Global VR Helmet Market By Product Type (Normal Version, Customised Version) And By End-Users/Application (Entertainment, Simulation Training) Global Market Share, Forecast Data, In-Depth Analysis, And Detailed Overview, and Forecast, 2013 - 2026

  • AMR-1039215
  • May 2021
  • Machinery and tools
  • 117 Pages

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The VR Helmet market research report provides an in-depth analysis of the currents trends, latest developments, scenario, market size, various drivers, restraints, and major players along with their profile details. Research report offers the historic data for year 2018 and 2019 and also provides the forecast data from year 2020 to 2028 which is based on revenue (USD Million). With the help of all these information research report helps the market participants to improve market positions. With the help of all these insights VR Helmet market research report recommends a business strategy for present market participants to strengthen their position in the market.

According to the report, the VR Helmet market size was USD xx million and it is expected to reach USD xx million by the end of 2028, with a CAGR of xx% during 2020-2028. While considering the volume shipments the global VR Helmet market stood at xx (Units/Tons) in 2020 and expected to cross near about xx (units/Tons) by the end of forecast period.

Furthermore, the research report includes the detailed information about major players and provides the data regarding the current market scenario as well as upcoming market opportunities or challenges. Similarly, in segment report covers the types, and applications according to the countries and key regions. The research report consists the various drivers and restraints for VR Helmet market along with their effects over the forecast period. Similarly, according to the region VR Helmet market research report includes the study of opportunities available in the market situation.

The VR Helmet market research report provides the in-depth data analysis by using the various graphs, figures, charts, and tables. Furthermore, the report provides the different business challenges which are impacting market growth in all direction.
 
Report Parameters Details of Parameter
Market Size xx Million
Based Year 2019
Forecast Period Covered 2019 – 2028
Units for value Revenue in USD million and CAGR from 2020 to 2028
Covered Segments Component, Types, Applications, End-Users, and more.
Product Type Normal Version, Customised Version
Applications Entertainment, Simulation Training, Game, Other
Region Covered North America, Europe, Asia Pacific, Latin America, Middle East and Africa
Companies Covered Starbreeze, Google, Sony, Microsoft, Samsung, Vive, HTC, Avegant, Razer, Zeiss, VisusVR, OculusVR

Global VR Helmet Market Segmentation by Regions:
In regional analysis, VR Helmet market research report provides the detailed analysis from various regions and also contains the detailed analysis of country. Along with market revenue, market value report also offers the forecast analysis for the following countries and regions. Global VR Helmet market report covers the various geographical regions such as North America, Asia-Pacific, Europe, Latin America, and Middle East & Africa. Also, various countries included are Canada, U.K., France, the U.S., Japan, China, India, and Germany and so on.

North America Region for VR Helmet Market: Value and Forecast
  • U.S.
  • Canada
 
Europe Region for VR Helmet Market: Value and Forecast
  • UK
  • Germany
  • France
  • Rest of the Europe
 
Asia Pacific Region for VR Helmet Market: Value and Forecast
  • China
  • Japan
  • India
  • Rest of the Asia Pacific
 
Latin America Region for VR Helmet Market: Value and Forecast
  • Mexico
  • Brazil
  • Rest of the Latin America
 
Middle East and Africa for VR Helmet Market: Value and Forecast
  • GCC Countries
  • South Africa
  • Rest of Middle East and Africa



Global VR Helmet Market Segmentation by Type:
On the basis of product type, global VR Helmet market research report provides the production, revenue, price, and market share and growth rate of each type, primarily split into: Normal Version, Customised Version

Global VR Helmet Market Segmentation by Applications:
On the basis of the end users/applications, VR Helmet research report analyze the status and outlook for major applications/end users, consumption (sales), market share and growth rate for each application, including: Entertainment, Simulation Training, Game, Other

Major Key Players for Global VR Helmet Market:
The VR Helmet market research report offers the company profile of major key players including progress trends, competitive landscape breakdown, and key in regions development status. Starbreeze, Google, Sony, Microsoft, Samsung, Vive, HTC, Avegant, Razer, Zeiss, VisusVR, OculusVR

Important Points Covered by Report:
  • To analyze the value of the VR Helmet market, according to the key region.
  • To study the VR Helmet market current trends, prospects and also their participation in the entire sector.
  • Report consists the in-depth information related to the region/countries, major key players, current trends and their analysis, product type, applications, and other background information
  • Report provides the detailed information about drivers, restraints and future scope of VR Helmet market.
  • Report covers the information about historic data analysis as well as forecast period analysis.

Global VR Helmet research report consist the information about overall sales and revenue during the historic and forecasted period of 2018 to 2028. Additionally, this report covers the inside and out factual examination and the market elements and requests which give an entire situation of the business.

Key Analytical Areas:
The report aims to offer a complete solution to various businesses operating in the VR Helmet market in making strategic decisions based on credible information and actionable insights. Thereby, the report covers various aspects of your requirements such as industry overview, market dynamics, regional analysis and competitive landscape. The report aims to provide insights to businesses in the VR Helmet market for numerous purposes such as:

    1. Strategic Decision Making:
With the help of this report, key decision makers can quickly analyze and identify growth opportunities in terms of numerous segments across various geographical regions. Thereby, this report enables organizations to identify and make strategic investments in specific market segments in order to gain maximum return on investment.

     2. Actionable Insights:
The report offers a deep dive into how companies are leveraging market conditions to make the most in the VR Helmet market. Thereby, the report offers numerous actionable insights into the best practices and key success factors relevant in the VR Helmet market. Using the insights included in the report, businesses can make quick decisions to achieve success in business operations.

     3. Competitive Snapshot:
In addition, to detailed information on the companies operating in the VR Helmet market, the report also includes a competitive snapshot of all the companies covered in the report. Thereby, this offers a visual representation of how all the companies stand comparatively based on their competencies, geographic presence, market hold, years of operations, employee and financial strength, among others.

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1. Preface
     1.1. Report Scope and Description
     1.2. Research Methodology
          1.2.1. Phase I-Secondary Research
          1.2.2. Phase II-Primary Research
          1.2.3. Phase II-Expert Panel Review
          1.2.4. Assumptions
          1.2.5. Approach Adopted

2. Executive Summary
     2.1. Global VR Helmet Market Snapshot
          2.1.1. Global VR Helmet Market By Type,2019
               2.1.1.1.Normal Version
               2.1.1.2.Customised Version
          2.1.2. Global VR Helmet Market By Application,2019
               2.1.2.1.Entertainment
               2.1.2.2.Simulation Training
               2.1.2.3.Game
               2.1.2.4.Other
          2.1.3. Global VR Helmet Market By End-use,2019
          2.1.4. Global VR Helmet Market By Geography,2019

3. Global VR Helmet Market Dynamics
     3.1. Market Overview
     3.2. Market Inclination Insights Analysis
     3.3. Drivers
     3.4. Challenges
     3.5. Future Prospects
     3.6. Impact Analysis of Drivers and Challenges During the Forecast Period, (2020-2028)

4. Global VR Helmet Market Size (US$), By Type, 2018 – 2028 
     4.1. Overview
          4.1.1. Market Share Analysis By Type, 2019 vs.2028
          4.1.2. Attractive Investment Proposition By Type, 2020
     4.2. Global VR Helmet Market Size (US$), By Type, 2018 – 2028

5. Global VR Helmet Market Size (US$), By Application, 2018 – 2028 
     5.1. Overview
          5.1.1. Market Share Analysis By Application, 2019 vs.2028
          5.1.2. Attractive Investment Proposition By Application, 2020
     5.2. Global VR Helmet Market Size (US$), By Application, 2018 – 2028

6. Global VR Helmet Market Size (US$), By End-use, 2018 – 2028 
     6.1. Overview
          6.1.1. Market Share Analysis By End-use, 2019 vs.2028
          6.1.2. Attractive Investment Proposition By End-use, 2020
     6.2. Global VR Helmet Market Size (US$), By End-use, 2018 – 2028

7. Global VR Helmet Market Size (US$), By Geography, 2018 – 2028
     7.1. Overview
          7.1.1. Market Share Analysis by Geography, 2019 vs. 2028
          7.1.2. Attractive Investment Proposition by Geography, 2020
     7.2. North America VR Helmet Market Analysis, 2018 – 2028 
          7.2.1. North America VR Helmet Market Size (US$), By Country, 2018 – 2028 
               7.2.1.1. U.S.
               7.2.1.2. Canada
          7.2.2. North America VR Helmet Market Size (US$), By Type, 2018 – 2028
          7.2.3. North America VR Helmet Market Size (US$), By Application, 2018 – 2028
          7.2.4. North America VR Helmet Market Size (US$), By End-use, 2018 – 2028
     7.3. Europe VR Helmet Market Analysis, 2018 – 2028 
          7.3.1.  Europe VR Helmet Market Size (US$), By Country, 2018 – 2028 
               7.3.1.1. U.K.
               7.3.1.2. Germany
               7.3.1.3. France
               7.3.1.4. Rest of Europe
          7.3.2. Europe VR Helmet Market Size (US$), By Type, 2018 – 2028
          7.3.3. Europe VR Helmet Market Size (US$), By Application, 2018 – 2028
          7.3.4. Europe VR Helmet Market Size (US$), By End-use, 2018 – 2028
     7.4. Asia Pacific VR Helmet Market Analysis , 2018 – 2028
          7.4.1.  Asia Pacific VR Helmet Market Size (US$), By Country, 2018 – 2028 
               7.4.1.1. China
               7.4.1.2. Japan
               7.4.1.3. India
               7.4.1.4. Rest of Asia Pacific
          7.4.2. Asia Pacific VR Helmet Market Size (US$), By Type, 2018 – 2028
          7.4.3. Asia Pacific VR Helmet Market Size (US$), By Application, 2018 – 2028
          7.4.4. Asia Pacific VR Helmet Market Size (US$), By End-use, 2018 – 2028
     7.5. Latin America VR Helmet Market Analysis, 2018 – 2028 
          7.5.1.  Latin America VR Helmet Market Size (US$), By Country, 2018 – 2028 
               7.5.1.1. Brazil
               7.5.1.2. Mexico
               7.5.1.3. Rest of Latin America
          7.5.2. Latin America VR Helmet Market Size (US$), By Type, 2018 – 2028
          7.5.3. Latin America VR Helmet Market Size (US$), By Application, 2018 – 2028
          7.5.4. Latin America VR Helmet Market Size (US$), By End-use, 2018 – 2028
     7.6. Middle East & Africa (MEA) VR Helmet Market Analysis, 2018 – 2028 
          7.6.1.  MEA VR Helmet Market Size (US$), By Region, 2018 – 2028 
               7.6.1.1. GCC Countries
               7.6.1.2. South Africa
               7.6.1.3. Rest of MEA
          7.6.2. MEA VR Helmet Market Size (US$), By Type, 2018 – 2028
          7.6.3. MEA VR Helmet Market Size (US$), By Application, 2018 – 2028
          7.6.4. MEA VR Helmet Market Size (US$), By End-use, 2018 – 2028

8. Company Profiles
     8.1. Competitive Analysis 
     8.2. Market Positioning of Key Vendors 
     8.3. Key Strategies adopted by the Leading Players
     8.4. Key VR Helmet Providers
        8.4.1 Starbreeze
                8.4.1.1 Business Description
                8.4.1.2 Starbreeze Geographic Operations
                8.4.1.3 Starbreeze Financial Information
                8.4.1.4 Starbreeze Product Positions/Portfolio
                8.4.1.5 Starbreeze Key Developments
        8.4.2 Google
                8.4.2.1 Business Description
                8.4.2.2 Google Geographic Operations
                8.4.2.3 Google Financial Information
                8.4.2.4 Google Product Positions/Portfolio
                8.4.2.5 Google Key Developments
        8.4.3 Sony
                8.4.3.1 Business Description
                8.4.3.2 Sony Geographic Operations
                8.4.3.3 Sony Financial Information
                8.4.3.4 Sony Product Positions/Portfolio
                8.4.3.5 Sony Key Developments
        8.4.4 Microsoft
                8.4.4.1 Business Description
                8.4.4.2 Microsoft Geographic Operations
                8.4.4.3 Microsoft Financial Information
                8.4.4.4 Microsoft Product Positions/Portfolio
                8.4.4.5 Microsoft Key Developments
        8.4.5 Samsung
                8.4.5.1 Business Description
                8.4.5.2 Samsung Geographic Operations
                8.4.5.3 Samsung Financial Information
                8.4.5.4 Samsung Product Positions/Portfolio
                8.4.5.5 Samsung Key Developments
        8.4.6 Vive
                8.4.6.1 Business Description
                8.4.6.2 Vive Geographic Operations
                8.4.6.3 Vive Financial Information
                8.4.6.4 Vive Product Positions/Portfolio
                8.4.6.5 Vive Key Developments
        8.4.7 HTC
                8.4.7.1 Business Description
                8.4.7.2 HTC Geographic Operations
                8.4.7.3 HTC Financial Information
                8.4.7.4 HTC Product Positions/Portfolio
                8.4.7.5 HTC Key Developments
        8.4.8 Avegant
                8.4.8.1 Business Description
                8.4.8.2 Avegant Geographic Operations
                8.4.8.3 Avegant Financial Information
                8.4.8.4 Avegant Product Positions/Portfolio
                8.4.8.5 Avegant Key Developments
        8.4.9 Razer
                8.4.9.1 Business Description
                8.4.9.2 Razer Geographic Operations
                8.4.9.3 Razer Financial Information
                8.4.9.4 Razer Product Positions/Portfolio
                8.4.9.5 Razer Key Developments
        8.4.10 Zeiss
                8.4.10.1 Business Description
                8.4.10.2 Zeiss Geographic Operations
                8.4.10.3 Zeiss Financial Information
                8.4.10.4 Zeiss Product Positions/Portfolio
                8.4.10.5 Zeiss Key Developments
        8.4.11 VisusVR
                8.4.11.1 Business Description
                8.4.11.2 VisusVR Geographic Operations
                8.4.11.3 VisusVR Financial Information
                8.4.11.4 VisusVR Product Positions/Portfolio
                8.4.11.5 VisusVR Key Developments
        8.4.12 OculusVR
                8.4.12.1 Business Description
                8.4.12.2 OculusVR Geographic Operations
                8.4.12.3 OculusVR Financial Information
                8.4.12.4 OculusVR Product Positions/Portfolio
                8.4.12.5 OculusVR Key Developments

LIST OF TABLES

TABLE 1 Market Snapshot: Global VR Helmet Market 
TABLE 2 Impact Indicators 
TABLE 3 Impact Analysis of Drivers and Restraints 
TABLE 4 North America VR Helmet Market Revenue, By Type, 2018 – 2028 (US$ Mn) 
TABLE 5 North America VR Helmet Market Revenue, By Application, 2018 – 2028 (US$ Mn) 
TABLE 6 North America VR Helmet Market Revenue, By End-use, 2018 – 2028 (US$ Mn) 
TABLE 7 Europe VR Helmet Market Revenue, By Type, 2018 – 2028 (US$ Mn) 
TABLE 8 Europe VR Helmet Market Revenue, By Application, 2018 – 2028 (US$ Mn) 
TABLE 9 Europe VR Helmet Market Revenue, By End-use, 2018 – 2028 (US$ Mn) 
TABLE 10 Asia Pacific VR Helmet Market Revenue, By Type, 2018 – 2028 (US$ Mn) 
TABLE 11 Asia Pacific VR Helmet Market Revenue, By Application, 2018 – 2028 (US$ Mn) 
TABLE 12 Asia Pacific VR Helmet Market Revenue, By End-use, 2018 – 2028 (US$ Mn) 
TABLE 13 Latin America VR Helmet Market Revenue, By Type, 2018 – 2028 (US$ Mn) 
TABLE 14 Latin America VR Helmet Market Revenue, By Application, 2018 – 2028 (US$ Mn) 
TABLE 15 Latin America VR Helmet Market Revenue, By End-use, 2018 – 2028 (US$ Mn)
TABLE 16 MEA VR Helmet Market Revenue, By Type, 2018 – 2028 (US$ Mn) 
TABLE 17 MEA VR Helmet Market Revenue, By Application, 2018 – 2028 (US$ Mn) 
TABLE 18 MEA VR Helmet Market Revenue, By End-use, 2018 – 2028 (US$ Mn)

LIST OF FIGURES

FIG. 1 Global VR Helmet: Market Segmentation 
FIG. 2 Global VR Helmet Market: Research Methodology 
FIG. 3 Top-Down and Bottom-up Approach 
FIG. 4 Global VR Helmet Market, By Type, 2019 (US$ Mn) 
FIG. 5 Global VR Helmet Market, By Application, 2019 (US$ Mn) 
FIG. 6 Global VR Helmet Market, By End-use, 2019 (US$ Mn) 
FIG. 7 Global VR Helmet Market, By Geography, 2019 (US$ Mn) 
FIG. 8 Global VR Helmet Market Revenue and Growth, 2018 – 2028, (US$ Mn) (Y-o-Y %)
FIG. 9 Attractive Investment Proposition 
FIG. 10 Market Positioning of Key VR Helmet Providers, 2019
FIG. 11 Global VR Helmet Market Revenue Contribution, By Type, 2019 & 2028 (Value %) 
FIG. 12 Global VR Helmet Market Revenue Contribution, By Application, 2019 & 2028 (Value %) 
FIG. 13 Global VR Helmet Market Revenue Contribution, By End-use, 2019 & 2028 (Value %) 
FIG. 14 North America VR Helmet Market Revenue, 2018 – 2028, (US$ Mn) 
FIG. 15 Europe VR Helmet Market Revenue, 2018 – 2028, (US$ Mn) 
FIG. 16 Asia Pacific VR Helmet Market Revenue, 2018 – 2028, (US$ Mn) 
FIG. 17 Latin America VR Helmet Market Revenue, 2018 – 2028, (US$ Mn)
FIG. 18 MEA VR Helmet Market Revenue, 2018 – 2028, (US$ Mn)

Key Takeaways:

1. Market value and estimate of the VR Helmet market for the period from 2020 to 2028
2. Compounded annual growth rate (CAGR%) for individual segments in various regional markets for a period from 2020 to 2028
3. Value chain analysis
4. Market share study combined with competitive landscape of major players
5. Profiles of major market players covering overall business operations, geographic occurrence, product portfolio, financial status and news coverage 

List of Tables

TABLE  Market Snapshot: Global VR Helmet Market
TABLE  Impact Pointers
TABLE  Impact Analysis of Drivers and Restraints
TABLE  North America VR Helmet Market Value, By Segment1, 2018 – 2028
TABLE  North America VR Helmet Market Value, By Segment2, 2018 – 2028
TABLE  North America VR Helmet Market Value, By Country, 2018 – 2028
TABLE  Europe VR Helmet Market Value, By Segment1, 2018 – 2028
TABLE  Europe VR Helmet Market Value, By Segment2, 2018 – 2028
TABLE  Europe VR Helmet Market Value, By Country, 2018 – 2028
TABLE  Asia Pacific VR Helmet Market Value, By Segment1, 2018 – 2028
TABLE  Asia Pacific VR Helmet Market Value, By Segment2, 2018 – 2028
TABLE  Asia Pacific VR Helmet Market Value, By Country, 2018 – 2028
TABLE  Latin America VR Helmet Market Value, By Segment1, 2018 – 2028
TABLE  Latin America VR Helmet Market Value, By Segment2, 2018 – 2028
TABLE  Latin America VR Helmet Market Value, By Country, 2018 – 2028
TABLE  MEA VR Helmet Market Value, By Segment1, 2018 – 2028
TABLE  MEA VR Helmet Market Value, By Segment2, 2018 – 2028
TABLE  MEA VR Helmet Market Value, By Country, 2018 – 2028
TABLE  Starbreeze: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE  Google: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE  Sony: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE  Microsoft: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE  Samsung: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE  Vive: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE  HTC: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE  Avegant: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE  Razer: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE  Zeiss: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE  VisusVR: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE  OculusVR: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
 

List of Figures

FIG.  Global VR Helmet Market: Research Methodology
FIG.  Top-Down and Bottom Up Approach
FIG.  Global VR Helmet Market, By Segment1, 2019 (US$ Mn)
FIG.  Global VR Helmet Market, By Segment2, 2019 (US$ Mn)
FIG.  Global VR Helmet Market, By Geography, 2019 (US$ Mn)
FIG.  Global VR Helmet Market Value and Growth, 2018 – 2028, (US$ Mn) (Y-o-Y %)
FIG.  Attractive Investment Proposition
FIG.  Market Positioning of Key VR Helmet Providers, 2016
FIG.  Global VR Helmet Market Value Share, By Segment1, 2019 & 2028 (% Value)
FIG.  Global Normal Version Market Value, 2018 – 2028, (US$ Mn)
FIG.  Global Customised Version Market Value, 2018 – 2028, (US$ Mn)
FIG.  Global VR Helmet Market Value Share, By Segment2, 2019 & 2028 (% Value)
FIG.  Global Entertainment Market Value, 2018 – 2028, (US$ Mn)
FIG.  Global Simulation Training Market Value, 2018 – 2028, (US$ Mn)
FIG.  Global Game Market Value, 2018 – 2028, (US$ Mn)
FIG.  Global Other Market Value, 2018 – 2028, (US$ Mn)
FIG.  U.S. VR Helmet Market Value, 2018 – 2028, (US$ Mn)
FIG.  Canada VR Helmet Market Value, 2018 – 2028, (US$ Mn)
FIG.  UK VR Helmet Market Value, 2018 – 2028, (US$ Mn)
FIG.  Germany VR Helmet Market Value, 2018 – 2028, (US$ Mn)
FIG.  France VR Helmet Market Value, 2018 – 2028, (US$ Mn)
FIG.  Rest of Europe VR Helmet Market Value, 2018 – 2028, (US$ Mn)
FIG.  China VR Helmet Market Value, 2018 – 2028, (US$ Mn)
FIG.  Japan VR Helmet Market Value, 2018 – 2028, (US$ Mn)
FIG.  India VR Helmet Market Value, 2018 – 2028, (US$ Mn)
FIG.  Rest of Asia Pacific VR Helmet Market Value, 2018 – 2028, (US$ Mn)
FIG.  Mexico VR Helmet Market Value, 2018 – 2028, (US$ Mn)
FIG.  Brazil VR Helmet Market Value, 2018 – 2028, (US$ Mn)
FIG.  Rest of Latin America VR Helmet Market Value, 2018 – 2028, (US$ Mn)
FIG.  GCC Countries VR Helmet Market Value, 2018 – 2028, (US$ Mn)
FIG.  South Africa VR Helmet Market Value, 2018 – 2028, (US$ Mn)
FIG.  Rest of MEA VR Helmet Market Value, 2018 – 2028, (US$ Mn)