Video Game Engine Market Forecast to 2028 - COVID-19 Impact and Global Analysis By Size, Share & Trends, Drivers, Restraints, Opportunities, Manufacturer, Applications, And Segments

  • AMR-1066892
  • May 2021
  • Telecommunications and Wireless
  • 123 Pages
The global Video Game Engine market research report provides complete study and detail analysis of the market. This study includes forecast analysis of the market which is based on global and regional level, whereas the research reports the provides forecast data from 2020-2028 and historic of 2018 and 2019. All the values are based on revenue USD Million. Moreover, the market research report describes various segments of the Video Game Engine market based on its types, applications and end-use industry. The applications of the market are explained in different industry verticals with reference to major countries across the globe. Along with this, the research report also covers all the major players that are operating in the global Video Game Engine market. These major players of the market are further studied and analyzed based on various parameters, such as annual market revenue, annual sales of the company, marketing strategy, historic growth and shipment volumes. Based on all the company’s insights, the market research analyst also suggests business strategy and marketing plans for improving the market position of existing participants of Video Game Engine market.
 
Report Parameters Details of Parameter
Market Size xx Million
Based Year 2020
Forecast Period Covered 2020 – 2028
Units for value Revenue in USD million and CAGR from 2020 to 2028
Covered Segments Component, Types, Applications, End-Users, and more.
Companies Covered CHUKONG TECHNOLOGIES, CRYTEK GMBH, EPIC GAMES INC, HEROENGINE, LEADWERKS SOFTWARE, SCIRRA LTD., THE GAME CREATORS LTD., UNITY TECHNOLOGIES, VALVE CORPORATION, YOYO GAMES
Region Covered North America, Europe, Asia Pacific, Latin America, Middle East and Africa

COVID-19 Impact Analysis
The analysis of covid-19 is based on the impact of the current pandemic situation on market scenarios. This includes impact of covid-19 outbreak on overall revenue, market segments as well as regional market. The report also puts light on detailed impact analysis by taking into consideration all the government policies imposed during the pandemic situation, temporary shutdown of manufacturing units, current state of supply chain and distributors, and its future impacts on the growth of overall market. The market study will assist user to understand the global demand and impose strategic business plans to compete with the peers.

Apart from this, the market research report also covers drivers and restraints for the global Video Game Engine market and their impact on the demand and supply during the forecast period. Along with this, the research report also provides Video Game Engine market trends and opportunities that are based on regional and global level. Furthermore, the market research report also provides the major distributors and manufacturers that are operating in all the key region across the world. The researched data provided in the report is widely used by various industry players to strengthen their distribution channel and improve the geographical reach. In addition, the report also covers all the major players of the global Video Game Engine market and its key offerings and solutions. The report also provides recent mergers and acquisitions of these key players.

The data which is provided in the market research report is analyzed and evaluated with the help of various marketing tools, such as SWOT analysis, Poster’s Five Force analysis, PESTEL analysis, value chain analysis, player positioning analysis and market share analysis. Therefore, this analysis tools helps the analyst to evaluate the Video Game Engine market based on various parameters such as capital investments, impact of consumer’s preferences, economies of scale, manufacturing rights and patents, existing distribution channels, switching costs, government regulations and brand loyalty.

Major Key Players for Global Video Game Engine Market:
The Video Game Engine market research report offers the company profile of major key players including progress trends, competitive landscape breakdown, and key in regions development status. CHUKONG TECHNOLOGIES, CRYTEK GMBH, EPIC GAMES INC, HEROENGINE, LEADWERKS SOFTWARE, SCIRRA LTD., THE GAME CREATORS LTD., UNITY TECHNOLOGIES, VALVE CORPORATION, YOYO GAMES

Video Game Engine Market Segment Analysis:
by Rendering Type
2D
2.5D
3D
Game Type
PC Games
Mobile Games
Console Games
Others

Geographic Coverage for Video Game Engine Market:
The market research report on global Video Game Engine market offers complete analysis across various regions across the world. The Video Game Engine market is distributed into various regions such as North America, Europe, Asia Pacific, Latin America and Middle East and Africa. The global leading market share as per the region is evaluated after considering Video Game Engine market revenue, sales, shares, recent developments, innovations and growth rates. This section of regional analysis provides widespread evaluation of the industry from various countries and regions.

North America Video Game Engine Market Value and Forecast
  • US
  • Canada
Europe Video Game Engine Market Value and Forecast
  • UK
  • Germany
  • France
  •  Rest of Europe
Asia Pacific Video Game Engine Market Value and Forecast
  • China
  • Japan
  • India
  • Rest of Asia Pacific
Latin America Video Game Engine Market Value and Forecast
  • Mexico
  • Brazil
  • Rest of Latin America
Middle East and Africa Video Game Engine Market Value and Forecast
  • GCC Countries
  • South Africa
  • Rest of Middle East and Africa


Key highlights of the Video Game Engine market report:
  • The report provides key trends of the global Video Game Engine market
  • The report also covers consumer preferences and current industry growth
  • Key products or solutions offered by the main players in the Video Game Engine industry
  • The report covers all the recent developments of the Video Game Engine market and helps to provide current industry updates
  • The report covers a detailed look over the global Video Game Engine Industry and provides with significant actionable insights
  • The Video Game Engine market estimation from 2020-2028 and historical data for 2018 and 2019
  • The market study also provides data on changing market dynamics, market intelligence, current and future market trends
  • The report also analyses the microeconomic and macroeconomic factors that are affecting the global Video Game Engine market
  • In-depth analysis of the market’s competitive landscape and detailed information about the vendors
  • The report also offers key market drivers, restrains, trends and opportunities with present and future impact on the market
  • Detailed information about the major players or manufacturers of the global Video Game Engine market
  • Comprehensive analysis of the Video Game Engine market segments based on its types, applications and end-use industry
Key Analytical Areas:
The report aims to offer a complete solution to various businesses operating in the Video Game Engine market in making strategic decisions based on credible information and actionable insights. Thereby, the report covers various aspects of your requirements such as industry overview, market dynamics, regional analysis and competitive landscape. The report aims to provide insights to businesses in the Video Game Engine market for numerous purposes such as:

     1. Strategic Decision Making:
With the help of this report, key decision makers can quickly analyze and identify growth opportunities in terms of numerous segments across various geographical regions. Thereby, this report enables organizations to identify and make strategic investments in specific market segments in order to gain maximum return on investment.

      2.  Actionable Insights:
The report offers a deep dive into how companies are leveraging market conditions to make the most in the Video Game Engine market. Thereby, the report offers numerous actionable insights into the best practices and key success factors relevant in the Video Game Engine market. Using the insights included in the report, businesses can make quick decisions to achieve success in business operations.

      3. Competitive Snapshot:
In addition, to detailed information on the companies operating in the Video Game Engine market, the report also includes a competitive snapshot of all the companies covered in the report. Thereby, this offers a visual representation of how all the companies stand comparatively based on their competencies, geographic presence, market hold, years of operations, employee and financial strength, among others.

Manufacturers and Segments

  • CHUKONG TECHNOLOGIES
  • CRYTEK GMBH
  • EPIC GAMES INC
  • HEROENGINE
  • LEADWERKS SOFTWARE
  • SCIRRA LTD.
  • THE GAME CREATORS LTD.
  • UNITY TECHNOLOGIES
  • VALVE CORPORATION
  • YOYO GAMES
  • 2D
  • 2.5D
  • 3D
  • PC Games
  • Mobile Games
  • Console Games
  • Others

Have query on this report?

Make an Enquiry
1. Preface
     1.1. Report Scope and Description
     1.2. Research Methodology
          1.2.1. Phase I-Secondary Research
          1.2.2. Phase II-Primary Research
          1.2.3. Phase II-Expert Panel Review
          1.2.4. Assumptions
          1.2.5. Approach Adopted

2. Executive Summarysegment Form
     2.1. Global Video Game Engine Market Snapshot
          2.1.1. Global Video Game Engine Market By Rendering Type,2019
               2.1.1.1.2D
               2.1.1.2.2.5D
               2.1.1.3.3D
          2.1.2. Global Video Game Engine Market By Game Type,2019
               2.1.2.1.PC Games
               2.1.2.2.Mobile Games
               2.1.2.3.Console Games
               2.1.2.4.Others
          2.1.3. Global Video Game Engine Market By End-use,2019
          2.1.4. Global Video Game Engine Market By Geography,2019

3. Global Video Game Engine Market Dynamics
     3.1. Market Overview
     3.2. Market Inclination Insights Analysis
     3.3. Drivers
     3.4. Challenges
     3.5. Future Prospects
     3.6. Impact Analysis of Drivers and Challenges During the Forecast Period, (2020-2028)

4. Global Video Game Engine Market Size (US$), By Rendering Type, 2018 – 2028 
     4.1. Overview
          4.1.1. Market Share Analysis By Rendering Type, 2019 vs.2028
          4.1.2. Attractive Investment Proposition By Rendering Type, 2020
     4.2. Global Video Game Engine Market Size (US$), By Rendering Type, 2018 – 2028

5. Global Video Game Engine Market Size (US$), By Game Type, 2018 – 2028 
     5.1. Overview
          5.1.1. Market Share Analysis By Game Type, 2019 vs.2028
          5.1.2. Attractive Investment Proposition By Game Type, 2020
     5.2. Global Video Game Engine Market Size (US$), By Game Type, 2018 – 2028

6. Global Video Game Engine Market Size (US$), By End-use, 2018 – 2028 
     6.1. Overview
          6.1.1. Market Share Analysis By End-use, 2019 vs.2028
          6.1.2. Attractive Investment Proposition By End-use, 2020
     6.2. Global Video Game Engine Market Size (US$), By End-use, 2018 – 2028

7. Global Video Game Engine Market Size (US$), By Geography, 2018 – 2028
     7.1. Overview
          7.1.1. Market Share Analysis by Geography, 2019 vs. 2028
          7.1.2. Attractive Investment Proposition by Geography, 2020
     7.2. North America Video Game Engine Market Analysis, 2018 – 2028 
          7.2.1. North America Video Game Engine Market Size (US$), By Country, 2018 – 2028 
               7.2.1.1. U.S.
               7.2.1.2. Canada
          7.2.2. North America Video Game Engine Market Size (US$), By Rendering Type, 2018 – 2028
          7.2.3. North America Video Game Engine Market Size (US$), By Game Type, 2018 – 2028
          7.2.4. North America Video Game Engine Market Size (US$), By End-use, 2018 – 2028
     7.3. Europe Video Game Engine Market Analysis, 2018 – 2028 
          7.3.1.  Europe Video Game Engine Market Size (US$), By Country, 2018 – 2028 
               7.3.1.1. U.K.
               7.3.1.2. Germany
               7.3.1.3. France
               7.3.1.4. Rest of Europe
          7.3.2. Europe Video Game Engine Market Size (US$), By Rendering Type, 2018 – 2028
          7.3.3. Europe Video Game Engine Market Size (US$), By Game Type, 2018 – 2028
          7.3.4. Europe Video Game Engine Market Size (US$), By End-use, 2018 – 2028
     7.4. Asia Pacific Video Game Engine Market Analysis , 2018 – 2028
          7.4.1.  Asia Pacific Video Game Engine Market Size (US$), By Country, 2018 – 2028 
               7.4.1.1. China
               7.4.1.2. Japan
               7.4.1.3. India
               7.4.1.4. Rest of Asia Pacific
          7.4.2. Asia Pacific Video Game Engine Market Size (US$), By Rendering Type, 2018 – 2028
          7.4.3. Asia Pacific Video Game Engine Market Size (US$), By Game Type, 2018 – 2028
          7.4.4. Asia Pacific Video Game Engine Market Size (US$), By End-use, 2018 – 2028
     7.5. Latin America Video Game Engine Market Analysis, 2018 – 2028 
          7.5.1.  Latin America Video Game Engine Market Size (US$), By Country, 2018 – 2028 
               7.5.1.1. Brazil
               7.5.1.2. Mexico
               7.5.1.3. Rest of Latin America
          7.5.2. Latin America Video Game Engine Market Size (US$), By Rendering Type, 2018 – 2028
          7.5.3. Latin America Video Game Engine Market Size (US$), By Game Type, 2018 – 2028
          7.5.4. Latin America Video Game Engine Market Size (US$), By End-use, 2018 – 2028
     7.6. Middle East & Africa (MEA) Video Game Engine Market Analysis, 2018 – 2028 
          7.6.1.  MEA Video Game Engine Market Size (US$), By Region, 2018 – 2028 
               7.6.1.1. GCC Countries
               7.6.1.2. South Africa
               7.6.1.3. Rest of MEA
          7.6.2. MEA Video Game Engine Market Size (US$), By Rendering Type, 2018 – 2028
          7.6.3. MEA Video Game Engine Market Size (US$), By Game Type, 2018 – 2028
          7.6.4. MEA Video Game Engine Market Size (US$), By End-use, 2018 – 2028

8. Company Profiles
     8.1. Competitive Analysis 
     8.2. Market Positioning of Key Vendors 
     8.3. Key Strategies adopted by the Leading Players
     8.4. Key Video Game Engine Providers
        8.4.1 CHUKONG TECHNOLOGIES
                8.4.1.1 Business Description
                8.4.1.2 CHUKONG TECHNOLOGIES Geographic Operations
                8.4.1.3 CHUKONG TECHNOLOGIES Financial Information
                8.4.1.4 CHUKONG TECHNOLOGIES Product Positions/Portfolio
                8.4.1.5 CHUKONG TECHNOLOGIES Key Developments
        8.4.2 CRYTEK GMBH
                8.4.2.1 Business Description
                8.4.2.2 CRYTEK GMBH Geographic Operations
                8.4.2.3 CRYTEK GMBH Financial Information
                8.4.2.4 CRYTEK GMBH Product Positions/Portfolio
                8.4.2.5 CRYTEK GMBH Key Developments
        8.4.3 EPIC GAMES INC
                8.4.3.1 Business Description
                8.4.3.2 EPIC GAMES INC Geographic Operations
                8.4.3.3 EPIC GAMES INC Financial Information
                8.4.3.4 EPIC GAMES INC Product Positions/Portfolio
                8.4.3.5 EPIC GAMES INC Key Developments
        8.4.4 HEROENGINE
                8.4.4.1 Business Description
                8.4.4.2 HEROENGINE Geographic Operations
                8.4.4.3 HEROENGINE Financial Information
                8.4.4.4 HEROENGINE Product Positions/Portfolio
                8.4.4.5 HEROENGINE Key Developments
        8.4.5 LEADWERKS SOFTWARE
                8.4.5.1 Business Description
                8.4.5.2 LEADWERKS SOFTWARE Geographic Operations
                8.4.5.3 LEADWERKS SOFTWARE Financial Information
                8.4.5.4 LEADWERKS SOFTWARE Product Positions/Portfolio
                8.4.5.5 LEADWERKS SOFTWARE Key Developments
        8.4.6 SCIRRA LTD.
                8.4.6.1 Business Description
                8.4.6.2 SCIRRA LTD. Geographic Operations
                8.4.6.3 SCIRRA LTD. Financial Information
                8.4.6.4 SCIRRA LTD. Product Positions/Portfolio
                8.4.6.5 SCIRRA LTD. Key Developments
        8.4.7 THE GAME CREATORS LTD.
                8.4.7.1 Business Description
                8.4.7.2 THE GAME CREATORS LTD. Geographic Operations
                8.4.7.3 THE GAME CREATORS LTD. Financial Information
                8.4.7.4 THE GAME CREATORS LTD. Product Positions/Portfolio
                8.4.7.5 THE GAME CREATORS LTD. Key Developments
        8.4.8 UNITY TECHNOLOGIES
                8.4.8.1 Business Description
                8.4.8.2 UNITY TECHNOLOGIES Geographic Operations
                8.4.8.3 UNITY TECHNOLOGIES Financial Information
                8.4.8.4 UNITY TECHNOLOGIES Product Positions/Portfolio
                8.4.8.5 UNITY TECHNOLOGIES Key Developments
        8.4.9 VALVE CORPORATION
                8.4.9.1 Business Description
                8.4.9.2 VALVE CORPORATION Geographic Operations
                8.4.9.3 VALVE CORPORATION Financial Information
                8.4.9.4 VALVE CORPORATION Product Positions/Portfolio
                8.4.9.5 VALVE CORPORATION Key Developments
        8.4.10 YOYO GAMES
                8.4.10.1 Business Description
                8.4.10.2 YOYO GAMES Geographic Operations
                8.4.10.3 YOYO GAMES Financial Information
                8.4.10.4 YOYO GAMES Product Positions/Portfolio
                8.4.10.5 YOYO GAMES Key Developments

LIST OF TABLES

TABLE 1 Market Snapshot: Global Video Game Engine Market 
TABLE 2 Impact Indicators 
TABLE 3 Impact Analysis of Drivers and Restraints 
TABLE 4 North America Video Game Engine Market Revenue, By Rendering Type, 2018 – 2028 (US$ Mn) 
TABLE 5 North America Video Game Engine Market Revenue, By Game Type, 2018 – 2028 (US$ Mn) 
TABLE 6 North America Video Game Engine Market Revenue, By End-use, 2018 – 2028 (US$ Mn) 
TABLE 7 Europe Video Game Engine Market Revenue, By Rendering Type, 2018 – 2028 (US$ Mn) 
TABLE 8 Europe Video Game Engine Market Revenue, By Game Type, 2018 – 2028 (US$ Mn) 
TABLE 9 Europe Video Game Engine Market Revenue, By End-use, 2018 – 2028 (US$ Mn) 
TABLE 10 Asia Pacific Video Game Engine Market Revenue, By Rendering Type, 2018 – 2028 (US$ Mn) 
TABLE 11 Asia Pacific Video Game Engine Market Revenue, By Game Type, 2018 – 2028 (US$ Mn) 
TABLE 12 Asia Pacific Video Game Engine Market Revenue, By End-use, 2018 – 2028 (US$ Mn) 
TABLE 13 Latin America Video Game Engine Market Revenue, By Rendering Type, 2018 – 2028 (US$ Mn) 
TABLE 14 Latin America Video Game Engine Market Revenue, By Game Type, 2018 – 2028 (US$ Mn) 
TABLE 15 Latin America Video Game Engine Market Revenue, By End-use, 2018 – 2028 (US$ Mn)
TABLE 16 MEA Video Game Engine Market Revenue, By Rendering Type, 2018 – 2028 (US$ Mn) 
TABLE 17 MEA Video Game Engine Market Revenue, By Game Type, 2018 – 2028 (US$ Mn) 
TABLE 18 MEA Video Game Engine Market Revenue, By End-use, 2018 – 2028 (US$ Mn)

LIST OF FIGURES

FIG. 1 Global Video Game Engine: Market Segmentation 
FIG. 2 Global Video Game Engine Market: Research Methodology 
FIG. 3 Top-Down and Bottom-up Approach 
FIG. 4 Global Video Game Engine Market, By Rendering Type, 2019 (US$ Mn) 
FIG. 5 Global Video Game Engine Market, By Game Type, 2019 (US$ Mn) 
FIG. 6 Global Video Game Engine Market, By End-use, 2019 (US$ Mn) 
FIG. 7 Global Video Game Engine Market, By Geography, 2019 (US$ Mn) 
FIG. 8 Global Video Game Engine Market Revenue and Growth, 2018 – 2028, (US$ Mn) (Y-o-Y %)
FIG. 9 Attractive Investment Proposition 
FIG. 10 Market Positioning of Key Video Game Engine Providers, 2019
FIG. 11 Global Video Game Engine Market Revenue Contribution, By Rendering Type, 2019 & 2028 (Value %) 
FIG. 12 Global Video Game Engine Market Revenue Contribution, By Game Type, 2019 & 2028 (Value %) 
FIG. 13 Global Video Game Engine Market Revenue Contribution, By End-use, 2019 & 2028 (Value %) 
FIG. 14 North America Video Game Engine Market Revenue, 2018 – 2028, (US$ Mn) 
FIG. 15 Europe Video Game Engine Market Revenue, 2018 – 2028, (US$ Mn) 
FIG. 16 Asia Pacific Video Game Engine Market Revenue, 2018 – 2028, (US$ Mn) 
FIG. 17 Latin America Video Game Engine Market Revenue, 2018 – 2028, (US$ Mn)
FIG. 18 MEA Video Game Engine Market Revenue, 2018 – 2028, (US$ Mn)

Key Takeaways:

1. Market value and estimate of the Video Game Engine market for the period from 2020 to 2028
2. Compounded annual growth rate (CAGR%) for individual segments in various regional markets for a period from 2020 to 2028
3. Value chain analysis
4. Market share study combined with competitive landscape of major players
5. Profiles of major market players covering overall business operations, geographic occurrence, product portfolio, financial status and news coverage 

List of Tables

TABLE  Market Snapshot: Global Video Game Engine Market
TABLE  Impact Pointers
TABLE  Impact Analysis of Drivers and Restraints
TABLE  North America Video Game Engine Market Value, By Segment1, 2018 – 2028
TABLE  North America Video Game Engine Market Value, By Segment2, 2018 – 2028
TABLE  North America Video Game Engine Market Value, By Country, 2018 – 2028
TABLE  Europe Video Game Engine Market Value, By Segment1, 2018 – 2028
TABLE  Europe Video Game Engine Market Value, By Segment2, 2018 – 2028
TABLE  Europe Video Game Engine Market Value, By Country, 2018 – 2028
TABLE  Asia Pacific Video Game Engine Market Value, By Segment1, 2018 – 2028
TABLE  Asia Pacific Video Game Engine Market Value, By Segment2, 2018 – 2028
TABLE  Asia Pacific Video Game Engine Market Value, By Country, 2018 – 2028
TABLE  Latin America Video Game Engine Market Value, By Segment1, 2018 – 2028
TABLE  Latin America Video Game Engine Market Value, By Segment2, 2018 – 2028
TABLE  Latin America Video Game Engine Market Value, By Country, 2018 – 2028
TABLE  MEA Video Game Engine Market Value, By Segment1, 2018 – 2028
TABLE  MEA Video Game Engine Market Value, By Segment2, 2018 – 2028
TABLE  MEA Video Game Engine Market Value, By Country, 2018 – 2028
TABLE  CHUKONG TECHNOLOGIES: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE  CRYTEK GMBH: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE  EPIC GAMES INC: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE  HEROENGINE: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE  LEADWERKS SOFTWARE: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE  SCIRRA LTD.: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE  THE GAME CREATORS LTD.: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE  UNITY TECHNOLOGIES: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE  VALVE CORPORATION: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
TABLE  YOYO GAMES: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent News and Announcements)
 

List of Figures

FIG.  Global Video Game Engine Market: Research Methodology
FIG.  Top-Down and Bottom Up Approach
FIG.  Global Video Game Engine Market, By Segment1, 2019 (US$ Mn)
FIG.  Global Video Game Engine Market, By Segment2, 2019 (US$ Mn)
FIG.  Global Video Game Engine Market, By Geography, 2019 (US$ Mn)
FIG.  Global Video Game Engine Market Value and Growth, 2018 – 2028, (US$ Mn) (Y-o-Y %)
FIG.  Attractive Investment Proposition
FIG.  Market Positioning of Key Video Game Engine Providers, 2016
FIG.  Global Video Game Engine Market Value Share, By Segment1, 2019 & 2028 (% Value)
FIG.  Global 2.5D Market Value, 2018 – 2028, (US$ Mn)
FIG.  Global 3D Market Value, 2018 – 2028, (US$ Mn)
FIG.  Global Market Value, 2018 – 2028, (US$ Mn)
FIG.  Global Video Game Engine Market Value Share, By Segment2, 2019 & 2028 (% Value)
FIG.  Global Mobile Games Market Value, 2018 – 2028, (US$ Mn)
FIG.  Global Console Games Market Value, 2018 – 2028, (US$ Mn)
FIG.  Global Others Market Value, 2018 – 2028, (US$ Mn)
FIG.  Global Market Value, 2018 – 2028, (US$ Mn)
FIG.  U.S. Video Game Engine Market Value, 2018 – 2028, (US$ Mn)
FIG.  Canada Video Game Engine Market Value, 2018 – 2028, (US$ Mn)
FIG.  UK Video Game Engine Market Value, 2018 – 2028, (US$ Mn)
FIG.  Germany Video Game Engine Market Value, 2018 – 2028, (US$ Mn)
FIG.  France Video Game Engine Market Value, 2018 – 2028, (US$ Mn)
FIG.  Rest of Europe Video Game Engine Market Value, 2018 – 2028, (US$ Mn)
FIG.  China Video Game Engine Market Value, 2018 – 2028, (US$ Mn)
FIG.  Japan Video Game Engine Market Value, 2018 – 2028, (US$ Mn)
FIG.  India Video Game Engine Market Value, 2018 – 2028, (US$ Mn)
FIG.  Rest of Asia Pacific Video Game Engine Market Value, 2018 – 2028, (US$ Mn)
FIG.  Mexico Video Game Engine Market Value, 2018 – 2028, (US$ Mn)
FIG.  Brazil Video Game Engine Market Value, 2018 – 2028, (US$ Mn)
FIG.  Rest of Latin America Video Game Engine Market Value, 2018 – 2028, (US$ Mn)
FIG.  GCC Countries Video Game Engine Market Value, 2018 – 2028, (US$ Mn)
FIG.  South Africa Video Game Engine Market Value, 2018 – 2028, (US$ Mn)
FIG.  Rest of MEA Video Game Engine Market Value, 2018 – 2028, (US$ Mn)