In-Store BGM Market Forecast to 2028 - COVID-19 Impact and Global Analysis By Size, Share & Trends, Drivers, Restraints, Opportunities, Manufacturer, Applications, And Segments

  • AMR-1063197
  • May 2021
  • Telecommunications and Wireless
  • 120 Pages
The In-Store BGM Market research report comprises of an overall in depth-analysis such as market drivers, opportunities, restraints, latest developments and trends, segmentation of the market, competitive analysis, global as well as regional analysis by showcasing how each of these factors can improve the further growth of the market on an overall perspective. The report also showcases the overall market value which includes the historic data (2018-2019) and forecast data (2020-2028) generated through the revenue (USD Mn)
 
Report Parameters Details of Parameter
Market Size xx Million
Based Year 2020
Forecast Period Covered 2020 – 2028
Units for value Revenue in USD million and CAGR from 2020 to 2028
Covered Segments Component, Types, Applications, End-Users, and more.
Companies Covered Araya Solutions, Cloud Cover Music, Easy on Hold, Mood Media, PlayNetwork, Radio Sparx.com, Rockbot, Soundtrack Your Brand, Spectrio, Streamit
Region Covered North America, Europe, Asia Pacific, Latin America, Middle East and Africa

COVID-19 Coverage
With the beginning of the COVID-19 pandemic in early 2020, all major economies around the world enforced severe lockdown restrictions to curb the spread of the virus. Apart from a few sectors such as healthcare and related essential services, most of the industries suffered tremendously due to inability to function in a normal fashion. Moreover, even some of the essential sectors suffered due to delays caused by supply chain disruptions and other travel complexities. However, with massive vaccination drives in most of the developed economies, some of the economies across the world experienced economic recovery from 2021. The In-Store BGM market is expected to gain momentum in such economies and probably recover some of the losses inflicted in the year 2020. With continued efforts towards curbing the virus in the developing economies, the In-Store BGM market is expected to attain Pre COVID-19 levels by mid-2022.

In-Store BGM Report’s Assessment
The research report is formulated such that it offers a deep understating on the market drivers that are assimilating the growth of the market, the market opportunities that are going to provide future growth factors for the market and the market restraints which showcase the reasons as to why the market can get hampered and dissimilated. All these factors are considered keeping in view the historic and forecast analysis which can enlighten the above mentioned factors.

Thereby at a glance a reader can understand all the factors and prospects of the In-Store BGM market and how it can assimilate and dissimilate based on each of the factors and figures mentioned in the report

In-Store BGM Market Competitive and Premeditated Analysis
In the In-Store BGM report major factors such latest tactical developments, competitors, research and development, participation of each region in the market and the competition among them, the latest news regarding company acquisitions and product launch, revenue of the competitors as well as the key offerings they provide all these factors are mentioned in the report with reasons to justify and understand them in depth.

The readers and purchaser of the In-Store BGM research report can gain a comprehensive understanding of the market competition, the revenue of each major players and their contribution towards the market, attractive proposition analysis is provided in the report which sub divides the segments with respect to the largest segment that has contributed to the market growth and the fastest growing segment based on the size of the market as well as its overall appeal.
 
Major Key Players for Global In-Store BGM Market:
The In-Store BGM market research report offers the company profile of major key players including progress trends, competitive landscape breakdown, and key in regions development status. Araya Solutions, Cloud Cover Music, Easy on Hold, Mood Media, PlayNetwork, Radio Sparx.com, Rockbot, Soundtrack Your Brand, Spectrio, Streamit

The In-Store BGM market report showcases vast potentials of growth and assimilation which is going to provide the industry numerous opportunities to grow and generate revenue by understanding the segments and which segment is a potential part to increase the disposable income in the present and upcoming years.

In-Store BGM Market Segmentation Analysis:
Each of the segment is explained in brief along with the revenue it generates for the market based on the historic and forecast data by highlighting the largest segment and the fastest growing segment with reasons to justify it.

The Global segmentation of the In-Store BGM market:
By Type
Music Streaming
AV Equipment
Application
Retail Stores
Cafes and Restaurants
Leisure and Hospitality
Public Organizations
Others

Regional Analysis of the In-Store BGM market:
The In-Store BGM market is dived based on different regions such as North America, Europe, Asia Pacific, Latin America and the Middle East and Africa. And the analysis of each region is provided by highlighting the largest contribution region, the fastest growing region and the factors that is keeping the market active in the other regions is also mentioned in depth. Each regional segment also comprises of the revenue each segment holds in a specific region with reasons to justify the values.

By Regions:
  • North America (U.S and Canada)
  • Europe (U.K., Germany and France)
  • Asia Pacific (China, India and Japan)
  • Latin America (Mexico and Brazil)
  • Middle East and Africa (GCC Countries and South Africa)
 


Major Factors Included and highlighted in the In-Store BGM report are as follows:
  • The overall market value along with historic and future data analysis.
  • The Growth drivers, opportunities and restraints are mention in detail.
  • The size of the entire In-Store BGM market on a global perspective.
  • The CAGR value of the overall market from 2020 to 2028.
  • COVID-19 impact on the In-Store BGM market and how it is coping up with the situation.
  • Major competitors and their contribution towards the market.
  • The segmentation analysis is included which provides a clear picture of the market bifurcation.
  • Tables and graphs that can easily been understood at a glance
  • Latest trends and news related to the In-Store BGM market is included in the report.
Key Analytical Areas:
The report aims to offer a complete solution to various businesses operating in the In-Store BGM market in making strategic decisions based on credible information and actionable insights. Thereby, the report covers various aspects of your requirements such as industry overview, market dynamics, regional analysis and competitive landscape. The report aims to provide insights to businesses in the In-Store BGM market for numerous purposes such as:

     1. Strategic Decision Making:
With the help of this report, key decision makers can quickly analyze and identify growth opportunities in terms of numerous segments across various geographical regions. Thereby, this report enables organizations to identify and make strategic investments in specific market segments in order to gain maximum return on investment.

     2. Actionable Insights:
The report offers a deep dive into how companies are leveraging market conditions to make the most in the In-Store BGM market. Thereby, the report offers numerous actionable insights into the best practices and key success factors relevant in the In-Store BGM market. Using the insights included in the report, businesses can make quick decisions to achieve success in business operations.

     3. Competitive Snapshot:
In addition, to detailed information on the companies operating in the In-Store BGM market, the report also includes a competitive snapshot of all the companies covered in the report. Thereby, this offers a visual representation of how all the companies stand comparatively based on their competencies, geographic presence, market hold, years of operations, employee and financial strength, among others.

Manufacturers and Segments

  • Araya Solutions
  • Cloud Cover Music
  • Easy on Hold
  • Mood Media
  • PlayNetwork
  • Radio Sparx.com
  • Rockbot
  • Soundtrack Your Brand
  • Spectrio
  • Streamit
  • Music Streaming
  • AV Equipment
  • Retail Stores
  • Cafes and Restaurants
  • Leisure and Hospitality
  • Public Organizations
  • Others

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1. Preface
     1.1. Report Scope and Description
     1.2. Research Methodology
          1.2.1. Phase I-Secondary Research
          1.2.2. Phase II-Primary Research
          1.2.3. Phase II-Expert Panel Review
          1.2.4. Assumptions
          1.2.5. Approach Adopted

2. Executive Summarysegment Form
     2.1. Global In-Store BGM Market Snapshot
          2.1.1. Global In-Store BGM Market By Type,2019
               2.1.1.1.Music Streaming
               2.1.1.2.AV Equipment
          2.1.2. Global In-Store BGM Market By Application,2019
               2.1.2.1.Retail Stores
               2.1.2.2.Cafes and Restaurants
               2.1.2.3.Leisure and Hospitality
               2.1.2.4.Public Organizations
               2.1.2.5.Others
          2.1.3. Global In-Store BGM Market By End-use,2019
          2.1.4. Global In-Store BGM Market By Geography,2019

3. Global In-Store BGM Market Dynamics
     3.1. Market Overview
     3.2. Market Inclination Insights Analysis
     3.3. Drivers
     3.4. Challenges
     3.5. Future Prospects
     3.6. Impact Analysis of Drivers and Challenges During the Forecast Period, (2020-2028)

4. Global In-Store BGM Market Size (US$), By Type, 2018 – 2028 
     4.1. Overview
          4.1.1. Market Share Analysis By Type, 2019 vs.2028
          4.1.2. Attractive Investment Proposition By Type, 2020
     4.2. Global In-Store BGM Market Size (US$), By Type, 2018 – 2028

5. Global In-Store BGM Market Size (US$), By Application, 2018 – 2028 
     5.1. Overview
          5.1.1. Market Share Analysis By Application, 2019 vs.2028
          5.1.2. Attractive Investment Proposition By Application, 2020
     5.2. Global In-Store BGM Market Size (US$), By Application, 2018 – 2028

6. Global In-Store BGM Market Size (US$), By End-use, 2018 – 2028 
     6.1. Overview
          6.1.1. Market Share Analysis By End-use, 2019 vs.2028
          6.1.2. Attractive Investment Proposition By End-use, 2020
     6.2. Global In-Store BGM Market Size (US$), By End-use, 2018 – 2028

7. Global In-Store BGM Market Size (US$), By Geography, 2018 – 2028
     7.1. Overview
          7.1.1. Market Share Analysis by Geography, 2019 vs. 2028
          7.1.2. Attractive Investment Proposition by Geography, 2020
     7.2. North America In-Store BGM Market Analysis, 2018 – 2028 
          7.2.1. North America In-Store BGM Market Size (US$), By Country, 2018 – 2028 
               7.2.1.1. U.S.
               7.2.1.2. Canada
          7.2.2. North America In-Store BGM Market Size (US$), By Type, 2018 – 2028
          7.2.3. North America In-Store BGM Market Size (US$), By Application, 2018 – 2028
          7.2.4. North America In-Store BGM Market Size (US$), By End-use, 2018 – 2028
     7.3. Europe In-Store BGM Market Analysis, 2018 – 2028 
          7.3.1.  Europe In-Store BGM Market Size (US$), By Country, 2018 – 2028 
               7.3.1.1. U.K.
               7.3.1.2. Germany
               7.3.1.3. France
               7.3.1.4. Rest of Europe
          7.3.2. Europe In-Store BGM Market Size (US$), By Type, 2018 – 2028
          7.3.3. Europe In-Store BGM Market Size (US$), By Application, 2018 – 2028
          7.3.4. Europe In-Store BGM Market Size (US$), By End-use, 2018 – 2028
     7.4. Asia Pacific In-Store BGM Market Analysis , 2018 – 2028
          7.4.1.  Asia Pacific In-Store BGM Market Size (US$), By Country, 2018 – 2028 
               7.4.1.1. China
               7.4.1.2. Japan
               7.4.1.3. India
               7.4.1.4. Rest of Asia Pacific
          7.4.2. Asia Pacific In-Store BGM Market Size (US$), By Type, 2018 – 2028
          7.4.3. Asia Pacific In-Store BGM Market Size (US$), By Application, 2018 – 2028
          7.4.4. Asia Pacific In-Store BGM Market Size (US$), By End-use, 2018 – 2028
     7.5. Latin America In-Store BGM Market Analysis, 2018 – 2028 
          7.5.1.  Latin America In-Store BGM Market Size (US$), By Country, 2018 – 2028 
               7.5.1.1. Brazil
               7.5.1.2. Mexico
               7.5.1.3. Rest of Latin America
          7.5.2. Latin America In-Store BGM Market Size (US$), By Type, 2018 – 2028
          7.5.3. Latin America In-Store BGM Market Size (US$), By Application, 2018 – 2028
          7.5.4. Latin America In-Store BGM Market Size (US$), By End-use, 2018 – 2028
     7.6. Middle East & Africa (MEA) In-Store BGM Market Analysis, 2018 – 2028 
          7.6.1.  MEA In-Store BGM Market Size (US$), By Region, 2018 – 2028 
               7.6.1.1. GCC Countries
               7.6.1.2. South Africa
               7.6.1.3. Rest of MEA
          7.6.2. MEA In-Store BGM Market Size (US$), By Type, 2018 – 2028
          7.6.3. MEA In-Store BGM Market Size (US$), By Application, 2018 – 2028
          7.6.4. MEA In-Store BGM Market Size (US$), By End-use, 2018 – 2028

8. Company Profiles
     8.1. Competitive Analysis 
     8.2. Market Positioning of Key Vendors 
     8.3. Key Strategies adopted by the Leading Players
     8.4. Key In-Store BGM Providers
        8.4.1 Araya Solutions
                8.4.1.1 Business Description
                8.4.1.2 Araya Solutions Geographic Operations
                8.4.1.3 Araya Solutions Financial Information
                8.4.1.4 Araya Solutions Product Positions/Portfolio
                8.4.1.5 Araya Solutions Key Developments
        8.4.2 Cloud Cover Music
                8.4.2.1 Business Description
                8.4.2.2 Cloud Cover Music Geographic Operations
                8.4.2.3 Cloud Cover Music Financial Information
                8.4.2.4 Cloud Cover Music Product Positions/Portfolio
                8.4.2.5 Cloud Cover Music Key Developments
        8.4.3 Easy on Hold
                8.4.3.1 Business Description
                8.4.3.2 Easy on Hold Geographic Operations
                8.4.3.3 Easy on Hold Financial Information
                8.4.3.4 Easy on Hold Product Positions/Portfolio
                8.4.3.5 Easy on Hold Key Developments
        8.4.4 Mood Media
                8.4.4.1 Business Description
                8.4.4.2 Mood Media Geographic Operations
                8.4.4.3 Mood Media Financial Information
                8.4.4.4 Mood Media Product Positions/Portfolio
                8.4.4.5 Mood Media Key Developments
        8.4.5 PlayNetwork
                8.4.5.1 Business Description
                8.4.5.2 PlayNetwork Geographic Operations
                8.4.5.3 PlayNetwork Financial Information
                8.4.5.4 PlayNetwork Product Positions/Portfolio
                8.4.5.5 PlayNetwork Key Developments
        8.4.6 Radio Sparx.com
                8.4.6.1 Business Description
                8.4.6.2 Radio Sparx.com Geographic Operations
                8.4.6.3 Radio Sparx.com Financial Information
                8.4.6.4 Radio Sparx.com Product Positions/Portfolio
                8.4.6.5 Radio Sparx.com Key Developments
        8.4.7 Rockbot
                8.4.7.1 Business Description
                8.4.7.2 Rockbot Geographic Operations
                8.4.7.3 Rockbot Financial Information
                8.4.7.4 Rockbot Product Positions/Portfolio
                8.4.7.5 Rockbot Key Developments
        8.4.8 Soundtrack Your Brand
                8.4.8.1 Business Description
                8.4.8.2 Soundtrack Your Brand Geographic Operations
                8.4.8.3 Soundtrack Your Brand Financial Information
                8.4.8.4 Soundtrack Your Brand Product Positions/Portfolio
                8.4.8.5 Soundtrack Your Brand Key Developments
        8.4.9 Spectrio
                8.4.9.1 Business Description
                8.4.9.2 Spectrio Geographic Operations
                8.4.9.3 Spectrio Financial Information
                8.4.9.4 Spectrio Product Positions/Portfolio
                8.4.9.5 Spectrio Key Developments
        8.4.10 Streamit
                8.4.10.1 Business Description
                8.4.10.2 Streamit Geographic Operations
                8.4.10.3 Streamit Financial Information
                8.4.10.4 Streamit Product Positions/Portfolio
                8.4.10.5 Streamit Key Developments

LIST OF TABLES

TABLE 1 Market Snapshot: Global In-Store BGM Market 
TABLE 2 Impact Indicators 
TABLE 3 Impact Analysis of Drivers and Restraints 
TABLE 4 North America In-Store BGM Market Revenue, By Type, 2018 – 2028 (US$ Mn) 
TABLE 5 North America In-Store BGM Market Revenue, By Application, 2018 – 2028 (US$ Mn) 
TABLE 6 North America In-Store BGM Market Revenue, By End-use, 2018 – 2028 (US$ Mn) 
TABLE 7 Europe In-Store BGM Market Revenue, By Type, 2018 – 2028 (US$ Mn) 
TABLE 8 Europe In-Store BGM Market Revenue, By Application, 2018 – 2028 (US$ Mn) 
TABLE 9 Europe In-Store BGM Market Revenue, By End-use, 2018 – 2028 (US$ Mn) 
TABLE 10 Asia Pacific In-Store BGM Market Revenue, By Type, 2018 – 2028 (US$ Mn) 
TABLE 11 Asia Pacific In-Store BGM Market Revenue, By Application, 2018 – 2028 (US$ Mn) 
TABLE 12 Asia Pacific In-Store BGM Market Revenue, By End-use, 2018 – 2028 (US$ Mn) 
TABLE 13 Latin America In-Store BGM Market Revenue, By Type, 2018 – 2028 (US$ Mn) 
TABLE 14 Latin America In-Store BGM Market Revenue, By Application, 2018 – 2028 (US$ Mn) 
TABLE 15 Latin America In-Store BGM Market Revenue, By End-use, 2018 – 2028 (US$ Mn)
TABLE 16 MEA In-Store BGM Market Revenue, By Type, 2018 – 2028 (US$ Mn) 
TABLE 17 MEA In-Store BGM Market Revenue, By Application, 2018 – 2028 (US$ Mn) 
TABLE 18 MEA In-Store BGM Market Revenue, By End-use, 2018 – 2028 (US$ Mn)

LIST OF FIGURES

FIG. 1 Global In-Store BGM: Market Segmentation 
FIG. 2 Global In-Store BGM Market: Research Methodology 
FIG. 3 Top-Down and Bottom-up Approach 
FIG. 4 Global In-Store BGM Market, By Type, 2019 (US$ Mn) 
FIG. 5 Global In-Store BGM Market, By Application, 2019 (US$ Mn) 
FIG. 6 Global In-Store BGM Market, By End-use, 2019 (US$ Mn) 
FIG. 7 Global In-Store BGM Market, By Geography, 2019 (US$ Mn) 
FIG. 8 Global In-Store BGM Market Revenue and Growth, 2018 – 2028, (US$ Mn) (Y-o-Y %)
FIG. 9 Attractive Investment Proposition 
FIG. 10 Market Positioning of Key In-Store BGM Providers, 2019
FIG. 11 Global In-Store BGM Market Revenue Contribution, By Type, 2019 & 2028 (Value %) 
FIG. 12 Global In-Store BGM Market Revenue Contribution, By Application, 2019 & 2028 (Value %) 
FIG. 13 Global In-Store BGM Market Revenue Contribution, By End-use, 2019 & 2028 (Value %) 
FIG. 14 North America In-Store BGM Market Revenue, 2018 – 2028, (US$ Mn) 
FIG. 15 Europe In-Store BGM Market Revenue, 2018 – 2028, (US$ Mn) 
FIG. 16 Asia Pacific In-Store BGM Market Revenue, 2018 – 2028, (US$ Mn) 
FIG. 17 Latin America In-Store BGM Market Revenue, 2018 – 2028, (US$ Mn)
FIG. 18 MEA In-Store BGM Market Revenue, 2018 – 2028, (US$ Mn)

Key Takeaways:

1. Market value and estimate of the In-Store BGM market for the period from 2020 to 2028
2. Compounded annual growth rate (CAGR%) for individual segments in various regional markets for a period from 2020 to 2028
3. Value chain analysis
4. Market share study combined with competitive landscape of major players
5. Profiles of major market players covering overall business operations, geographic occurrence, product portfolio, financial status and news coverage 

List of Tables

TABLE  Market Snapshot: Global In-Store BGM Market
TABLE  Impact Pointers
TABLE  Impact Analysis of Drivers and Restraints
TABLE  North America In-Store BGM Market Value, By Segment1, 2018 – 2028
TABLE  North America In-Store BGM Market Value, By Segment2, 2018 – 2028
TABLE  North America In-Store BGM Market Value, By Country, 2018 – 2028
TABLE  Europe In-Store BGM Market Value, By Segment1, 2018 – 2028
TABLE  Europe In-Store BGM Market Value, By Segment2, 2018 – 2028
TABLE  Europe In-Store BGM Market Value, By Country, 2018 – 2028
TABLE  Asia Pacific In-Store BGM Market Value, By Segment1, 2018 – 2028
TABLE  Asia Pacific In-Store BGM Market Value, By Segment2, 2018 – 2028
TABLE  Asia Pacific In-Store BGM Market Value, By Country, 2018 – 2028
TABLE  Latin America In-Store BGM Market Value, By Segment1, 2018 – 2028
TABLE  Latin America In-Store BGM Market Value, By Segment2, 2018 – 2028
TABLE  Latin America In-Store BGM Market Value, By Country, 2018 – 2028
TABLE  MEA In-Store BGM Market Value, By Segment1, 2018 – 2028
TABLE  MEA In-Store BGM Market Value, By Segment2, 2018 – 2028
TABLE  MEA In-Store BGM Market Value, By Country, 2018 – 2028
TABLE  Araya Solutions: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE  Cloud Cover Music: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE  Easy on Hold: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE  Mood Media: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE  PlayNetwork: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE  Radio Sparx.com: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE  Rockbot: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE  Soundtrack Your Brand: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE  Spectrio: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE  Streamit: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
 

List of Figures

FIG.  Global In-Store BGM Market: Research Methodology
FIG.  Top-Down and Bottom Up Approach
FIG.  Global In-Store BGM Market, By Segment1, 2019 (US$ Mn)
FIG.  Global In-Store BGM Market, By Segment2, 2019 (US$ Mn)
FIG.  Global In-Store BGM Market, By Geography, 2019 (US$ Mn)
FIG.  Global In-Store BGM Market Value and Growth, 2018 – 2028, (US$ Mn) (Y-o-Y %)
FIG.  Attractive Investment Proposition
FIG.  Market Positioning of Key In-Store BGM Providers, 2016
FIG.  Global In-Store BGM Market Value Share, By Segment1, 2019 & 2028 (% Value)
FIG.  Global AV Equipment Market Value, 2018 – 2028, (US$ Mn)
FIG.  Global Market Value, 2018 – 2028, (US$ Mn)
FIG.  Global In-Store BGM Market Value Share, By Segment2, 2019 & 2028 (% Value)
FIG.  Global Cafes and Restaurants Market Value, 2018 – 2028, (US$ Mn)
FIG.  Global Leisure and Hospitality Market Value, 2018 – 2028, (US$ Mn)
FIG.  Global Public Organizations Market Value, 2018 – 2028, (US$ Mn)
FIG.  Global Others Market Value, 2018 – 2028, (US$ Mn)
FIG.  Global Market Value, 2018 – 2028, (US$ Mn)
FIG.  U.S. In-Store BGM Market Value, 2018 – 2028, (US$ Mn)
FIG.  Canada In-Store BGM Market Value, 2018 – 2028, (US$ Mn)
FIG.  UK In-Store BGM Market Value, 2018 – 2028, (US$ Mn)
FIG.  Germany In-Store BGM Market Value, 2018 – 2028, (US$ Mn)
FIG.  France In-Store BGM Market Value, 2018 – 2028, (US$ Mn)
FIG.  Rest of Europe In-Store BGM Market Value, 2018 – 2028, (US$ Mn)
FIG.  China In-Store BGM Market Value, 2018 – 2028, (US$ Mn)
FIG.  Japan In-Store BGM Market Value, 2018 – 2028, (US$ Mn)
FIG.  India In-Store BGM Market Value, 2018 – 2028, (US$ Mn)
FIG.  Rest of Asia Pacific In-Store BGM Market Value, 2018 – 2028, (US$ Mn)
FIG.  Mexico In-Store BGM Market Value, 2018 – 2028, (US$ Mn)
FIG.  Brazil In-Store BGM Market Value, 2018 – 2028, (US$ Mn)
FIG.  Rest of Latin America In-Store BGM Market Value, 2018 – 2028, (US$ Mn)
FIG.  GCC Countries In-Store BGM Market Value, 2018 – 2028, (US$ Mn)
FIG.  South Africa In-Store BGM Market Value, 2018 – 2028, (US$ Mn)
FIG.  Rest of MEA In-Store BGM Market Value, 2018 – 2028, (US$ Mn)