Application (2015-2019) Chapter 8 Japan Sports Technology Development Status and Outlook 8.1 Japan Sports Technology Market Size (2015-2019) 8.2 Japan Sports Technology Market Size by Application (2015-2019) Chapter 9 China Sports Technology Development Status and Outlook 9.1 China Sports Technology Market Size and Forecast (2015-2019) 9.2 China Sports Technology Market Size by Application (2015-2019) Chapter 10 India Sports Technology Development Status and Outlook 10.1 India Sports Technology Market Size and Forecast (2015-2019) 10.2 India Sports Technology Market Size by Application (2015-2019) Chapter 11 Southeast Asia Sports Technology Development Status and Outlook 11.1 Southeast Asia Sports Technology Market Size and Forecast (2015-2019) 11.2 Southeast Asia Sports Technology Market Size by Application (2015-2019) Chapter 12 Market Forecast by Regions and Application (2020-2027) 12.1 Global Sports Technology Market Size (Million USD) by Regions (2020-2027) 12.1. North America Sports Technology Revenue and Growth Rate (2020-2027) 12.1.2 EU Sports Technology Revenue and Growth Rate (2020-2027) 12.1.3 China Sports Technology Revenue and Growth Rate (2020-2027) 12.1.4 Japan Sports Technology Revenue and Growth Rate (2020-2027) 12.1.5 Southeast Asia Sports Technology Revenue and Growth Rate (2020-2027) 12.1.6 India Sports Technology Revenue and Growth Rate (2020-2027) 12.2 Global Sports Technology Market Size by Application (2020-2027) Chapter 13 Sports Technology Market Dynamics 13.1 Sports Technology Market Opportunities 13.2 Sports Technology Challenge and Risk 13.2.1 Competition from Opponents 13.2.2 Downside Risks of Economy 13.3 Sports Technology Market Constraints and Threat 13.3.1 Threat from Substitute 13.3.2 Government Policy 13.3.3 Technology Risks 13.4 Sports Technology Market Driving Force 13.4.1 Growing Demand from Emerging Markets 13.4.2 Potential Application Chapter 14 Market Effect Factors Analysis 14.1 Technology Progress/Risk 14.1.1 Substitutes 14.1.2 Technology Progress in Related Industry 14.2 Consumer Needs Trend/Customer Preference 14.3 External Environmental Change 14.3.1 Economic Fluctuations 14.3.2 Other Risk Factors Chapter 15 Research Finding /Conclusion Chapter 16 Methodology and Data Source 16.1 Methodology/Research Approach 16.1.1 Research Programs/Design 16.1.2 Market Size Estimation 16.1.3 Market Breakdown and Data Triangulation 16.2 Data Source 16.2.1 Secondary Sources 16.2.2 Primary Sources 16.3 Disclaimer 16.4 Author List
5924

1896

OUR CLIENT