Affective Computing Market by Technology (Touch-based and Touchless), Component (Software (Speech Recognition and Gesture Recognition) and Hardware (Sensors, Cameras, and Storage Devices and Processors)), Vertical, and Region - Global Forecast to 2025

Abstract
Apex Market Research has published a new report titled ”Global Affective Computing Market share, forecast data, In-Depth Analysis, and Forecast, 2020-2027”. According to the report, The global Affective Computing market is estimated to grow from USD 28.6 billion in 2020 to USD 140 billion by 2025, at a CAGR of 37.4%. The report offers in-depth insights, revenue details, and other vital information regarding the global Affective Computing market and the various trends, drivers, restraints, opportunities, and threats in the target market till 2027.

Attractive Opportunities in the Affective Computing market

The report covers an in depth description, competitive scenario, wide product portfolio of key vendors and business strategy adopted by competitors along with their SWOT analysis, revenue, sales and Porter's Five Forces Analysis.
Global Affective Computing market report offers in-depth insights, revenue details, and other vital information regarding the global Affective Computing market, and the various trends, drivers, restraints, opportunities, and threats in the target market till year 2027. Hence, it covers the impact of these drivers and restraints on demand for this market during the forecast period.
It provides historical data along with future forecast as well as detailed analysis of market on a global, regional and country level. Important market data of this market is projected in the form of tables, graphics, and pictures. On a regional basis, the market is categorized into five regions that include North America, Europe, Asia Pacific, Latin America, and Middle & East Africa. It analyzes complete scenario of each and every region along with highest shareholder of Affective Computing market. The major players operating into Affective Computing Market include: 22 major vendors
namely
include Google (US)
Microsoft (US)
IBM (US)
Apple (US)
Qualcomm (US)
Affectiva (US)
Elliptic Labs (Norway)
Eyesight Technologies (Israel)
Sony Depthsensing Solutions (Belgium)
Intel (US)
Pyreos (UK)
Cognitec Systems (Germany)
Beyond Verbal (Israel)
GestureTek (Canada)
SightCorp (Noord-Holland)
CrowdEmotion (UK)
Kairos (US)
nViso (Switzerland)
PointGrab (US)
Eyeris (US)
Numenta (US). Scope Of the Report
Report Parameters Details of Parameter
Market Size 2020-2027
Based Year 2019
Forecast Period Covered 2020-2027
Units for value Value (USD Million)
Covered Segments Technology, Component, Software, Hardware, Vertical, And Region
Region Covered North America (the United States, Canada, and Mexico)
Europe (Germany, UK, France, Italy, and Russia, etc.)
Asia-Pacific (China, Japan, ASEAN, India, and Korea)
The Middle East and Africa (UAE, Egypt, South Africa, Saudi Arabia)
South America (Brazil, Chile, Peru, and Argentina)
This research report categorizes the Affective Computing market to forecast revenues and analyze trends in each of the following submarkets:

Based on technology:

  • Touch-based
  • Touchless

Based on the component:

  • Software
  • Hardware

Based on software:

  • Speech Recognition
  • Gesture Recognition
  • Facial Feature Extraction
  • Analytics Software
  • Enterprise Software

Based on hardware:

  • Sensors
  • Cameras
  • Storage Devices and Processors
  • Others

Based on verticals:

  • Academia and Research
  • Media and Entertainment
  • Government and Defense
  • Healthcare and Life Sciences
  • IT and Telecom
  • Retail and eCommerce
  • Automotive
  • BFSI
  • Others
By geography, this market has been segregated into five regions with revenue and growth rate of Affective Computing from 2020 to 2027,
There are 13 chapters to put on view for Affective Computing Market:
Chapter 1: Market Overview, Drivers, Restraints and Opportunities, Segmentation overview Chapter 2: Market competition by Manufacturers Chapter 3: Production by Regions Chapter 4: Consumption by Regions Chapter 5: Production, By Types, Revenue and Market share by Types Chapter 6: Consumption, By Applications, Market share (%) and Growth Rate by Applications Chapter 7: Complete profiling and analysis of Manufacturers Chapter 8: Manufacturing cost analysis, Raw materials analysis, Region-wise manufacturing expenses Chapter 9: Industrial Chain, Sourcing Strategy and Downstream Buyers Chapter 10: Marketing Strategy Analysis, Distributors/Traders Chapter 11: Market Effect Factors Analysis Chapter 12: Market Forecast Chapter 13: Affective Computing Research Findings and Conclusion, Appendix, methodology and data source Data type include capacity, production, market share, price, revenue, cost, gross, gross margin, growth rate, consumption, import, export have been determined using secondary sources and verified primary sources. Industry chain, manufacturing process, cost structure, marketing channel are also analyzed in this report. Industry Chain Analysis Raw Material and Suppliers Equipment and Suppliers Manufacturing Process Manufacturing Cost Structure Manufacturing Plants Distribution Analysis Available Customizations We can also provide customized report as per company's specific needs. We can also provide the customized separate regional or country-level reports, for the specific region as per client requirement.
Chapter 1 Industry Overview 1.1 Affective Computing Market Overview 1.1.1 Affective Computing Product Scope 1.1.2 Market Status and Outlook 1.2 Global Affective Computing Market Size and Analysis by Regions (2015-2019) 1.2.1 North America Affective Computing Market Status and Outlook 1.2.2 EU Affective Computing Market Status and Outlook 1.2.3 Japan Affective Computing Market Status and Outlook 1.2.4 China Affective Computing Market Status and Outlook 1.2.5 India Affective Computing Market Status and Outlook 1.2.6 Southeast Asia Affective Computing Market Status and Outlook 1.3 Global Affective Computing Market Segment Based on technology:
1.3.1 Introduction
1.3.1.1 Market Estimates And Forecast 2015-2027
1.3.1 Touch-based
1.3.1.1 Market Estimates And Forecast By Country, 2015-2027
1.3.2 Touchless
1.3.2.1 Market Estimates And Forecast By Country, 2015-2027
1.4 Global Affective Computing Market Segment Based on the component:
1.4.1 Introduction
1.4.1.1 Market Estimates And Forecast 2015-2027
1.4.1 Software
1.4.1.1 Market Estimates And Forecast By Country, 2015-2027
1.4.2 Hardware
1.4.2.1 Market Estimates And Forecast By Country, 2015-2027
1.5 Global Affective Computing Market Segment Based on software:
1.5.1 Introduction
1.5.1.1 Market Estimates And Forecast 2015-2027
1.5.1 Speech Recognition
1.5.1.1 Market Estimates And Forecast By Country, 2015-2027
1.5.2 Gesture Recognition
1.5.2.1 Market Estimates And Forecast By Country, 2015-2027
1.5.3 Facial Feature Extraction
1.5.3.1 Market Estimates And Forecast By Country, 2015-2027
1.5.4 Analytics Software
1.5.4.1 Market Estimates And Forecast By Country, 2015-2027
1.5.5 Enterprise Software
1.5.5.1 Market Estimates And Forecast By Country, 2015-2027
1.6 Global Affective Computing Market Segment Based on hardware:
1.6.1 Introduction
1.6.1.1 Market Estimates And Forecast 2015-2027
1.6.1 Sensors
1.6.1.1 Market Estimates And Forecast By Country, 2015-2027
1.6.2 Cameras
1.6.2.1 Market Estimates And Forecast By Country, 2015-2027
1.6.3 Storage Devices and Processors
1.6.3.1 Market Estimates And Forecast By Country, 2015-2027
1.6.4 Others
1.6.4.1 Market Estimates And Forecast By Country, 2015-2027
1.7 Global Affective Computing Market Segment Based on verticals:
1.7.1 Introduction
1.7.1.1 Market Estimates And Forecast 2015-2027
1.7.1 Academia and Research
1.7.1.1 Market Estimates And Forecast By Country, 2015-2027
1.7.2 Media and Entertainment
1.7.2.1 Market Estimates And Forecast By Country, 2015-2027
1.7.3 Government and Defense
1.7.3.1 Market Estimates And Forecast By Country, 2015-2027
1.7.4 Healthcare and Life Sciences
1.7.4.1 Market Estimates And Forecast By Country, 2015-2027
1.7.5 IT and Telecom
1.7.5.1 Market Estimates And Forecast By Country, 2015-2027
1.7.6 Retail and eCommerce
1.7.6.1 Market Estimates And Forecast By Country, 2015-2027
1.7.7 Automotive
1.7.7.1 Market Estimates And Forecast By Country, 2015-2027
1.7.8 BFSI
1.7.8.1 Market Estimates And Forecast By Country, 2015-2027
1.7.9 Others
1.7.9.1 Market Estimates And Forecast By Country, 2015-2027
Chapter 2 Global Affective Computing Competition Analysis by Players 2.1 Global Affective Computing Market Size (Million USD) by Players (2015-2019) 2.2 Competitive Status and Trend 2.2.1 Market Concentration Rate 2.2.2 Product/Service Differences 2.2.3 New Entrants 2.2.4 The Technology Trends in Future Chapter 3 Company (Top Players) Profiles and Key Data 3.1 22 major vendors 3.1.1 Company Profile 3.1.2 Main Business/Business Overview 3.1.3 Products, Services and Solutions 3.1.4 22 major vendors, Affective Computing Revenue (Million USD) (2015-2019) 3.1.5 Recent Developments 3.2 namely 3.2.1 Company Profile 3.2.2 Main Business/Business Overview 3.2.3 Products, Services and Solutions 3.2.4 namely, Affective Computing Revenue (Million USD) (2015-2019) 3.2.5 Recent Developments 3.3 include Google (US) 3.3.1 Company Profile 3.3.2 Main Business/Business Overview 3.3.3 Products, Services and Solutions 3.3.4 include Google (US), Affective Computing Revenue (Million USD) (2015-2019) 3.3.5 Recent Developments 3.4 Microsoft (US) 3.4.1 Company Profile 3.4.2 Main Business/Business Overview 3.4.3 Products, Services and Solutions 3.4.4 Microsoft (US), Affective Computing Revenue (Million USD) (2015-2019) 3.4.5 Recent Developments 3.5 IBM (US) 3.5.1 Company Profile 3.5.2 Main Business/Business Overview 3.5.3 Products, Services and Solutions 3.5.4 IBM (US), Affective Computing Revenue (Million USD)(2015-2019) 3.5.5 Recent Developments 3.6 Apple (US) 3.6.1 Company Profile 3.6.2 Main Business/Business Overview 3.6.3 Products, Services and Solutions 3.6.4 Apple (US), Affective Computing Revenue (Million USD)(2015-2019) 3.6.5 Recent Developments 3.7 Qualcomm (US) 3.7.1 Company Profile 3.7.2 Main Business/Business Overview 3.7.3 Products, Services and Solutions 3.7.4 Qualcomm (US), Affective Computing Revenue (Million USD)(2015-2019) 3.7.5 Recent Developments 3.8 Affectiva (US) 3.8.1 Company Profile 3.8.2 Main Business/Business Overview 3.8.3 Products, Services and Solutions 3.8.4 Affectiva (US), Affective Computing Revenue (Million USD) (2015-2019) 3.8.5 Recent Developments 3.9 Elliptic Labs (Norway) 3.9.1 Company Profile 3.9.2 Main Business/Business Overview 3.9.3 Products, Services and Solutions 3.9.4 Elliptic Labs (Norway), Affective Computing Revenue (Million USD) (2015-2019) 3.9.5 Recent Developments 3.10 Eyesight Technologies (Israel) 3.10.1 Company Profile 3.10.2 Main Business/Business Overview 3.10.3 Products, Services and Solutions 3.10.4 Eyesight Technologies (Israel), Affective Computing Revenue (Million USD) (2015-2019) 3.10.5 Recent Developments Chapter 4 Global Affective Computing Market Size Type (2015-2019) 4.1 Global Affective Computing Market Size by Type (2015-2019) Chapter 5 Global Affective Computing Market Size Application (2015-2019) 5.1 Global Affective Computing Market Size by Application (2015-2019) 5.2 Potential Application of Affective Computing in Future 5.3 Top Consumer / End Users of Affective Computing Chapter 6 North America Affective Computing Development Status and Outlook 6.1 North America Affective Computing Market Size (2015-2019) 6.2 North America Affective Computing Market Size by Application (2015-2019) Chapter 7 EU Affective Computing Development Status and Outlook 7.1 EU Affective Computing Market Size (2015-2019) 7.2 EU Affective Computing Market Size by Application (2015-2019) Chapter 8 Japan Affective Computing Development Status and Outlook 8.1 Japan Affective Computing Market Size (2015-2019) 8.2 Japan Affective Computing Market Size by Application (2015-2019) Chapter 9 China Affective Computing Development Status and Outlook 9.1 China Affective Computing Market Size and Forecast (2015-2019) 9.2 China Affective Computing Market Size by Application (2015-2019) Chapter 10 India Affective Computing Development Status and Outlook 10.1 India Affective Computing Market Size and Forecast (2015-2019) 10.2 India Affective Computing Market Size by Application (2015-2019) Chapter 11 Southeast Asia Affective Computing Development Status and Outlook 11.1 Southeast Asia Affective Computing Market Size and Forecast (2015-2019) 11.2 Southeast Asia Affective Computing Market Size by Application (2015-2019) Chapter 12 Market Forecast by Regions and Application (2020-2027) 12.1 Global Affective Computing Market Size (Million USD) by Regions (2020-2027) 12.1. North America Affective Computing Revenue and Growth Rate (2020-2027) 12.1.2 EU Affective Computing Revenue and Growth Rate (2020-2027) 12.1.3 China Affective Computing Revenue and Growth Rate (2020-2027) 12.1.4 Japan Affective Computing Revenue and Growth Rate (2020-2027) 12.1.5 Southeast Asia Affective Computing Revenue and Growth Rate (2020-2027) 12.1.6 India Affective Computing Revenue and Growth Rate (2020-2027) 12.2 Global Affective Computing Market Size by Application (2020-2027) Chapter 13 Affective Computing Market Dynamics 13.1 Affective Computing Market Opportunities 13.2 Affective Computing Challenge and Risk 13.2.1 Competition from Opponents 13.2.2 Downside Risks of Economy 13.3 Affective Computing Market Constraints and Threat 13.3.1 Threat from Substitute 13.3.2 Government Policy 13.3.3 Technology Risks 13.4 Affective Computing Market Driving Force 13.4.1 Growing Demand from Emerging Markets 13.4.2 Potential Application Chapter 14 Market Effect Factors Analysis 14.1 Technology Progress/Risk 14.1.1 Substitutes 14.1.2 Technology Progress in Related Industry 14.2 Consumer Needs Trend/Customer Preference 14.3 External Environmental Change 14.3.1 Economic Fluctuations 14.3.2 Other Risk Factors Chapter 15 Research Finding /Conclusion Chapter 16 Methodology and Data Source 16.1 Methodology/Research Approach 16.1.1 Research Programs/Design 16.1.2 Market Size Estimation 16.1.3 Market Breakdown and Data Triangulation 16.2 Data Source 16.2.1 Secondary Sources 16.2.2 Primary Sources 16.3 Disclaimer 16.4 Author List
1833

1346

OUR CLIENT