Virtual Reality Headset Market Forecast to 2028 - COVID-19 Impact and Global Analysis By Size, Share & Trends, Drivers, Restraints, Opportunities, Manufacturer, Applications, And Segments

  • AMR-1065671
  • May 2021
  • Semiconductor and Electronics
  • 124 Pages
The global Virtual Reality Headset market research report provides complete study and detail analysis of the market. This study includes forecast analysis of the market which is based on global and regional level, whereas the research reports the provides forecast data from 2020-2028 and historic of 2018 and 2019. All the values are based on revenue USD Million. Moreover, the market research report describes various segments of the Virtual Reality Headset market based on its types, applications and end-use industry. The applications of the market are explained in different industry verticals with reference to major countries across the globe. Along with this, the research report also covers all the major players that are operating in the global Virtual Reality Headset market. These major players of the market are further studied and analyzed based on various parameters, such as annual market revenue, annual sales of the company, marketing strategy, historic growth and shipment volumes. Based on all the company’s insights, the market research analyst also suggests business strategy and marketing plans for improving the market position of existing participants of Virtual Reality Headset market.
 
Report Parameters Details of Parameter
Market Size xx Million
Based Year 2020
Forecast Period Covered 2020 – 2028
Units for value Revenue in USD million and CAGR from 2020 to 2028
Covered Segments Component, Types, Applications, End-Users, and more.
Companies Covered FOVE, Inc., Google LLC, LG Electronics Inc., Magic Leap, Inc., Microsoft Corporation, Oculus (Facebook Technologies, LLC), Samsung Electronics Co Ltd., Sony Corporation, Vive (HTC Corporation), ZEISS International
Region Covered North America, Europe, Asia Pacific, Latin America, Middle East and Africa

COVID-19 Impact Analysis
The analysis of covid-19 is based on the impact of the current pandemic situation on market scenarios. This includes impact of covid-19 outbreak on overall revenue, market segments as well as regional market. The report also puts light on detailed impact analysis by taking into consideration all the government policies imposed during the pandemic situation, temporary shutdown of manufacturing units, current state of supply chain and distributors, and its future impacts on the growth of overall market. The market study will assist user to understand the global demand and impose strategic business plans to compete with the peers.

Apart from this, the market research report also covers drivers and restraints for the global Virtual Reality Headset market and their impact on the demand and supply during the forecast period. Along with this, the research report also provides Virtual Reality Headset market trends and opportunities that are based on regional and global level. Furthermore, the market research report also provides the major distributors and manufacturers that are operating in all the key region across the world. The researched data provided in the report is widely used by various industry players to strengthen their distribution channel and improve the geographical reach. In addition, the report also covers all the major players of the global Virtual Reality Headset market and its key offerings and solutions. The report also provides recent mergers and acquisitions of these key players.

The data which is provided in the market research report is analyzed and evaluated with the help of various marketing tools, such as SWOT analysis, Poster’s Five Force analysis, PESTEL analysis, value chain analysis, player positioning analysis and market share analysis. Therefore, this analysis tools helps the analyst to evaluate the Virtual Reality Headset market based on various parameters such as capital investments, impact of consumer’s preferences, economies of scale, manufacturing rights and patents, existing distribution channels, switching costs, government regulations and brand loyalty.

Major Key Players for Global Virtual Reality Headset Market:
The Virtual Reality Headset market research report offers the company profile of major key players including progress trends, competitive landscape breakdown, and key in regions development status. FOVE, Inc., Google LLC, LG Electronics Inc., Magic Leap, Inc., Microsoft Corporation, Oculus (Facebook Technologies, LLC), Samsung Electronics Co Ltd., Sony Corporation, Vive (HTC Corporation), ZEISS International

Virtual Reality Headset Market Segment Analysis:
by Type
Mobile-Based VR Headset
PC-Based VR Headset
Gaming Console-Based VR Headset
Technology
Non-immersive
Semi-immersive
Fully-immersive
Application
Gaming and Entertainment
Automotive
Medical
Defense
Others

Geographic Coverage for Virtual Reality Headset Market:
The market research report on global Virtual Reality Headset market offers complete analysis across various regions across the world. The Virtual Reality Headset market is distributed into various regions such as North America, Europe, Asia Pacific, Latin America and Middle East and Africa. The global leading market share as per the region is evaluated after considering Virtual Reality Headset market revenue, sales, shares, recent developments, innovations and growth rates. This section of regional analysis provides widespread evaluation of the industry from various countries and regions.

North America Virtual Reality Headset Market Value and Forecast
  • US
  • Canada
Europe Virtual Reality Headset Market Value and Forecast
  • UK
  • Germany
  • France
  •  Rest of Europe
Asia Pacific Virtual Reality Headset Market Value and Forecast
  • China
  • Japan
  • India
  • Rest of Asia Pacific
Latin America Virtual Reality Headset Market Value and Forecast
  • Mexico
  • Brazil
  • Rest of Latin America
Middle East and Africa Virtual Reality Headset Market Value and Forecast
  • GCC Countries
  • South Africa
  • Rest of Middle East and Africa


Key highlights of the Virtual Reality Headset market report:
  • The report provides key trends of the global Virtual Reality Headset market
  • The report also covers consumer preferences and current industry growth
  • Key products or solutions offered by the main players in the Virtual Reality Headset industry
  • The report covers all the recent developments of the Virtual Reality Headset market and helps to provide current industry updates
  • The report covers a detailed look over the global Virtual Reality Headset Industry and provides with significant actionable insights
  • The Virtual Reality Headset market estimation from 2020-2028 and historical data for 2018 and 2019
  • The market study also provides data on changing market dynamics, market intelligence, current and future market trends
  • The report also analyses the microeconomic and macroeconomic factors that are affecting the global Virtual Reality Headset market
  • In-depth analysis of the market’s competitive landscape and detailed information about the vendors
  • The report also offers key market drivers, restrains, trends and opportunities with present and future impact on the market
  • Detailed information about the major players or manufacturers of the global Virtual Reality Headset market
  • Comprehensive analysis of the Virtual Reality Headset market segments based on its types, applications and end-use industry
Key Analytical Areas:
The report aims to offer a complete solution to various businesses operating in the Virtual Reality Headset market in making strategic decisions based on credible information and actionable insights. Thereby, the report covers various aspects of your requirements such as industry overview, market dynamics, regional analysis and competitive landscape. The report aims to provide insights to businesses in the Virtual Reality Headset market for numerous purposes such as:

     1. Strategic Decision Making:
With the help of this report, key decision makers can quickly analyze and identify growth opportunities in terms of numerous segments across various geographical regions. Thereby, this report enables organizations to identify and make strategic investments in specific market segments in order to gain maximum return on investment.

      2.  Actionable Insights:
The report offers a deep dive into how companies are leveraging market conditions to make the most in the Virtual Reality Headset market. Thereby, the report offers numerous actionable insights into the best practices and key success factors relevant in the Virtual Reality Headset market. Using the insights included in the report, businesses can make quick decisions to achieve success in business operations.

      3. Competitive Snapshot:
In addition, to detailed information on the companies operating in the Virtual Reality Headset market, the report also includes a competitive snapshot of all the companies covered in the report. Thereby, this offers a visual representation of how all the companies stand comparatively based on their competencies, geographic presence, market hold, years of operations, employee and financial strength, among others.

Manufacturers and Segments

  • FOVE, Inc.
  • Google LLC
  • LG Electronics Inc.
  • Magic Leap, Inc.
  • Microsoft Corporation
  • Oculus (Facebook Technologies, LLC)
  • Samsung Electronics Co Ltd.
  • Sony Corporation
  • Vive (HTC Corporation)
  • ZEISS International
  • Mobile-Based VR Headset
  • PC-Based VR Headset
  • Gaming Console-Based VR Headset
  • Gaming and Entertainment
  • Automotive
  • Medical
  • Defense
  • Others

Have query on this report?

Make an Enquiry
1. Preface
     1.1. Report Scope and Description
     1.2. Research Methodology
          1.2.1. Phase I-Secondary Research
          1.2.2. Phase II-Primary Research
          1.2.3. Phase II-Expert Panel Review
          1.2.4. Assumptions
          1.2.5. Approach Adopted

2. Executive Summarysegment Form
     2.1. Global Virtual Reality Headset Market Snapshot
          2.1.1. Global Virtual Reality Headset Market By Type,2019
               2.1.1.1.Mobile-Based VR Headset
               2.1.1.2.PC-Based VR Headset
               2.1.1.3.Gaming Console-Based VR Headset
          2.1.2. Global Virtual Reality Headset Market By Application,2019
               2.1.2.1.Gaming and Entertainment
               2.1.2.2.Automotive
               2.1.2.3.Medical
               2.1.2.4.Defense
               2.1.2.5.Others
          2.1.3. Global Virtual Reality Headset Market By End-use,2019
          2.1.4. Global Virtual Reality Headset Market By Geography,2019

3. Global Virtual Reality Headset Market Dynamics
     3.1. Market Overview
     3.2. Market Inclination Insights Analysis
     3.3. Drivers
     3.4. Challenges
     3.5. Future Prospects
     3.6. Impact Analysis of Drivers and Challenges During the Forecast Period, (2020-2028)

4. Global Virtual Reality Headset Market Size (US$), By Type, 2018 – 2028 
     4.1. Overview
          4.1.1. Market Share Analysis By Type, 2019 vs.2028
          4.1.2. Attractive Investment Proposition By Type, 2020
     4.2. Global Virtual Reality Headset Market Size (US$), By Type, 2018 – 2028

5. Global Virtual Reality Headset Market Size (US$), By Application, 2018 – 2028 
     5.1. Overview
          5.1.1. Market Share Analysis By Application, 2019 vs.2028
          5.1.2. Attractive Investment Proposition By Application, 2020
     5.2. Global Virtual Reality Headset Market Size (US$), By Application, 2018 – 2028

6. Global Virtual Reality Headset Market Size (US$), By End-use, 2018 – 2028 
     6.1. Overview
          6.1.1. Market Share Analysis By End-use, 2019 vs.2028
          6.1.2. Attractive Investment Proposition By End-use, 2020
     6.2. Global Virtual Reality Headset Market Size (US$), By End-use, 2018 – 2028

7. Global Virtual Reality Headset Market Size (US$), By Geography, 2018 – 2028
     7.1. Overview
          7.1.1. Market Share Analysis by Geography, 2019 vs. 2028
          7.1.2. Attractive Investment Proposition by Geography, 2020
     7.2. North America Virtual Reality Headset Market Analysis, 2018 – 2028 
          7.2.1. North America Virtual Reality Headset Market Size (US$), By Country, 2018 – 2028 
               7.2.1.1. U.S.
               7.2.1.2. Canada
          7.2.2. North America Virtual Reality Headset Market Size (US$), By Type, 2018 – 2028
          7.2.3. North America Virtual Reality Headset Market Size (US$), By Application, 2018 – 2028
          7.2.4. North America Virtual Reality Headset Market Size (US$), By End-use, 2018 – 2028
     7.3. Europe Virtual Reality Headset Market Analysis, 2018 – 2028 
          7.3.1.  Europe Virtual Reality Headset Market Size (US$), By Country, 2018 – 2028 
               7.3.1.1. U.K.
               7.3.1.2. Germany
               7.3.1.3. France
               7.3.1.4. Rest of Europe
          7.3.2. Europe Virtual Reality Headset Market Size (US$), By Type, 2018 – 2028
          7.3.3. Europe Virtual Reality Headset Market Size (US$), By Application, 2018 – 2028
          7.3.4. Europe Virtual Reality Headset Market Size (US$), By End-use, 2018 – 2028
     7.4. Asia Pacific Virtual Reality Headset Market Analysis , 2018 – 2028
          7.4.1.  Asia Pacific Virtual Reality Headset Market Size (US$), By Country, 2018 – 2028 
               7.4.1.1. China
               7.4.1.2. Japan
               7.4.1.3. India
               7.4.1.4. Rest of Asia Pacific
          7.4.2. Asia Pacific Virtual Reality Headset Market Size (US$), By Type, 2018 – 2028
          7.4.3. Asia Pacific Virtual Reality Headset Market Size (US$), By Application, 2018 – 2028
          7.4.4. Asia Pacific Virtual Reality Headset Market Size (US$), By End-use, 2018 – 2028
     7.5. Latin America Virtual Reality Headset Market Analysis, 2018 – 2028 
          7.5.1.  Latin America Virtual Reality Headset Market Size (US$), By Country, 2018 – 2028 
               7.5.1.1. Brazil
               7.5.1.2. Mexico
               7.5.1.3. Rest of Latin America
          7.5.2. Latin America Virtual Reality Headset Market Size (US$), By Type, 2018 – 2028
          7.5.3. Latin America Virtual Reality Headset Market Size (US$), By Application, 2018 – 2028
          7.5.4. Latin America Virtual Reality Headset Market Size (US$), By End-use, 2018 – 2028
     7.6. Middle East & Africa (MEA) Virtual Reality Headset Market Analysis, 2018 – 2028 
          7.6.1.  MEA Virtual Reality Headset Market Size (US$), By Region, 2018 – 2028 
               7.6.1.1. GCC Countries
               7.6.1.2. South Africa
               7.6.1.3. Rest of MEA
          7.6.2. MEA Virtual Reality Headset Market Size (US$), By Type, 2018 – 2028
          7.6.3. MEA Virtual Reality Headset Market Size (US$), By Application, 2018 – 2028
          7.6.4. MEA Virtual Reality Headset Market Size (US$), By End-use, 2018 – 2028

8. Company Profiles
     8.1. Competitive Analysis 
     8.2. Market Positioning of Key Vendors 
     8.3. Key Strategies adopted by the Leading Players
     8.4. Key Virtual Reality Headset Providers
        8.4.1 FOVE, Inc.
                8.4.1.1 Business Description
                8.4.1.2 FOVE, Inc. Geographic Operations
                8.4.1.3 FOVE, Inc. Financial Information
                8.4.1.4 FOVE, Inc. Product Positions/Portfolio
                8.4.1.5 FOVE, Inc. Key Developments
        8.4.2 Google LLC
                8.4.2.1 Business Description
                8.4.2.2 Google LLC Geographic Operations
                8.4.2.3 Google LLC Financial Information
                8.4.2.4 Google LLC Product Positions/Portfolio
                8.4.2.5 Google LLC Key Developments
        8.4.3 LG Electronics Inc.
                8.4.3.1 Business Description
                8.4.3.2 LG Electronics Inc. Geographic Operations
                8.4.3.3 LG Electronics Inc. Financial Information
                8.4.3.4 LG Electronics Inc. Product Positions/Portfolio
                8.4.3.5 LG Electronics Inc. Key Developments
        8.4.4 Magic Leap, Inc.
                8.4.4.1 Business Description
                8.4.4.2 Magic Leap, Inc. Geographic Operations
                8.4.4.3 Magic Leap, Inc. Financial Information
                8.4.4.4 Magic Leap, Inc. Product Positions/Portfolio
                8.4.4.5 Magic Leap, Inc. Key Developments
        8.4.5 Microsoft Corporation
                8.4.5.1 Business Description
                8.4.5.2 Microsoft Corporation Geographic Operations
                8.4.5.3 Microsoft Corporation Financial Information
                8.4.5.4 Microsoft Corporation Product Positions/Portfolio
                8.4.5.5 Microsoft Corporation Key Developments
        8.4.6 Oculus (Facebook Technologies, LLC)
                8.4.6.1 Business Description
                8.4.6.2 Oculus (Facebook Technologies, LLC) Geographic Operations
                8.4.6.3 Oculus (Facebook Technologies, LLC) Financial Information
                8.4.6.4 Oculus (Facebook Technologies, LLC) Product Positions/Portfolio
                8.4.6.5 Oculus (Facebook Technologies, LLC) Key Developments
        8.4.7 Samsung Electronics Co Ltd.
                8.4.7.1 Business Description
                8.4.7.2 Samsung Electronics Co Ltd. Geographic Operations
                8.4.7.3 Samsung Electronics Co Ltd. Financial Information
                8.4.7.4 Samsung Electronics Co Ltd. Product Positions/Portfolio
                8.4.7.5 Samsung Electronics Co Ltd. Key Developments
        8.4.8 Sony Corporation
                8.4.8.1 Business Description
                8.4.8.2 Sony Corporation Geographic Operations
                8.4.8.3 Sony Corporation Financial Information
                8.4.8.4 Sony Corporation Product Positions/Portfolio
                8.4.8.5 Sony Corporation Key Developments
        8.4.9 Vive (HTC Corporation)
                8.4.9.1 Business Description
                8.4.9.2 Vive (HTC Corporation) Geographic Operations
                8.4.9.3 Vive (HTC Corporation) Financial Information
                8.4.9.4 Vive (HTC Corporation) Product Positions/Portfolio
                8.4.9.5 Vive (HTC Corporation) Key Developments
        8.4.10 ZEISS International
                8.4.10.1 Business Description
                8.4.10.2 ZEISS International Geographic Operations
                8.4.10.3 ZEISS International Financial Information
                8.4.10.4 ZEISS International Product Positions/Portfolio
                8.4.10.5 ZEISS International Key Developments

LIST OF TABLES

TABLE 1 Market Snapshot: Global Virtual Reality Headset Market 
TABLE 2 Impact Indicators 
TABLE 3 Impact Analysis of Drivers and Restraints 
TABLE 4 North America Virtual Reality Headset Market Revenue, By Type, 2018 – 2028 (US$ Mn) 
TABLE 5 North America Virtual Reality Headset Market Revenue, By Application, 2018 – 2028 (US$ Mn) 
TABLE 6 North America Virtual Reality Headset Market Revenue, By End-use, 2018 – 2028 (US$ Mn) 
TABLE 7 Europe Virtual Reality Headset Market Revenue, By Type, 2018 – 2028 (US$ Mn) 
TABLE 8 Europe Virtual Reality Headset Market Revenue, By Application, 2018 – 2028 (US$ Mn) 
TABLE 9 Europe Virtual Reality Headset Market Revenue, By End-use, 2018 – 2028 (US$ Mn) 
TABLE 10 Asia Pacific Virtual Reality Headset Market Revenue, By Type, 2018 – 2028 (US$ Mn) 
TABLE 11 Asia Pacific Virtual Reality Headset Market Revenue, By Application, 2018 – 2028 (US$ Mn) 
TABLE 12 Asia Pacific Virtual Reality Headset Market Revenue, By End-use, 2018 – 2028 (US$ Mn) 
TABLE 13 Latin America Virtual Reality Headset Market Revenue, By Type, 2018 – 2028 (US$ Mn) 
TABLE 14 Latin America Virtual Reality Headset Market Revenue, By Application, 2018 – 2028 (US$ Mn) 
TABLE 15 Latin America Virtual Reality Headset Market Revenue, By End-use, 2018 – 2028 (US$ Mn)
TABLE 16 MEA Virtual Reality Headset Market Revenue, By Type, 2018 – 2028 (US$ Mn) 
TABLE 17 MEA Virtual Reality Headset Market Revenue, By Application, 2018 – 2028 (US$ Mn) 
TABLE 18 MEA Virtual Reality Headset Market Revenue, By End-use, 2018 – 2028 (US$ Mn)

LIST OF FIGURES

FIG. 1 Global Virtual Reality Headset: Market Segmentation 
FIG. 2 Global Virtual Reality Headset Market: Research Methodology 
FIG. 3 Top-Down and Bottom-up Approach 
FIG. 4 Global Virtual Reality Headset Market, By Type, 2019 (US$ Mn) 
FIG. 5 Global Virtual Reality Headset Market, By Application, 2019 (US$ Mn) 
FIG. 6 Global Virtual Reality Headset Market, By End-use, 2019 (US$ Mn) 
FIG. 7 Global Virtual Reality Headset Market, By Geography, 2019 (US$ Mn) 
FIG. 8 Global Virtual Reality Headset Market Revenue and Growth, 2018 – 2028, (US$ Mn) (Y-o-Y %)
FIG. 9 Attractive Investment Proposition 
FIG. 10 Market Positioning of Key Virtual Reality Headset Providers, 2019
FIG. 11 Global Virtual Reality Headset Market Revenue Contribution, By Type, 2019 & 2028 (Value %) 
FIG. 12 Global Virtual Reality Headset Market Revenue Contribution, By Application, 2019 & 2028 (Value %) 
FIG. 13 Global Virtual Reality Headset Market Revenue Contribution, By End-use, 2019 & 2028 (Value %) 
FIG. 14 North America Virtual Reality Headset Market Revenue, 2018 – 2028, (US$ Mn) 
FIG. 15 Europe Virtual Reality Headset Market Revenue, 2018 – 2028, (US$ Mn) 
FIG. 16 Asia Pacific Virtual Reality Headset Market Revenue, 2018 – 2028, (US$ Mn) 
FIG. 17 Latin America Virtual Reality Headset Market Revenue, 2018 – 2028, (US$ Mn)
FIG. 18 MEA Virtual Reality Headset Market Revenue, 2018 – 2028, (US$ Mn)

Key Takeaways:

1. Market value and estimate of the Virtual Reality Headset market for the period from 2020 to 2028
2. Compounded annual growth rate (CAGR%) for individual segments in various regional markets for a period from 2020 to 2028
3. Value chain analysis
4. Market share study combined with competitive landscape of major players
5. Profiles of major market players covering overall business operations, geographic occurrence, product portfolio, financial status and news coverage 

List of Tables

TABLE  Market Snapshot: Global Virtual Reality Headset Market
TABLE  Impact Pointers
TABLE  Impact Analysis of Drivers and Restraints
TABLE  North America Virtual Reality Headset Market Value, By Segment1, 2018 – 2028
TABLE  North America Virtual Reality Headset Market Value, By Segment2, 2018 – 2028
TABLE  North America Virtual Reality Headset Market Value, By Country, 2018 – 2028
TABLE  Europe Virtual Reality Headset Market Value, By Segment1, 2018 – 2028
TABLE  Europe Virtual Reality Headset Market Value, By Segment2, 2018 – 2028
TABLE  Europe Virtual Reality Headset Market Value, By Country, 2018 – 2028
TABLE  Asia Pacific Virtual Reality Headset Market Value, By Segment1, 2018 – 2028
TABLE  Asia Pacific Virtual Reality Headset Market Value, By Segment2, 2018 – 2028
TABLE  Asia Pacific Virtual Reality Headset Market Value, By Country, 2018 – 2028
TABLE  Latin America Virtual Reality Headset Market Value, By Segment1, 2018 – 2028
TABLE  Latin America Virtual Reality Headset Market Value, By Segment2, 2018 – 2028
TABLE  Latin America Virtual Reality Headset Market Value, By Country, 2018 – 2028
TABLE  MEA Virtual Reality Headset Market Value, By Segment1, 2018 – 2028
TABLE  MEA Virtual Reality Headset Market Value, By Segment2, 2018 – 2028
TABLE  MEA Virtual Reality Headset Market Value, By Country, 2018 – 2028
TABLE  FOVE, Inc.: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE  Google LLC: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE  LG Electronics Inc.: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE  Magic Leap, Inc.: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE  Microsoft Corporation: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE  Oculus (Facebook Technologies, LLC): Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE  Samsung Electronics Co Ltd.: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE  Sony Corporation: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE  Vive (HTC Corporation): Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE  ZEISS International: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
 

List of Figures

FIG.  Global Virtual Reality Headset Market: Research Methodology
FIG.  Top-Down and Bottom Up Approach
FIG.  Global Virtual Reality Headset Market, By Segment1, 2019 (US$ Mn)
FIG.  Global Virtual Reality Headset Market, By Segment2, 2019 (US$ Mn)
FIG.  Global Virtual Reality Headset Market, By Geography, 2019 (US$ Mn)
FIG.  Global Virtual Reality Headset Market Value and Growth, 2018 – 2028, (US$ Mn) (Y-o-Y %)
FIG.  Attractive Investment Proposition
FIG.  Market Positioning of Key Virtual Reality Headset Providers, 2016
FIG.  Global Virtual Reality Headset Market Value Share, By Segment1, 2019 & 2028 (% Value)
FIG.  Global PC-Based VR Headset Market Value, 2018 – 2028, (US$ Mn)
FIG.  Global Gaming Console-Based VR Headset Market Value, 2018 – 2028, (US$ Mn)
FIG.  Global Market Value, 2018 – 2028, (US$ Mn)
FIG.  Global Virtual Reality Headset Market Value Share, By Segment2, 2019 & 2028 (% Value)
FIG.  Global Automotive Market Value, 2018 – 2028, (US$ Mn)
FIG.  Global Medical Market Value, 2018 – 2028, (US$ Mn)
FIG.  Global Defense Market Value, 2018 – 2028, (US$ Mn)
FIG.  Global Others Market Value, 2018 – 2028, (US$ Mn)
FIG.  Global Market Value, 2018 – 2028, (US$ Mn)
FIG.  U.S. Virtual Reality Headset Market Value, 2018 – 2028, (US$ Mn)
FIG.  Canada Virtual Reality Headset Market Value, 2018 – 2028, (US$ Mn)
FIG.  UK Virtual Reality Headset Market Value, 2018 – 2028, (US$ Mn)
FIG.  Germany Virtual Reality Headset Market Value, 2018 – 2028, (US$ Mn)
FIG.  France Virtual Reality Headset Market Value, 2018 – 2028, (US$ Mn)
FIG.  Rest of Europe Virtual Reality Headset Market Value, 2018 – 2028, (US$ Mn)
FIG.  China Virtual Reality Headset Market Value, 2018 – 2028, (US$ Mn)
FIG.  Japan Virtual Reality Headset Market Value, 2018 – 2028, (US$ Mn)
FIG.  India Virtual Reality Headset Market Value, 2018 – 2028, (US$ Mn)
FIG.  Rest of Asia Pacific Virtual Reality Headset Market Value, 2018 – 2028, (US$ Mn)
FIG.  Mexico Virtual Reality Headset Market Value, 2018 – 2028, (US$ Mn)
FIG.  Brazil Virtual Reality Headset Market Value, 2018 – 2028, (US$ Mn)
FIG.  Rest of Latin America Virtual Reality Headset Market Value, 2018 – 2028, (US$ Mn)
FIG.  GCC Countries Virtual Reality Headset Market Value, 2018 – 2028, (US$ Mn)
FIG.  South Africa Virtual Reality Headset Market Value, 2018 – 2028, (US$ Mn)
FIG.  Rest of MEA Virtual Reality Headset Market Value, 2018 – 2028, (US$ Mn)